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ok when recording high scores you need to only record a players highest score not all his high scores so that they is not a top ten with 2 names on it...
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Two bugs, the game suddenly sends me to a 90° rotation (Y axis for unity) once i start (using two monitors so it might be related), had to reload the page to fix it. There is also intersecting polygons appearing, although it's the back-face it records it as a collision, guess two sided collision on? (the whole tunnel was closed with a black poly). Btw, if you turn on back-face culling, you would be able to speed the real-time rending for the game specially for slower computers.
Culling is already on, you're seeing issues due to a portal system I put in 1.0.7 place to combat the overlapping tunnels issues, and it needs a bit of fine tuning :)
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Found a very reliable way to "escape the corridor" again. It requires turning around several times, ideally near the point where two corridor sections join. Soon one of the two sections vanishes, allowing you to fly out - and then you can turn around and fly outside, following the path of the corridor and picking branches to follow - FROM THE OUTSIDE. It's a glorious sight - this bug needs to be an easter egg/feature! Would you consider keeping it and just disabling the score? If you fly to far from the structure you run into the no escaping error, but if you stay close enough to the corridor you can play more or less indefinately (I went from 150ish to 650ish before test crashing into a wall from the outside - normal death with an apparently countable score). It's PRETTY out here! :P
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haha i finally have gotten to the top 100s :) @ChRiSyBB I think it's you cause mine is running pretty smoothly and I have a pretty crappy comp... maybe it's internet connection
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Started glitching up recently... tunnel sections sometimes load in the middle of others, and either vanish when passed or crashed into.
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i have one suggestion and only one the ability to modify the sensitivity my mouse has a harder time cornering then i do
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This is a great game, but I have one problem.At turning this game lagging and I don't think it's my bad cause I have a i7 processor :D
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This would be a lot funner if you took out the really sharp blind corners. They are already really hard to make at 1000+ by themselves, but then most of the time you have a millisecond to react to yet another obstacle. Maybe make different difficulties so you can play at higher speeds on an easier course.
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I don't know what is worse the generation issues after speed of 800 or that my queen size bed isn't enough room for my mouse any more.
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can you please set it up so the start button is right where you mouse appears when you die? i want to start again right away so i can die sooner :)
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after bout 800, the follow cursor mode is useless. That's too bad because it is rea;;y the best mode because of its fluent motion. I you were able to increase this mode's sensetivity, the game would be easier to play
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ooh and maybe using kong's player creaton sharing database. Maybe we could make "levels" or "obsticles" and maybe if the creator sees one thats good he could implement it into the game >:D
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Only change I would make would be to decrease the amount of time "Game Over" is displayed, when I die, I want to be able to try again, right away! 5/5
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quick suggestion, sometimes i have to move the mouse up so much that it runs onto the address bar and messes up my game
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Oh god, finally, I'm in the top 10 :D
Idea for what would be *really* cool: a replay of your last run. And maybe that you can watch the replays in the top 100 or something. (If you make a "report" button cheaters will get reported and you can ban them from the list!)
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I posted an earlier comment about random objects appearing that I couldn't actually hit- turns out I can hit them just fine. This makes dead ends
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Just wanted to say, it's awesome how much you listen to people and update it. You probably know but things are still poking in to the sides of tunnels.
Also, to gloat for a bit, just cracked the top 10 with a mousepad :D.
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It seems the faster you go, the more inaccurate the object collision is. At speeds of 1200+ i am 2/5 of the diameter away from the sides of the the 9-tube object and i still get hit.
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So, if you press pause in front of moving obstacles, they keep moving. Which, of course, means that you can pause just before you run into something and just un-pause when it's clear. You should probably fix that. Btw, I think you're doing a really great job. Keep it up! :D
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Ah, Maybe it was just my eyes, but there was also some sort of glitch and I went into a dead end in a tunnel -crash- q.q
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you should make an end to it like if you beat the high score you get to the core and destroy the thing u were in and i could have like a twist ending where it was your ship all along... rate up so coder can see this
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Wow, you are a really really good developer, not only because of the awesome game; because you are constantly updating it. The concept might not be original, but you somehow made it *yours*. I mean, seriously, when you first put it out, it was awesome. Now, in v1.0.7 it's REALLY awesome, verging on epic. Will come back here again and again, just to see what new obstacles you've put in!