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I love your take on the Genre! this is actually really fun, compared to those other ones where you just go straight ahead. 5/5 for you sir!
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help decreasing the lagg instead of thumbing down my comment? ANYONE? I decreased quality and stuff butt it laggs like helll after 750
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Great! now the worst show stoppers and kinks have been straightened out. Maybe it's time to do something about the visuals? Maybe a bit of texturing on the walls to make them look more real? And some light fixtures and maybe particle effect steam vents coming out of the walls? There are blue sections that are shaped differently from the rest of the tunnels. Wouldn't it fit the inner logic of the game if there were also green sections? Maybe they could be hexagonal or something? Red sections would be a bit over the top because the obstacles are also red, but maybe that doesn't matter all that much?
Agreed, planning to add more section types :) Not sure I want the tunnels to look more 'realistic' though - also I'm trying to avoid adding anything that'll slow the thing down even more ;)
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Hm, just me getting "Bad server response" when checking mail and stuff in other tabs while playing? :o Running Firefox, if that could be part of the issue.
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2nd recomandation : free flight mode , alowing the player to fly out of the " tunnel " and avoid hitting some air obstacles
3rd : stabile flight , alowing the player to fly at a constant speed for a period of time , saveing the time as a score thing ... or no scores at all ( anouther " check box " for practice )
4th : new obstacles :)
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recomndation : dificulty level :)
easy : strait path with only obstacles to avoid
medium : strait path with the spliting areas , where you get 2 tunels + the blue areas
hard : what is in efect now =]
imposible : increase the rate of obstacles and 90 ( degrees turn )
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If there's support for the gyroscope for Android or iOS I can see this becoming a seizable hit. Maybe in the form of an app?
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i can't seem to be able to get over more than 1 90 ( degrees ) turn , when i get to the 2nd i always crash .... and i think that's a bit odd ...
anyway , gj ok the new start speed thing :) 5/5
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There's too much luck depending in this game, if you get an easy course its easy to unlock the next speed.
But maybe that is what keeps me playing!
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Reducing the size of the unlock notification and putting it away from the center of the screen (near the current speed, perhaps) would help, but I'm not sure why the game has to tell me that during a run. Can't it just let me know when I return to the main menu?
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I would love to see this on PSN with the Move controller support! Or on the 3DS with the Gyro support.
Fantastic game! :)
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for maximum lulz set the sensitivity as high as can go and just hold the w key. almost reached a speed of 500 before the boundaries disappeared. of course, i got blackbagged for trying to escape...
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Managed to get outside the tunnels again. Started from 100 starting speed. Turned around, went straight for about 8 seconds (Well past the boundary of a "tunnel type change"), turned around, straight for about 8 seconds (Again across that boundary), repeated the turn, and saw the blackness gape open and let my ship fly out of the tunnels. Death through crashing into the side of a tunnel from outside, and the score was counted like normal.
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Please put it up for download! Having to play it trough the browser inserts loads of lag. Great version of an old game though
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Love this game, but i have a couple suggestions.
1. Ability to controll your mouse sensitivity in game with the scroll wheel.
2. Less delay to starting over when you die. The fact that i have to press start and wait through the 5 second counter every time you die is kind of a pain.
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Man, that what it was lacking for me, a practice mode where you can set your starting speed, im fully satisfied, and actually enjoying the game now.
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One of the best games I've ever played, ever. I've been playing since you first put it up and its just gotten better and better. Its nice to see a developer who actually cares about the community and listens. By the way, is it me or are there more turns to make it more challenging?
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wow this is way better than the first time I played it. I'm glad you made the additions that you did, way better stuff to dodge, more speed, being able to unlock faster starting speeds, and I love it :)
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very good game. I've got to agree with Dustin, you are one heck of a developer, listening and adapting (while commenting) to your players. A nice option would be having unlocks, like different views of the screen; blue tint, white tint, fish eye lens, drunk. Also another option would be seeing how far until you reach the next place on the scoreboard, but in integers of 10. So like "50 until place 210" "190 until place 160". That would be cool. Another idea: A pause button, and when you unpause it gives you 3 seconds to get ready.
Wow thanks for the list of suggestions! I love the idea of different 'views', maybe I could make sections twist your views in different horrible ways like that :) I've got a plan for how to do the ranking much better than I'm doing it now, so hold tight for that... Also there's already a pause button! SPACE :D
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this needs have a multiplayer... like... you are flying and you can crash in others players and you have weapons to shoot they , well , u can change the speed + or - , thats ill be cool if you make it
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I have an unfair disadvantage: I have an attention seeking cat who likes to walk in front of the screen. Can you please address that in the next update? You seem to be able to fix anything in no time... Except the foreign object problem of course :-)
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Tenebrous, you're the most prolific programmer I've ever seen. Keep up the good work dude. So many updates in such a short time period. This absolutely deserves to win the monthly.
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Idk if it's my computer, but after 800 it will freeze up for a second and Ill have gone down a complete tunnel and crash into the wall.