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Comments for Accelerator

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speedyblupi

Feb. 13, 2013

Under rating threshold (show) I went down ANOTHER glitched tunnel, but this time I just somehow jumped into another tunnel.

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(2)

speedyblupi

Feb. 13, 2013

Under rating threshold (show) This game is probably better now the squares move, but it gives an unfair advantage to the people who set times BEFORE the moving squares were added.

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(0)

aynonymous

Feb. 12, 2013

Under rating threshold (show)

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(-5)

thecartm

Feb. 11, 2013

Under rating threshold (show) I don't see how the homing missiles get so good.

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(0)

GrumGog

Feb. 09, 2013

Under rating threshold (show)

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(-5)

insanoex

Feb. 09, 2013

Under rating threshold (show) i can dodge your holes... make EVERY turn... but those damn squares get me every damn time...

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(3)

speedyblupi

Feb. 09, 2013

Under rating threshold (show) I had a glitched tunnel which was blocked

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(2)

arhidemon123

Feb. 09, 2013

Under rating threshold (show) Press F2 for fullscreen.

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(8)

ami111

Feb. 08, 2013

Under rating threshold (show) can you add a download link please i realy like this game

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(1)

konnb

Feb. 08, 2013

Under rating threshold (show) epic

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(0)

Deadspark404

Feb. 08, 2013

Under rating threshold (show) This game got SO much easier when I learned I could use the mouse. :P

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(2)

ArtemisEntreri

Feb. 08, 2013

Under rating threshold (show) If people have trouble with the speed, crank up the mouse sensitivity. It's a must, do or die.

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(1)

ArtemisEntreri

Feb. 08, 2013

Under rating threshold (show) This game is awesome. Took me about 20 mins to get the hard badge though, should maybe be a medium :)

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(-1)

Zentrance

Feb. 07, 2013

Under rating threshold (show) http://www.repeatmyvids.com/watch?v=NyF5DDnF3u0&kmdom=youtube Fits perfectly at 500 speed hard lvl

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(-1)

CombatWaffles

Feb. 06, 2013

Under rating threshold (show) THE SENSITIVITY GOES UP TO 11! IT'S ONE LOUDER! :D

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(1)

BaoetTam

Feb. 06, 2013

Under rating threshold (show) I think Accelerator was inspired by The Missile Game 3D HS.

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(2)

exoman

Feb. 05, 2013

Under rating threshold (show) Well, after hours getting my way to the 900 point checkpoint, I've managed to die at 194 a total of 5 times...

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(0)

MooMan123123

Feb. 05, 2013

Under rating threshold (show)

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(-3)

bignasky

Feb. 04, 2013

Under rating threshold (show) It would be a nice feature if you could turn the crosshair on or off and add even more of a challenge.

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(0)

rjr001234

Feb. 03, 2013

Under rating threshold (show) I would like to know what system of measurement is used on the speed.

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(1)

Gaxydax

Feb. 03, 2013

Under rating threshold (show) You should have an option to make sensitivity increase along with the speed and add/remove certain obstacles.

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(3)

Eat_Your_Flesh

Feb. 02, 2013

Under rating threshold (show) wait on the hard leaderbroards it says the highest score hasnt even got the hard badge

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(0)

tumbsor

Feb. 02, 2013

Under rating threshold (show) Can't wait for full screen

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(1)

sintyhos

Feb. 02, 2013

Under rating threshold (show) i'm wondering if anybody has ever had a score of 1400 or higher on hard...

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(-1)

parkerfestep

Feb. 02, 2013

Under rating threshold (show) Some times on hard its a continuis line of split directions o.O

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(1)

deleteduser

Jan. 31, 2013

Under rating threshold (show) Possibly add the option to go directly to menu on death? Even just releasing the mouse would be a good idea.

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(1)

soykfak94

Jan. 30, 2013

Under rating threshold (show) you should add music like trance, psycho, dubstep , played for hours wile listening to that music

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(2)

deleteduser

Jan. 30, 2013

Under rating threshold (show) impossible with laptop mouse.

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(2)

kHonUgaN

Jan. 30, 2013

Under rating threshold (show) Also scored 598 on 600 checkpoint. Beat this

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(1)

kHonUgaN

Jan. 30, 2013

Under rating threshold (show) OMG!!! TWICE!!!

