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yoo if you set your mouse sensitivity to like 5, you can like flip around and go backward :P nothing's different, except you're going backward. Still it's awesome!
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@Frostbolter - 640 is really slow. I can clear those blue tunnel at 1200 with 7+ consecutive obstacles just fine. The worst are tight corners on hard as it pure luck whether there is an impossible-to-spot-and-dodge obstacle right after it or not.
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I dont like, that when you speed up every 100 points your screen gets so ... smooth... i dont know how to say that in english :D, well this is the only thing that annoys me, cuz i died cause of that, but apart from that: great game ! i really like the graphics and the concept (but its not new ... still like it :D) 5/5
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I would appriciate it if you would make the obstcles a LITTLE easier to see. I have horrid eysight, and I can't see it too well...
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nice game, dont know why my score is recording only in current session, when i reload the page it's gone( at any speed level)
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I do not understand some of the scores... take medium mode for example.. I think something happened to your scores for people starting at 300(I am in first place by nearly 500 points and I am on a touchpad)... throw in that only 12 people seem to have have unlocked the 1300 speed mode and yet there are 24 scores in the high score, of those 24, only 1 is over 1400 and yet there are 55 scores listed as starting at 1400... it makes no sense to me... also...
thank you so much for making the easy and medium modes.. I kept saying I could get so much farther without those darn turns(on a touchpad, if a turn on hard takes more than two swipes, I will wreck starting at the 800-900 speed) but without them, I am up to 1190 and 1366 respectively which makes me feel a little better about myself.
Just remember that the high scores are completely seperate for each starting speed :) so if you start at 100 and get all the way up to 1400, your score is *only recorded in the 100-speed section*.
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I have a suggestion for the scoring system. Instead of a system that's so, to used buger's word, fragmentized (fragmented), what about a unified system? I.e. instead of all these seperate scores for difficulty and starting speed, you use a point value system where every unit of distance is x points, higher starting speeds offer a bonus of a set amount of points (more points for a higher starting speed- this balances out starting with a low speed to get lots of distance points vs. starting with a high speed to get a high bonus), and difficulty offering a bonus of yz, where y is the player's point total and z is the bonus (something like 1 for easy, 1.25 for normal, and 1.5 for hard)?
It was originally merged together like that, but that makes it unfair... because if you start at 100 and get to 1400, that's skill. If you start at 1400 and get to 1500, that's luck. It was not fair to mix them. However please note that the Kongregate high scores on the right are not as split up :)
But fairer! Trust me it works much better like this... although please note that the scores shown on Kongregate are not fragmented, they just show highest speed for each person in EASY, MEDIUM or HARD :)
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Ughh!! Such an addictive time waster, I love it!! Kudos to the developer for the game, and for actually listening to the people's comments.
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It appears as if when I scroll up and down with the mouse wheel, the whole tunnel and everything in it turns. Is this meant to happen?
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Hey TenebrousP I just wanted to thank you for the Easter Eggs in practice mode wich I suggested you ^^ You made proably the best game on Kongregate ! You should check out the ragdoll games for funny comment when you die ^^
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Much preferred when the high scores weren't split into a million little non-competing pieces. It was fun trying for (and briefly holding!) the number 1 slot for the entire game, rather then just a tiny section of it.
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Thanks for adding the acceleration aspect! I'd love to be like you if I ever had time to develop games, sadly, I lack the time.
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Go into practice mode - set starting speed to 1400 - set acceleration to off - play - go up to 1400 speed then back down to 100. ???
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Easy feedback: while it's not particularly hard to beat standard obstacles at >1400 speed it gets very much impossible if you happen to get long blue area with poorly positioned 3/4 screen red blocks. One or two blocks are dodgeable, 3 or more - certain crash. Leaders propably got REALLY lucky with path drawing. As I say - flying through black tunnel obstacles isn't hard, it just requires some reflex and careful mouse movements.
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@neosn yeah, I miss that too. But I think the majority, or at least a loud minority found it distracting.
If youre really into the colors in an almost obnoxious way, try typing disco at the options menu.
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I like how you added the air acceleration affects, however I find that I miss the bright colors that acceleration used to bring. I believe that it really made the game art, something very few are able to add.