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for some reason I find it easier to play listening to the national anthem of the soviet union. I powerful as I sing along in russian.
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Nice little concept! The curves and splits can make it hard to reposition your mouse if you keep having to curve in the same direction, but I don't see that there's any way you could fix that. Otherwise, I have no complaints; within the limits of the game's concept, it's well-executed. The motion is remarkably smooth, which makes the game a lot more playable. It almost reminds me of the early days of 3D processing, when developers would make game ideas purely to show off what they could do. Also, it reminds me of the end of Starfox 64.
Actually, in the prototype for Accelerator 2, the maze generator ensures it always returns you back to the middle of your mousemat (or at least, the place you were when you started the game) ;)
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Reached 1005 in hard mode after practicing for about 1 hour. Practice is everything. And luck in getting easier obstacles. At low speed, my moving squares were my worst enemies. At high speed, turns, which were the easiest, turned out to be worst. :p
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This game makes me say "SHIIIT NIGGA!!!" way too much.
Played it back when it was new. It's still fun and improved :D
Simple but fun.
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I haven't been able to get it to full screen on my Mac.... which is sad, because this is one of those games I wanna play during philosophy to totally mindfrig the people behind me XD I've tried control F, fn F, option F, and command F... nothing's working ><
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My face when I crashed exactly as I finally hit 1000. Held my attention until I got all the badges, just over 10 minutes. My experience was that until 700 the game is completely fair. 700-900 you need some luck in what patterns you get to make it, as rodeo turns, the red walls and especially double turns just blocked your view completely. This counted double at 900-1000, but with the addition that collision detection started to get questionable and a hint at the possibility of being able to go out of bounds.
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There needs to be a way to slow restart after dying.. I'd want to switch my starting speed up after unlocking higher ones, now wouldn't I...
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Sometimes I feel like the only reason I die is because I gain another hundred speed. (Example: I just went from speed 499 to speed 500) You know, as soon as you reach another hundred, the shapes glow to let you know you've progressed?
Well, When the shapes glow, I get confused and disoriented. And then I'm like,
WHY WHY WHY WHY WHY?
But that's just my personal opinion. :^)
I really think this is an awesome game. It's very unique. :^D
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want to challenge yourself? ok, put your game on hard, put your sensibility up to 10, invert Y axis and start with speed 500 or more!
have fun, and do not suicide...
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Storyline of this game should be something like this:
You've been captured and imprisoned in Large Hadron Collider (LHC). For experiment purposes they have launched the accelerator in order to test one's abilities until he manages to survive.
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give a good sense of speed and gets the blood poudning as you try to ekk out the last turn before you become egg-foo-young
Yes, yes they are. When I was developing it I had a lot of troubles with them (playing the game, not making it) so I initially considered removing them, but I thought NO, these people are up to the challenge!
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curse my track pad!!!!
i cant make it pass some of the steeper curves in hard mode because i hit the rim of my track pad
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5/5, fun, challenging games, good option (what?! a developer that listens to people requests and implements the good ones? u sir, are the man. didnt exacly loved the game, but u deserve still deserve a 5.) as misterpeanuts said best, (I do not own this comment it belongs to misterpeanuts, but it was so awesome i had to say it again)