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(1)

kHonUgaN

Jan. 30, 2013

Under rating threshold (show) Scored 666 on hard... OHMYGOD that's a sign!

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(0)

1_PrincessLuna_1

Jan. 30, 2013

Under rating threshold (show) Very enjoyable game. simple and to the point. I wish it was a little more controlable, but still very fun. 5/5. Great job on this fantastic game! =)

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(0)

undefined1337

Jan. 29, 2013

Under rating threshold (show) 999 on hard, FUUUUUUUUUUUUUUUUU

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(1)

faiyuki

Jan. 29, 2013

Under rating threshold (show) I broke 1000 on hard mode, but it's still telling me that my best is 995... what is this? Days of hard work D:

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(1)

joaum120

Jan. 28, 2013

Under rating threshold (show) Listen do 'one more time' by daft punk while playing this...

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(1)

supernintendosp

Jan. 26, 2013

Under rating threshold (show) For some reason I accidentally muted the game and I can't get the sound back. Anybody able to help me?

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(1)

Developer response from TenebrousP

"M" doesn't work again?

Stegarex

Jan. 26, 2013

Under rating threshold (show) for some reason I find it easier to play listening to the national anthem of the soviet union. I powerful as I sing along in russian.

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(0)

FakeKraid

Jan. 25, 2013

Under rating threshold (show) Nice little concept! The curves and splits can make it hard to reposition your mouse if you keep having to curve in the same direction, but I don't see that there's any way you could fix that. Otherwise, I have no complaints; within the limits of the game's concept, it's well-executed. The motion is remarkably smooth, which makes the game a lot more playable. It almost reminds me of the early days of 3D processing, when developers would make game ideas purely to show off what they could do. Also, it reminds me of the end of Starfox 64.

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(1)

Developer response from TenebrousP

Actually, in the prototype for Accelerator 2, the maze generator ensures it always returns you back to the middle of your mousemat (or at least, the place you were when you started the game) ;)

kibaakamarupupy

Jan. 25, 2013

Under rating threshold (show) the only problem r the headaches after playing for too long

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(1)

kibaakamarupupy

Jan. 25, 2013

Under rating threshold (show) WOW reached rank 191... good enough for me xD

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(0)

Ryanbob

Jan. 25, 2013

Under rating threshold (show) Curves f-ing suck

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(0)

NathanR40

Jan. 25, 2013

Under rating threshold (show) LoL. If we ever hit light speed, will the obstacles stop moving?

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(1)

Developer response from TenebrousP

Yes, but you'll also be unable to see anything.

iceman1140

Jan. 24, 2013

Under rating threshold (show) Came across a tunnel that was completely blocked off...

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(2)

moskoman814

Jan. 24, 2013

Under rating threshold (show) I have a problem.... I can't stop playing this game!:D

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(1)

Developer response from TenebrousP

You should join some of the people in Accelerator's Anonymous.

Gungnir96

Jan. 22, 2013

Under rating threshold (show) Reached 1005 in hard mode after practicing for about 1 hour. Practice is everything. And luck in getting easier obstacles. At low speed, my moving squares were my worst enemies. At high speed, turns, which were the easiest, turned out to be worst. :p

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(5)

Duplete

Jan. 20, 2013

Under rating threshold (show) Best avoidance game EVER.

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(1)

Martijnie

Jan. 20, 2013

Under rating threshold (show) There should be a multiplayer mode: Who can play the longest without getting a seizure? XD

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(11)

miva2

Jan. 19, 2013

Under rating threshold (show)

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(-5)

faiyuki

Jan. 19, 2013

Under rating threshold (show) I haven't been able to get it to full screen on my Mac.... which is sad, because this is one of those games I wanna play during philosophy to totally mindfrig the people behind me XD I've tried control F, fn F, option F, and command F... nothing's working ><

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(-1)

Efreeti

Jan. 18, 2013

Under rating threshold (show) My face when I crashed exactly as I finally hit 1000. Held my attention until I got all the badges, just over 10 minutes. My experience was that until 700 the game is completely fair. 700-900 you need some luck in what patterns you get to make it, as rodeo turns, the red walls and especially double turns just blocked your view completely. This counted double at 900-1000, but with the addition that collision detection started to get questionable and a hint at the possibility of being able to go out of bounds.

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(0)

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