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Great game, one of those perfect endurance run games that make you want to keep playing. I kind of like the ambiant sound and I can see why you did it, but I like a nice fast paced song to go with my fast paced game (like Escape).
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Mmm, I like this game. Things I'd like to see added - While we're moving, we can see our rank against everyone else, but the moment we die that disappears. I cant avoid the walls and watch that number at the same time! I'd like to be able to see that at the end. Also, I'd like to have a personal ranking visible when I crash - what are my other top ten or so times? Have I done better this try?
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WTF? Died coz of lagg? >___> eww.....
but nice game 5/5 and.. SRSLY u have to much time to answer THAT much comments xDD
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I like the game, very good idea. Simple, yet increasingly challenging. Maybe add a bit more color in some zones. I'd enjoy this better if my computer didn't lag a little from time to time, causing me to lag-crash into walls.
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What happened to game performance? Earlier version worked like charm on highest quality, this one is choppy as f&ck on lowest! It skips frames constantly and at over 700 speed several skipped frames is game over.
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you are the best developer on kong... your uber fast responses are motivating me to think about ideas to improve this game :P
soo... how about.... a little counter in the corner, which shows, how much faster u have to be, to get the first rank or just the score of the first rank....
or... some backgroundmusic ( looped rocky-theme would be awesome xD)
or... for the obstacles: a plate with two big holes and another plate behind moving from left to right, so by closing on hole, the other one opens...
or... i dont know.. have to think more :D
I've got some cool ideas for showing where you are in the rankings, so I wanna try those out for myself first, but I've noted your suggestion anyway! I don't want to seem like I'm shutting off all your ideas but while I like the idea of your obstacle but I'm trying to make it so there aren't any nasty surprises or tricks :)
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i Imagine whatever is flying as me at my computer zooming through an endless amount of tubes with squares and circles....i wonder where i am...who the hell built this huge effed up maze anyway :O
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Aaaaaugh! Why did you make that damn wall of rings? Every time I crash it's into one of those things. Well, that or the wall after five curves in a row... or both. :C Now if you'll excuse me, I'll be giving myself carpal tunnel syndrome for the next five hours.
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When I start getting really high up and speed, I get really into the game. Like I am really immersed in the action. This would be the perfect moment for a developer to throw in a random exorcist girl...
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Quick question, wat am i? like am i the little gray thing in a big tube? or is that my guide and i follow that exactly? O.o
You know, I'm not entirely sure. The gray thing you see when you die was supposed to be 'you', but I never got around to making it something more than a grey thing... lol
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Good game 5/5. Unfortunately my laptop can't keep up with it and it lags even on fastest graphic mode so the lag kills me as I get towards 500. Oh well!
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Final note... this game induces a potty trip for every kid I have gotten to play. They all have to pause eventually and go to the bathroom. Now THAT's an exciting game!
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maybe two highscores?... so one all-time-highscore ( top 100 ) and one day-highscore ( unlimited ranks )... would be a nice motivation to get at least at the day-highscore a good rank :D
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I love this. Once you realize the bounding box for collisions is tiny, the need for big mouse movements decreases - but I also found that when you are going through moving red wall obstacles, the thickness of the wall can 'catch' you once you think you have gone through.
Yeah, I've often been knocked on the side when I've gone too close, gotta watch out for it! I'm still trying to find a nice way of showing your proximity to other things.
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Sweet game bro. It is great that you are making improvements. Whenever a game designer acknowledges the public opinion (quickly), they have a much better chance of making a quality game.
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An outstanding game - curious, does the engine detect older processors and adjust frame rate accordingly? Might explain some of the higher scorers... let's try it on the TF101 and see.
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love the new updates! i especially love the spinning feature add a whole new perspective and difficulty. It would be cool if spinning makes you gain speed faster since spinning makes the game harder so if you want points fast you'd have to take the risk and spin
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My computer can't handle it >.< keep freezing up for half a second and then i'm dead. Bummer too, this game seemed like fun.
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The follow-cursor option is kind of... buggy. You simply can put your mouse outside the game window anywhere on the desktop and the ball keeps spinning in place for a long time if you do it the right way.
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It's good to see a developer so actively listening to the comments and updating the game - most can't claim to that in the least. Kudos to you. Anyways, this game is probably the best game I've seen using Unity3D so far; shows how much potential the game engine has. Though it would be nice to have you start moving at maybe a third/fourth of your fastest speed instead of 100: the pace is quite slow at the start and half the time is spent waiting for the real action to start.
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A message to the developer: Your'e awesome. Not many devs listen like this, and fewer still actually update the game. I don't have anything against other developers, but you really are exceptional.
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I'd would be great if there was a special genre for highscore games like this , games like Dolphin Olympics, Music Catch, Love etc.. Great game btw (to compensate for the slight off-topicness)
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having a problem now where every time i start the game, my mouse arrow doesn't disappear. and the movement isint as accurate.
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"Hmm, I appear to be flying through a tunnel filled with dangerous obstacles capable of annihilating my ship. Better go as fast as I can!"