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I was trying to get to 1400.
Cruising along, at 1380 or so, started getting excited coz it was taking me ages.
Died at 1399...........FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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great game. i was sitting here wondering why some of these turns are impossible>started to change mouse settings>nothing>went to options to mess around>seen sensitivity.....>:I...much better:D
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Practice mode is kinda bugged: if acceleration is turned off, no matter what speed you choose you will start at that, and decelerate to 100-103.
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I really don't think "hard" is a fitting name for the mode. I get screwed any time there's an obstacle directly after a turn, constantly lose out due to some turns lasting several seconds, split after split after split after (etc.), and even at higher speeds, simply having more than 4-5 obstacles in one blue room. It really all comes down to the luck of the layout of the level as to how far I can go, and that's why I'd give a 4/5 instead of 5/5.
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I dunno if it's just me, but it has a really bad tendency to lag out and cause me to die, especially going around corners. This happens even with the graphics at the absolute lowest settings. Now, I'm not saying it's not possible that it's just my computer, but I can run Left 4 Dead 2 and Team Fortress 2 at medium - high settings with virtually no problem. Makes it pretty much impossible to get to 1000 with the lag sending me flying into walls around corners.
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i have an idea for you if you do plan on making another one if you have the time when you add #2 why dont you make it a mmo and if possible to add some kind of power ups and foes to destroy by pressing a key ie z button to fire but really i see a great future 5/5 :) but yea keep up the good work rate this up if you agree
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The biggest problem is that the view does not follow you around the curve. So, if you dont get the perfect angle, you will crash. I dont know if its possible, but a better way to do this would to have a moving camera that is capable of following a curve.....
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UPDATED! I've added fullscreen mode (hit F1 to toggle), and the scores now expire after 1 month... more chances to get in the top 10!
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ooh ooh idea i will admit now that i have no clue how programing works so this request might be ridiculous but what if some of the funnels or what ever they a called moved
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The top killers include moving slits, multi-curves, and multi-square passages. If you're lucky enought to avoid these, then you will have a much better time with the badge.
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Ooh, you responded to my comment about the only curves and splits mode. I thought about it more later. You could maybe have a "Training" section where you can choose what appears (straight, blue straight parts, curves, splits) to practice. I don't know how possible that would be with your current coding however. Thanks for taking the time to respond to comments, by the way!
Actually, that was the original plan for practice mode. I would still like to implement it, too! It's definitely possible with the code, but not necessarily possible with the time :(
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This game crashes Google Chrome the first time I load the game, every time. I have to end process and reload the game and only then will it work.
Actually that's a problem with the Shockwave player Kongregate is using to show the pre-game videos... It seems to crash badly when used in conjunction with a Unity web player :(
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I can't get the hard achievement because my frame rate drops super low on those turns, which wouldn't be a problem on my faster computer except Unity has no Linux support
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QUESTION! how would people feel if I only keep high scores in the in-game highscore table for like 2 weeks? E.g. your high score will vanish after 2 weeks... It won't affect badges or the Kongregate scores though.
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I think the leaderboard could do with some work. I can't count the times I've done a new highscore only to have it not recorded
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you should add decimals so you know exactly how far you've flown.
example: score 126.67. That way it'll become more competetive