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This game is probably better now the squares move, but it gives an unfair advantage to the people who set times BEFORE the moving squares were added.
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Very enjoyable game. simple and to the point. I wish it was a little more controlable, but still very fun. 5/5. Great job on this fantastic game! =)
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for some reason I find it easier to play listening to the national anthem of the soviet union. I powerful as I sing along in russian.
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Nice little concept! The curves and splits can make it hard to reposition your mouse if you keep having to curve in the same direction, but I don't see that there's any way you could fix that. Otherwise, I have no complaints; within the limits of the game's concept, it's well-executed. The motion is remarkably smooth, which makes the game a lot more playable. It almost reminds me of the early days of 3D processing, when developers would make game ideas purely to show off what they could do. Also, it reminds me of the end of Starfox 64.
Actually, in the prototype for Accelerator 2, the maze generator ensures it always returns you back to the middle of your mousemat (or at least, the place you were when you started the game) ;)
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Reached 1005 in hard mode after practicing for about 1 hour. Practice is everything. And luck in getting easier obstacles. At low speed, my moving squares were my worst enemies. At high speed, turns, which were the easiest, turned out to be worst. :p
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This game makes me say "SHIIIT NIGGA!!!" way too much.
Played it back when it was new. It's still fun and improved :D
Simple but fun.
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I haven't been able to get it to full screen on my Mac.... which is sad, because this is one of those games I wanna play during philosophy to totally mindfrig the people behind me XD I've tried control F, fn F, option F, and command F... nothing's working ><
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My face when I crashed exactly as I finally hit 1000. Held my attention until I got all the badges, just over 10 minutes. My experience was that until 700 the game is completely fair. 700-900 you need some luck in what patterns you get to make it, as rodeo turns, the red walls and especially double turns just blocked your view completely. This counted double at 900-1000, but with the addition that collision detection started to get questionable and a hint at the possibility of being able to go out of bounds.