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OH! ive discovered, that in practice, if acceleration is off, you can toggle speed using left and right clicks! Sweet!
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There should be a mode were you can slow down time only until a bar on the top empties and it refills after a few seconds. Or a mode with only squares...
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come on guys make this game so populer so it oculas rift makers make this game work for ouclos rift imagin pewdiepie plays it OMG
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There seems to be a bug for me if you alternate the Q and E keys rapidly that results in a short term of time where you rolls you significantly faster than you would if you held it down. It's really confusing and entertaining.
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And so, The edgeless rectangle made it through all of the edged rectangles, And he lived for 30 seconds, Reborn and dead. The End
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Can I make a recommendation? Make it so that on faster speeds, after bends, obstacles are placed further back. At the moment, it is down to luck if you are in the right position, as you have no time to change it in the space avaliable.
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*Gets through easy and medium badges in easy mode using mousepad*
*Gets to speed of 1000 using mousepad in easy mode*
*Realizes hard badge, unlike other two, has to be hard mode*
Headdesk. F*** that. Mouse time.
As a side-note, having now acquired the hard badge, I must say that the people who decided to implement moving square obstacles are bad people, and should feel bad about themselves.
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Man, this thing gets REALLY buggy at the higher speeds. I've been denied 1000 on hard so many times because of tunnels intersecting each other. =\
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there miight be a problem with the generating of the tunnels on hard mode because very rarely, tunnels seem to collide with each other or partially go through each other. eg there were bits of red moving blocks half way through a cured tunnel (which btw caused me to crash but np)
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damn these squares are trolling me... i just go throught one of them and then the one that i just passed reavels another one... and then theyre all like "HAHA!!!!!!! SUCKS TO BE YOU!!!!!!!!!!! =D"
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Game seems really buggy as of late - of my last 20 games, 3 of them had "mixed" tunnels (3+ hazards meshed with eachother), without doing any funny business like turning around.