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I thought I outwitted the game until the big red 'NO ESCAPES' sign flashed before my eyes. Well at least I'm in the top 59.
Thanks very much, I saw that! I am actually coming up with a better way to let everyone in on the 'beta' but without messing up the real game, I'll keep y'all updated :)
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How about a mode where you select your desired speed, but it keeps this speed fixed and you see how long you can survive for? (survival mode) :D
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Dude this game is tight! I like that you get to know what rank your getting while playing thats awesome, its not laggy and the physics are easy to understand.
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changing quality in the options menu also helps to put the lag down. there's a bunch of other things there that are pretty handy. nice game!
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Once I get to 800 it starts Lagging(and at the speed im going a lag is unaffordable)Then I lag my tru 900 once there I discoverer the reason why it lag,It was rendering what will come ahead so I paused it for a few secs then guess what no lag(So can you(You=TENEBROUSP)have the game Render a few secs before it starts (Or something like that))
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a suggestion for the practice function: every time I hit a curve I get a heart attack so I would personally love to practice curves over curves. enable/disable function for certain elements like curves/narrow gaps etc. would be lovely.
also I love the atmosphere with the new light effects, so more eye candy, more obstacles and more sound effects would be absolutely awesome, maybe even a difficulty curve where random light effects will be more and more likely to occour, more speed = more confusing lights blinking into your eye.
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I think I hit my limit. 1100 starting, no way I can survive full hundred, especially when it accelerates really slowly now. But I'm in elite group of just 120 players which made it this high and got recordable score :P
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about the lagg, its constant and permenately slows down the game after 750. since i can't re - respond i made new comment
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I love your take on the Genre! this is actually really fun, compared to those other ones where you just go straight ahead. 5/5 for you sir!
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help decreasing the lagg instead of thumbing down my comment? ANYONE? I decreased quality and stuff butt it laggs like helll after 750
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Great! now the worst show stoppers and kinks have been straightened out. Maybe it's time to do something about the visuals? Maybe a bit of texturing on the walls to make them look more real? And some light fixtures and maybe particle effect steam vents coming out of the walls? There are blue sections that are shaped differently from the rest of the tunnels. Wouldn't it fit the inner logic of the game if there were also green sections? Maybe they could be hexagonal or something? Red sections would be a bit over the top because the obstacles are also red, but maybe that doesn't matter all that much?
Agreed, planning to add more section types :) Not sure I want the tunnels to look more 'realistic' though - also I'm trying to avoid adding anything that'll slow the thing down even more ;)
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Hm, just me getting "Bad server response" when checking mail and stuff in other tabs while playing? :o Running Firefox, if that could be part of the issue.
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2nd recomandation : free flight mode , alowing the player to fly out of the " tunnel " and avoid hitting some air obstacles
3rd : stabile flight , alowing the player to fly at a constant speed for a period of time , saveing the time as a score thing ... or no scores at all ( anouther " check box " for practice )
4th : new obstacles :)
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recomndation : dificulty level :)
easy : strait path with only obstacles to avoid
medium : strait path with the spliting areas , where you get 2 tunels + the blue areas
hard : what is in efect now =]
imposible : increase the rate of obstacles and 90 ( degrees turn )
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If there's support for the gyroscope for Android or iOS I can see this becoming a seizable hit. Maybe in the form of an app?
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i can't seem to be able to get over more than 1 90 ( degrees ) turn , when i get to the 2nd i always crash .... and i think that's a bit odd ...
anyway , gj ok the new start speed thing :) 5/5
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There's too much luck depending in this game, if you get an easy course its easy to unlock the next speed.
But maybe that is what keeps me playing!
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Reducing the size of the unlock notification and putting it away from the center of the screen (near the current speed, perhaps) would help, but I'm not sure why the game has to tell me that during a run. Can't it just let me know when I return to the main menu?
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I would love to see this on PSN with the Move controller support! Or on the 3DS with the Gyro support.
Fantastic game! :)
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for maximum lulz set the sensitivity as high as can go and just hold the w key. almost reached a speed of 500 before the boundaries disappeared. of course, i got blackbagged for trying to escape...
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Managed to get outside the tunnels again. Started from 100 starting speed. Turned around, went straight for about 8 seconds (Well past the boundary of a "tunnel type change"), turned around, straight for about 8 seconds (Again across that boundary), repeated the turn, and saw the blackness gape open and let my ship fly out of the tunnels. Death through crashing into the side of a tunnel from outside, and the score was counted like normal.
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Please put it up for download! Having to play it trough the browser inserts loads of lag. Great version of an old game though
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Love this game, but i have a couple suggestions.
1. Ability to controll your mouse sensitivity in game with the scroll wheel.
2. Less delay to starting over when you die. The fact that i have to press start and wait through the 5 second counter every time you die is kind of a pain.
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Man, that what it was lacking for me, a practice mode where you can set your starting speed, im fully satisfied, and actually enjoying the game now.
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One of the best games I've ever played, ever. I've been playing since you first put it up and its just gotten better and better. Its nice to see a developer who actually cares about the community and listens. By the way, is it me or are there more turns to make it more challenging?