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Technician: So Luke, your missile needs to travel at a speed of 1000 to blow up the death star
Luke: Um...1000 what? Miles/hour, miles/second?...
Technician: SHUT UP! WHO'S THE FRIKIN SCIENTIST HERE, ME OR YOU?!
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There needs to be a way to turn off the speed and hi-score position when in-game. Its very distracting, and my game freezes for half a second every time the scoreboard updates. Other than that 5/5.
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For people who have lag at speeds above 900 it's nearly impossible to reach 1000, even if you adjust all the settings to lowest, so there for 3/5
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Weeeeeeeeellllllllllllll once you hit the point where it's too laggy to successfully play this game I guess it's time to quit. Oh well.
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Ok it's not inertia, when too many turns are rendered too fast with too many obstacles it lags a bit, but instead of picking up where it left off, it renders the next frame after you're already dead. Felt like inertia though :/
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Note for badge peeps: The speed is only at your current difficulty setting. Start in hard, or you'll take way longer to get up there. Also, to the dev: you should set it so that speed carries over to lower levels, but not higher ones. Ie; 1000 speed in medium will get you 1000 in easy, but not hard.
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Does the "craft" have inertia or something? I feel like at high speeds the steering becomes more and more unresponsive in the turns. 5/5 though, great idea
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Idea: How about giving us an acceleration burst to unlock every so often that ramps up how fast you accelerate for a short time, balanced out with a restarted "no highscore" timer. It'd make trying to get higher scores from 100 a heck of a lot more interesting in the beginning.
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what about adding a "suvival" mode you begin at 100 speed and try to get as much fast as you can and maybe a story modebut i don't take care of tjhe scenary!