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So....poop (aka fertilizer ) cost 18 in this game when you sell it?......MAN I NEED TO START SELLING MY POOP IT IS GONNA GET ME A FORTUNE!!!!! XD
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One of the best games on Kong. It could easily be the best if it wasn't for the lack of French Toast. Huge missed opportunity 4/5
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Great game! But i have a little problem: somehow i scrolled inside the game and now my avatar is just one tile from the bottom of the game window. i saved and reloaded the game but still the same :/
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Its like utopian mining,motherload, or steamworld But I love these Kinds of games... I just wish the combat was a little better.
That's not a mild glitch... without the hut, you cannot save. It will remove the hut when you build the storehouse if they overlap, but they are built in fixed locations where they don't overlap, so that shouldn't be possible. Do you mind sending me your save (export it and send me the .asav file or contents)?
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Great game. I've definitely enjoyed it. Shame about unused materials I was saving (quartz, diamonds). And I didn't get the idea of growing dragons. Yeah, it's cool, but useless. But again, good job and great game. :)
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If you're planning to make a second part in the future, will it be data transferable? I'm curious to make use of this titanium ore I found.
Yes, that's what the export save feature is for, I plan to make old saves compatible with future versions (with worst case a wipe to the underground tiles - which a lot of people will enjoy as it'll mean more mining).
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Just done my 3rd run through.. Trying to find what Titanium is used for.. Is there a super duper hidden secret requiring it?
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After update of 17th November there is a couple of issues. 1) Infinite wyrms (when a wyrm passes through net another wyrm is spawned in the net; easily caught 10 wyrms from 1, planting 10 nets in a row); 2) when standing in the same place with an enemy, cannot deal damage to one another - only "missed" and "blocked" on both sides; this also means you can't kill a golem in a vertical shaft, you need at least one extra tile in horizontal direction to be able to fight it.
1 is definitely a javascript error of some kind - I can't reproduce it so I can't figure out what's wrong. If someone hits F12 when it happens and sends me the error console log, I might finally be able to figure it out. There are no vertical attacks (yet - we are considering bombs you drop), so you cannot hurt enemies on the tile above, below, or on the same tile as you - you need to be next to them to hit them. Luckily, the enemies can't attack you from above or below yet (although, one of the mini bosses in the next update will have the first vertical attack).
If the player is moving REALLY slow, this could be a bug with your browser, try shift+refresh or a different browser (or even the exe version). If you're just moving kind of slow, then you'll want to craft speed potions - check out the right side of the island for the Alchemist.
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For people who are stuck on getting the "dragon pound" badge: get the quest from the guy in the cave on the outermost right side of the island. Get dragon blood by killing a wyrm underground. after a while you can get a new quest from the guy in the cave, catch 2 wyrms by placing nets near them. Then go back to the cave, place the wyrms in the cage, feed them until they become a cocoon, i used coal but you can also use other stuff, like meat. leave the cocoons in the cage, after a while, 2 baby dragons will hatch and you will get the badge. (Note: i'm writing this from my memory so the details might not be 100% correct but this should help you on your way.)
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Lots of potential for a great game, but ends a bit too quickly, I hope to see it updated soon and would love to return to it once there's more content.
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I like this game! I would love the sequel of this game. But it's up to the creators. This game is such a big potential. I love it!
Make sure you have a pick axe of some kind in your inventory. If you can't dig, you can't see below you. The stone pick is weightless, so it's a good choice if you don't want to do any particular digging.
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5,000,000,000/10 game. Keep it up! Also, when will the second island be out? When I use the boat, it brings up credits and exits me/finishes the game.
I'm glad you enjoyed the game! The second island will be out "when it's ready," but feel free to follow along with our updates/progress in our subreddit or discord!
No one gives a quest for it (but I think I'll make the alchemist give one in a future update). You have to figure it out on your own, but a lot of people say how in the comments (and it involves the wyrm pen).
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Dont forget, that you have to put the cocoons back into the cage for the drakes to hatch. I ran around with them in my inventory, wondering why nothing is hatching :D
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I encountered a bug where a wyrm would both get caught in and go straight through any nets I set down (like it was instantly respawing right after the net and continuing on its merry way chasing me like nothing happened), and so I kinda sorta might've just left a long trail of nets behind me as it followed, harvested 50-some live wyrms, and maxed out my coin purse selling them all at the market...
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I love the game and cant wait for more. Only problem i had is i did not realize you could feed the wyrms so after i beat the game i was like were the heck was my dragons working on that now. keep up the great work. hope to see more soon :).
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This is a great game. I really hope that you continue this game. Or make a second one. I want to continue the story, such that it is.
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For those working on the last achievement, here's another hint. Try interacting with your pet wyrms. If they are to grow up to be big strong dragons, they need love, attention, nourishment *cough cough* and all the other little things we need to grow.
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I think the game is bugging out for me, my guy is barely able to move and it took me almost 2 minutes just to get past the first tutorial because of it. Takes all my stamina to walk 1 screen away from my hut, don't think the game is playable like this and it's too frustratingly slow to keep trying.