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I seem to escape most often I'm moving too quickly and run into a wall at too steep of an angle. The turn sections are the worst for this. I've also escaped in the turn sections by taking the turn too sharply, and running into the inside of the bend.
Also, the blue rooms went from being the easiest rooms, to just about the hardest since I last played. Quite evil of you. *Shakes fist*
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Too much tinkering with a great idea. I liked when everyone had to start from zero. Now the game is just who can keep going for 30-35 seconds. A bit boring.
Enjoyed the game much more with just the mouse sensitivity added. All of the updates after that point seem to be unnecessary. Keep it simple, man. ;)
Thanks for your comment :) It's certainly evolving as I take on board everyone's comments, so I'm sure it'll settle down into something agreeable to everyone soon :)
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at about 890speed the game jumps me out of tunnel and I can't see where I'm supposed to go and then it kills me and tells me no :(
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so... here it is:patch needs some major polishing (been getting those no escaping non stop), hmm you should change it that after a turn the player would get at least a sec or 2 to recover because you really cant see whats coming and its really hard to play like this (makes the game based on luck). last thing is that you need to re-mute each you go to another window\tab so either change it or get some decent ambient music for crying out loud. but over all (once again) this game is so much fun and never have i returned to a game that much. my 5/5 has been long given... and way beyond this game, getting responses from the creator is like a fresh summer breeze. thank you!
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"You can now set your initial speed to the highest multiple of 100 you reached" - This is a bad idea IMO, it means that all you have to do is get 100 down the tunnel and then rinse and repeat. I think starting point should be capped at 1000. But its up to you :D
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So this is the game that really makes me wish there was a 4.5 star option on the rating. I don't want to give it a 5 because it isn't really my cup of tea, but a 4 just feels too low :(
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The new version seems to have some collision problems , I escaped 4 times now without trying.. around 1000 speed and mostly in turns if I remember correctly.
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LOL I wish I could program this good... Most complicatid thing i've programmed is Tic-Tac-Toe in Visual Basic. :P AND It's exe so I cant upload it. *sigh*
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I would prefer a dot or something a little more simple and a little less Nazi looking http://en.wikipedia.org/wiki/Wehrmacht Thanks for the quick response! You're amazing!
I'm 0.01 and 1 day less than 3 weeks away from winning $3000 - but I am honestly trying not to think about that. If other people vote Spectromancer up over Accelerator then that means it's players think it's a better game, and I am certainly not one to take that away from fighter106. So right now, all I want to do is listen to all your feedback, plan some neat things I hope you'll like, and focus on the game :)
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LOL You can get about 100 free speed by setting it to follow mouse, and high sensitivity, and putting the mouse at the very bottom. you just go in circles! (Maybe this should be fixed?)
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i don't know how hard this would be to implement but it would be really cool if you could see the people's names who's scores you are passing on the walls as you beat them.
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GREAT :D cant wait for the new update, and btw love the way that i can start a lot earlier, even though it makes the game a hell of a lot easier, it is way more fun :)
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I believe this the most I have ever seen a developer respond to the community. Let alone actually listen and take quick action.
I'm sure I'm not the first to say this but you're doing an awesome job TeneborousP, it's developers like you that keep me coming back to Kongregate!! ♥
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Great reflex game, but there is a little glitch/bug. After a while I got such velocity that I just shot through the wall in a crosspoint. I got outside the track. I was too surprised to take advantage of it, but this can be used to get unlimited scores. I got a max velocity of 1790, rank 9. So you must go very fast and be very lucky to do it, but once you do..
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oh and one last thing, the one with the tunnels overlapping still exist in THIS ONE, but there are fewer, and they dont disappear when going close to them, hope youre improving that in the new version
I certainly am, that's why it's taken me two days to get something this time :) I spent a long time adding a system whereby I can cope with overlapping tunnels and you won't notice it.
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ok... but when will the 1.07 launch (this is a message to the developer :P), i mean, when will it be finnished, and when can we play it, do you know that?
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I have a pretty good idea how the high scores got a speed of 2000+, it's called hacking. Memory hack max speed to 2000+ and start on that. That is probably the highest speed at which you can register a high score without hitting a sidewall first. So here is an idea, don't assign rank until after the user is flying for 2 or 3 seconds.