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An outstanding game - curious, does the engine detect older processors and adjust frame rate accordingly? Might explain some of the higher scorers... let's try it on the TF101 and see.
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love the new updates! i especially love the spinning feature add a whole new perspective and difficulty. It would be cool if spinning makes you gain speed faster since spinning makes the game harder so if you want points fast you'd have to take the risk and spin
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My computer can't handle it >.< keep freezing up for half a second and then i'm dead. Bummer too, this game seemed like fun.
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The follow-cursor option is kind of... buggy. You simply can put your mouse outside the game window anywhere on the desktop and the ball keeps spinning in place for a long time if you do it the right way.
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It's good to see a developer so actively listening to the comments and updating the game - most can't claim to that in the least. Kudos to you. Anyways, this game is probably the best game I've seen using Unity3D so far; shows how much potential the game engine has. Though it would be nice to have you start moving at maybe a third/fourth of your fastest speed instead of 100: the pace is quite slow at the start and half the time is spent waiting for the real action to start.
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A message to the developer: Your'e awesome. Not many devs listen like this, and fewer still actually update the game. I don't have anything against other developers, but you really are exceptional.
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I'd would be great if there was a special genre for highscore games like this , games like Dolphin Olympics, Music Catch, Love etc.. Great game btw (to compensate for the slight off-topicness)
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having a problem now where every time i start the game, my mouse arrow doesn't disappear. and the movement isint as accurate.
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"Hmm, I appear to be flying through a tunnel filled with dangerous obstacles capable of annihilating my ship. Better go as fast as I can!"
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Hey this is a suggestion that I think would really help the game. What if the score is reset every day? Then if one dude is lucky he wont be number 1 for a week. It would really make the scores more fair and give small fries a chance to get a highscore. Really hope you consider it fantastic game by the way!!
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5/5 :D! I hope you get the 3k bucks award :D!
My suggestion: Like 3 Dif. levels like Easy - Challenge - Hard, each one increasing speed faster than the one before (: Also newbies like me won't mess up too early ^^
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A great game, but after the game became harder, the High Scores should be wiped (Because those players had easier time and now it's harder to archeve speed 1000). I'm hope that players won't hate me for that idea. :).
Anyway, 5 stars for you :).
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oh and one more thing (i usually post many comments instead of gathering everything up in the end... just so EVERYONE knows that), i think that it would be better if you made it so the arrowkeys and wasd would instead of doing the same as the mouse, that it would make u go straight up and not looking that way. IF you understand what i wrote. at least make it so we can change it to that, if it is possible to even make it. oh and DO NOT make it so (example) wasd remain as they are now, and change the arrow keys to the new one... just some tip if it is possible :)
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i really hate those turns!!!! i have died by those so many times :'( , but the biggest ba**** here are those holes... the first two times i played it, no came and i got 906 (^_^) and then they killed me almost every time :( they are really annoying. (5/5 btw :3) oh and one more thing, i think it is really cool that u answer to SO many comments :D
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coool :D awesome feeling while flying , never seen this before in flash game here i goooo... HOUSTON WE GOT A PROBLEM! ;]
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I can do a barrel roll!?
... and the developer responds to comments?!
.. and he/she updates?!? 5/5 and a favorite my friend.
One thing.. the movement is smooth... but it seems to lag behind the mouse. I have my sensitivity all the way up too. Yesterday at 11 sensitivity, it was WAY TOO FAST.. but now, that's not the case. :p
Still 5/5.
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love the game but i would like it if the mouse cursor disappeared as it is quite distracting, and also is unity quite simple to use?
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could u add that we can see after we died that we can see how much we got for example if we die it says u got 839 speed rank 2810 (just an example) and then an ok button just for an example + so he can see (sorry for bad grammar suck at explaining)
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Wow, real nice to have a creator who listens to comments. Now only to add mouse-binding to the game and adjustable starting speed/acceleration speed and this would be perfect.