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I like this game. It some more levels would be nice. Also make some tower restrictions on some levels, so I can use the weaker towers again.
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here is the new list of order for the copter rotation- 2x dmg, 2x gold, 2x speed, 2x exp, flat gold, flat ess, flat gems
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the tower ascension thing really needs to change 1000 levels is way too high. all my monsters sttributes are already maxed at lv 300 and i gotta grind 700 more levels just to ascend ? way too much man
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great update but minimum lv 1000 to ascend a tower? its already pretty boring to level up the tower past lv 300.. most things maxed and its basically upgrading only 1 attribute... sinces its one ascension point per 100 levels should just let us ascend earlier instead of grinding slowly to 1000 each time
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Great that you add stuff and update! Thanks. (Don't like flickering effects - shots, the colorful hole...) and faster movements... please keep it plain)
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Is there a limit for how many monsters attack at a time? Sometimes my fire monsters will just sit there and let the bots go past without attacking.
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have a "collect offline gold" tab similar to the tab you use to collect your daily so you can actually choose to collect your gold on a map you are going to use
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The best things about this game is the monster cards and the graphics, otherwise, there little to no substance. This game's main concern is tricking its customers into falling for their predatory monetization model. can not recommend as they are just here to exploit gamers as much as possible.
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It whould be good if it didn't look so stretched and FORCED into being a pc game, also the cloud saving doesn't work on mobile it gives me an error so i can't even switch my save
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The Fluffiest should get x4 coins. But really it gets the standard number. The author does not know that +50% means x1.5, not + a bit. I am interested, does some monster really have declared parameters? All arithmetics is broken, conceptually and due to sheer errors.
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for newer players here is two things to help first one is a tech beginners guide the second is a guide for most other things https://imgur.com/a/KmxdGYY .................................https://docs.google.com/spreadsheets/d/1KESr6Znw-FAEg37Jz62Q_-3Hh6XQ6mZr4pJZkwWQZjo/edit#gid=1095294261
I am the developer of both games. This is kind of like an "Idle Hero TD v2". It is very similar in a lot of ways, but also very very different, too. Tons of new features, different mechanics, increased strategy, etc.
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How about, similar to re-rolling your artifacts once they are all unlocked, for say 1000 gems you can "re-roll" your monsters. We all have allot of cards invested in monsters we will never use again.
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Thank you for actively keeping up with the game. However, can we get a "Don't Show Again" option for the new Promo Pack in the upper right. It's an unnecessary and annoying distraction. Other than that, keep up the good work!
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PJPX3 - most of your essence income comes from bosses (with the upgrades), so if you play actively, that's the most time efficient way of farming essence. That's basically it.
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can someone explain whats the point of bossrush? only to save time? you miss out on the waves in between and dont get the ess/gold/exp
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Dude, now that you are adding more and more maps, being able to save your layout for each map becomes a must. It's really annoying having to place the tower every time I prestige the game. I understand it takes time to develop new functions, but please give some priority to it if possible. Also may I suggest implementing a button to level up all tower the same time?
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5000 waves for 3 star Total Waves daily is too high IMO. Today played 10 hrs, killed 60k enemies but only beaten 4000 waves . 3500 - 4000 would be a better limit. Suggestion that may improve that mission , is a switch to turn on wave compression - it's not that the enemies don't move fast enough - they are just too spread out.
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One question.. when you win the "daily bonus" and you have to play in the Tournament, if you enter into it, do you lose the "daily bonus" chance, or it remains even after you "prestiged"?
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15,000 essences to upgrade squiddler's strength aura to level 3? seriously? you're telling me I need to spend 15k essences to get 50% more damage? why
The exotic upgrades are end-game content. Essence are better spent on research and monster cards early on. But once those get expensive or the diminishing returns are too great, exotic skills are where it's at. You can easily get 50k essence per day in the end-game anyways.