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I really don't think "hard" is a fitting name for the mode. I get screwed any time there's an obstacle directly after a turn, constantly lose out due to some turns lasting several seconds, split after split after split after (etc.), and even at higher speeds, simply having more than 4-5 obstacles in one blue room. It really all comes down to the luck of the layout of the level as to how far I can go, and that's why I'd give a 4/5 instead of 5/5.
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I dunno if it's just me, but it has a really bad tendency to lag out and cause me to die, especially going around corners. This happens even with the graphics at the absolute lowest settings. Now, I'm not saying it's not possible that it's just my computer, but I can run Left 4 Dead 2 and Team Fortress 2 at medium - high settings with virtually no problem. Makes it pretty much impossible to get to 1000 with the lag sending me flying into walls around corners.
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i have an idea for you if you do plan on making another one if you have the time when you add #2 why dont you make it a mmo and if possible to add some kind of power ups and foes to destroy by pressing a key ie z button to fire but really i see a great future 5/5 :) but yea keep up the good work rate this up if you agree
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The biggest problem is that the view does not follow you around the curve. So, if you dont get the perfect angle, you will crash. I dont know if its possible, but a better way to do this would to have a moving camera that is capable of following a curve.....
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UPDATED! I've added fullscreen mode (hit F1 to toggle), and the scores now expire after 1 month... more chances to get in the top 10!
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ooh ooh idea i will admit now that i have no clue how programing works so this request might be ridiculous but what if some of the funnels or what ever they a called moved
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The top killers include moving slits, multi-curves, and multi-square passages. If you're lucky enought to avoid these, then you will have a much better time with the badge.
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Ooh, you responded to my comment about the only curves and splits mode. I thought about it more later. You could maybe have a "Training" section where you can choose what appears (straight, blue straight parts, curves, splits) to practice. I don't know how possible that would be with your current coding however. Thanks for taking the time to respond to comments, by the way!
Actually, that was the original plan for practice mode. I would still like to implement it, too! It's definitely possible with the code, but not necessarily possible with the time :(
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This game crashes Google Chrome the first time I load the game, every time. I have to end process and reload the game and only then will it work.
Actually that's a problem with the Shockwave player Kongregate is using to show the pre-game videos... It seems to crash badly when used in conjunction with a Unity web player :(
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I can't get the hard achievement because my frame rate drops super low on those turns, which wouldn't be a problem on my faster computer except Unity has no Linux support
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QUESTION! how would people feel if I only keep high scores in the in-game highscore table for like 2 weeks? E.g. your high score will vanish after 2 weeks... It won't affect badges or the Kongregate scores though.
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I think the leaderboard could do with some work. I can't count the times I've done a new highscore only to have it not recorded
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you should add decimals so you know exactly how far you've flown.
example: score 126.67. That way it'll become more competetive
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3/5 framerate was awful - one moment i am facing an obstacle not very near me, and next moment i ram into it?!?! there was even a time when the screen was pitch black for 3-4 seconds. This all made the game very "luck-based".
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This would be an ok game if the framerate was drastically improved. Took me at least an hour to get the botd, and the only reason I got it then was because I just lucked out and got a fairly straight path the last time. Even with sensitivity set to 3.5 I couldn't make the crazy turns at the high speeds (above 800). Great concept and all, but really poor execution for the later and harder parts.
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Change the description for Hard Mode to "Same as Medium, but with missing frames", and I'll give 5 stars for accuracy.
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This game is awesome. I got to 1000 on my touch pad and I plan on coming back for more. I cannot wait for the sequel!
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NOOOO!! Finally gets to a 1000 and i get the damn badge, and i look down on the clock.
4 minuts past.
no badge of the day...
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the game is taunting me... I can feel it... closest attempts to 1000 were literally 997,998,999. I'm not kidding, this game is mocking me >_>.
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Ha ... I went to 734 speed before I accidentally bumped my mouse and realized you could use the mouse! So much easier with the mouse ;)
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Ok, I literally saw a solid circle of red death wall. I couldn't have avoided it if I tried. Makes it kinda hard to get the BOTD
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I have NEVER been more pissed off at a game. However, I did really enjoy the game!
It took me less then 10 mins on hard mode to get to 900. Then from 11:45 to 1:15 I still had not reached 1000. It started lagging me into walls.
It would skip frames and I would die. I rebooted my computer, shut down other programs, and restarted my browser... Nothing.
Again, great game... just became a nuisance.
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So, I found a mouse to use. I've been working on this for a while; I can't seem to get any higher than 990 on hard. (I was so close!) Now my head and my wrist hurt and I'm kinda dizzy so I should probably go to bed.
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For the botd, I suggest going to the in-game options to bump up the sensitivity (and lower quality). I got the badge with 3.1 sensitivity, which enabled me to turn the corners while moving the mouse only about an inch - really helpful from 800 onwards. It might take a couple shots on lower speeds to get used to the new settings.