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Just wanted to say, it's awesome how much you listen to people and update it. You probably know but things are still poking in to the sides of tunnels.
Also, to gloat for a bit, just cracked the top 10 with a mousepad :D.
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It seems the faster you go, the more inaccurate the object collision is. At speeds of 1200+ i am 2/5 of the diameter away from the sides of the the 9-tube object and i still get hit.
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So, if you press pause in front of moving obstacles, they keep moving. Which, of course, means that you can pause just before you run into something and just un-pause when it's clear. You should probably fix that. Btw, I think you're doing a really great job. Keep it up! :D
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Ah, Maybe it was just my eyes, but there was also some sort of glitch and I went into a dead end in a tunnel -crash- q.q
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you should make an end to it like if you beat the high score you get to the core and destroy the thing u were in and i could have like a twist ending where it was your ship all along... rate up so coder can see this
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Wow, you are a really really good developer, not only because of the awesome game; because you are constantly updating it. The concept might not be original, but you somehow made it *yours*. I mean, seriously, when you first put it out, it was awesome. Now, in v1.0.7 it's REALLY awesome, verging on epic. Will come back here again and again, just to see what new obstacles you've put in!
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This is literally one of the best free games ive played
besides robot unicron attack of course but that game has an amzing soundtrack that makes it
really wish i had a mouse though lol
9999999999999999999999999/5
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The game is great is just gets really annoying trying to start at a high speed and only getting the black screen 10 times in a row
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You know, it's really great that you're not only updating an already great game to fix bugs, but also to add stuff to it that just makes it even better.
Thank you - I hope y'all appreciate it and I'm sorry for not testing as well as I probably should have! Hopefully you're going to love the new game modes which I'll be working on next.
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new game modes.. hmm... perhaps and "arcade" mode which starts you from 100 each time, or and "track" mode with some set tracks that you go around that keep getting faster like the normal game. or even an "endurance" mode which is just a straight line that just keeps going. you don't have to use these though. these are just to get you thinking, or you can just use them.
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Two games of the new, reloaded, version have ended from "oddities", which perhaps are new features? There's occasionally "Stuff" in the passageway at around 650ish speed (I was starting at 100). The first death was from a totally sealed passageway, there was a normal square red barricade with a blue wall behind it (the wall beside it was black). The second weird death was to a new-to-me rounded black projection that protruded about 2/3 of the way into the corridor. It was solid, ran into it to verify that ;p
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bugs happen. btw telling people to refresh doesn't always work if they dont look at the top of the page and cant refresh too see the comment you should just say something like found and fixed. also the loading is a little buggy. i crashed into a wall that was from the track splitting. try to make this impossible b something like you only an crash from hitting the inside on the tack or making the track go away faster.
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Exploring interesting bugs (and then reporting on them) is itself a form of game too! Thanks for the mutually unplanned and uncharted adventure, as well as your continued work on the game and the community you are creating around it!
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One last semi-reliable means of triggering this bug, spamming pause during the initial countdown (which does not pause the game) can sometimes cause the straight corridor to disappear, leading you straight into the northing. Turning to try and return to that corridor once you can move is -very- hard to do, possibly impossible, the best I could do was find "some other" corridor, sideways to my flight path (and not possibly my original tunnel on my original heading!) which disappeared as I neared it (about 1 second from impact into the side from outside) and gave me the no escaping message that ends the blackness.
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More evidence that the escaping bug relates to previous tunnels, or some error in drawing new tunnels - After additional plays of turning around as often as possible, I managed to turn around and "escape out of" a tunnel immediately after reentering it. This turned that tiny section of tunnel (how to measure? About 1 second of movement at 200 speed, abouts?) into a single space of color suspended in a universe of blackness. I sailed through it, turned around, sailed through it, until about 630 speed, then successfully crashed into it's wall and died with a normal, score-enabled ending.
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OK, after some experimentation, it appears that this escape-during-countdown glitch always happens when I set my starting speed to the maximum possible, and sometimes when I set my starting speed to 100-300 less than max.
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Hmm i seem to be stuck at the beginning of 800 because i keep loading out of the tunnel with an all black screen. Hope it gets fixed.
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Am also seeing something new, that may be bug-ish - am turning around repeatedly, flying into and back out of the nothing, and am starting to see small (about the size of our "ship"? Maybe barely larger) black squares - mostly sqares, looks a bit like a square made from "Lincoln Log" toys, the corners are not flush but extend past the junction. They are floating in space, and attempting to ram one sends my ship through it unharmed.
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I seem to be automatically escaping during the starting countdown when I set the starting speed to certain numbers. I'll try and work out which numbers it is.
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Starting from very slow speeds and turning around, nearing but not hitting the walls seems to tend to trigger it. I managed to "fly into" the dark area a bit, turn, see, and then re-enter the original tube I left, it had this large opening into "the nothingness". a few seconds later I hit the wall while trying to turn again - but it was a normal death and not a no escaping error.
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I am occasionally getting the no escaping bug even while starting a game, just got it now on speed 100 during the three second starting countdown - before any walls could be run into because we cant turn yet. Hypothetical cause - we are somehow entering tunnels created from previous plays? My first play of the new version played from speed 100-900ish without triggering it once, but I am getting it a lot ever since.