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I just encountered a super weird glitch, i went THROUGH THE WALL. The world was all dark but i could see inside all the corridors and the traps ahead, and suddenly i (i guess teleported?) back inside a corridor and crashed. Awesome experience.
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The moving squares in the blue rooms are total bullshit. they're not too bad on the slower speeds, but once you're travelling at 800+, they jump out in front of you and kill you before you have a chance to react like some kind of angry protester of my success and happiness.
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The tunnel generation is a little buggy... Sometimes there are two or even three tunnels merged together, so I have no idea what to do. The red squares totally blocked the tunnel once. But anyway it's a really cool game, played it loads of times, raged loads of times. Good job!
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Do not worry,it's normal to throw your keyboard and mouse to the china and send nuclear bombs there,then send terminator to see if it is not enough destroyed...
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There is a glitch where you can temporally go outside the course at the very end of hard above 900 but you get teleported back in very quickly
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I've got it!!! your a particle in a particle collider and finally when you reach max in hard you collide with another particle and create nuclear fusion!
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OH! ive discovered, that in practice, if acceleration is off, you can toggle speed using left and right clicks! Sweet!
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There should be a mode were you can slow down time only until a bar on the top empties and it refills after a few seconds. Or a mode with only squares...
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come on guys make this game so populer so it oculas rift makers make this game work for ouclos rift imagin pewdiepie plays it OMG
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There seems to be a bug for me if you alternate the Q and E keys rapidly that results in a short term of time where you rolls you significantly faster than you would if you held it down. It's really confusing and entertaining.
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And so, The edgeless rectangle made it through all of the edged rectangles, And he lived for 30 seconds, Reborn and dead. The End
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Can I make a recommendation? Make it so that on faster speeds, after bends, obstacles are placed further back. At the moment, it is down to luck if you are in the right position, as you have no time to change it in the space avaliable.
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*Gets through easy and medium badges in easy mode using mousepad*
*Gets to speed of 1000 using mousepad in easy mode*
*Realizes hard badge, unlike other two, has to be hard mode*
Headdesk. F*** that. Mouse time.
As a side-note, having now acquired the hard badge, I must say that the people who decided to implement moving square obstacles are bad people, and should feel bad about themselves.
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Man, this thing gets REALLY buggy at the higher speeds. I've been denied 1000 on hard so many times because of tunnels intersecting each other. =\