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Fantastic game. I love the way the story bits are handed out and the pacing is fantastic. Being able to craft out of your storage bin instead of out of your inventory was a great idea. I would love to see this developed further into a full game. I'm heart broken that there isn't more to this.
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LOVE the game!!!! my only real complaint is that i built the boat and sailed on it, thinking there were other islands, didn't realized that was the end of the game!!! got to warn a fellow!
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Oh yes! I forgot the merchants sold coal. No, that's fine then. The Wyrms themselves are a renewable resource so I can just strip the rest of the planet for my coal. It won't run out in my own lifetime at least, so why even worry about it?
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Okay, the 10.10 update was phenomenal, from the birds to the fire pigs. Do you plan on doing anything with the extra fire gem? Maybe to activate the two rock guys? We can only have one pet at a time out right now so I don't know what we could use it for. I liked everything about the things you added, but there are some things you could fix. First of all the flame pigs were a little too easy because you could spam repeatedly maybe make it so only ice arrows work? Second, the damage for behind damage from birds is a little too high, they reduce my health to shambles and I have to constantly heal and going back and forth holding spacebar to block the fireballs is kinda weird. Golems were a little too frequent, overall this was amazing I couldn't find the NPC
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Stupid wasteful Wyrms, stop eating all of the world's coal! Don't you know what "fossil fuel" means?? In all seriousness though, since there is a finite amount of coal, would it be possible to gain the resources eaten by a Wyrm upon killing it?
I get what you are saying.. but unless it had JUST eaten the coal, it would break it down.. as food.
When it dies, you DO gain the resources.. you get the Dragonblood.. you can sell that at market, get the gold..and buy about 17 coal for it, a much better deal! as there is no way a wyrm would ever drop 17 pieces of coal! xD
EDIT: actually, wyrms can't eat coal in the map...
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if you want level up mine stone, you will gain 2xp per stone, when you mining dirt, you earn 1xp per block, you mine dirt 2x faster than rock, but you must also walk 2x more distance, so you earn exp 20% slower
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after playing the game for quite awhile i fell in love with it but now my game is not loading all of the sudden... what is happening?
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Love this game, by the way. I do have a couple of questions that no one seems to explain. What, exactly is the point of a sticky item? Does it negate weight? They can still be stuck in storage, and still be sold, so I'm unclear what the benefits of making an item 'sticky' are, unless they it negates weight. My other question relates to secret caves. I don't have the patience to dig out every block on my island (or the desire to deface it that way). I've found winter, halloween, fire gem, and wierd golems so far, plus of course the big golems. I can't figure out what the wierd golem cave is for, except to house these green guys, but are there any other caves in there? And lastly, what is the titanium for?
Sticky items don't get added to the storehouse when you select move all. It's useful if you want to quickly deposit everything you mined, but don't want to store your equipment and food. You can still store them by selecting them individually if you want (it only affects move all). You've found all the secret caves on the starting island (there are 4 plus the statues that you can't activate until you return with an item after going to another island). The weird golem cave is for getting infinite ore, plus has a treasure chest with a rare ore. Titanium will be used for tech upgrades on the next science island (so it will have a use in the big 1.1.0 update).
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this game continues to amaze me and many others with how fun it is, too bad it reset my saves, and it doesnt save to kongregate.
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also a quick suggestion, add a tiny minimap of the current island. Im searching for the fourth portal, and i would like to be able to see where i haven't gone yet.
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Is there a way to activate the huge stone golems that i haven't found or is it in a future update? Also what is the purpose of the ghost in the fire cave? For the fourth time, i love this game and am really happy it has an active dev
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Save files from old versions got me some problems. I had my lab replaced by the wyrm pen (that actually happened when I started, but I didn't think it was a bug), and the game froze while summoning the alchemist.
I made a new game, and these problems didn't occur. I'm loving this title and I can't wait for the second island! Keep up the good work!
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If you can get this on a nintendo console (this game would blow up) you would have so many players, since its the only free game on the shop. It's kinda easy to get your game on a nintendo console.
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rusty axe + fire tusk from fire boars at alchemist = something nice.
What is the titatium you can get from golems sometimes for? And why do we need 2 grown dragons for? (2 fire gems)
Titanium won't be use-able until the next island (and next update). You don't really need 2 grown dragons, 1 is enough, but a lot of people wanted a second one so I put a fire gem in that difficult dungeon :P . The huge statues can't be activated yet - the item needed to activate them is on the first magic island (to the east).
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There's a door in the middle bottom with lots of fire mobs with a fire gem and 3 diamonds. Also two huge statues under the alchemist close to fire chickens, how to activate them? And where to get the item to upgrade rusty axe at alchemist that you get from fishing?
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Pro tip: you can use the adult dragon as a familiar. He doesn't follow you underground, but he wrecks the yeti on the top of the mountain for you easily. And it just looks awesome.
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Ok Mr Dev, Thanks for this. After so much Idle game trash this held my attention for several hours. I literally searched the whole island digging to make sure I got all the portals, I've built everything I can, maxed my gold out.... So. Now I'm gonna bookmark this, and hopefully come back after a next update or two!
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Guys, been looking at the comments and you put the cacoon back in the pen when you have it. Developer, it looks amazing, keep working on the islands. Also, could you add something to do (other than sell) with diamonds?
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My dragon cocoon won't hatch, it's been in my inventory for hours.
Maybe you could let the bow be aimed by the mouse by option, it would make it more comfortable for use for me sometimes. Don't just do it for me.
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"Alright got the wolfie. Wonder what other companions I can have. Well let's get on with the baby dragon quest. Waaaiit a minute..." "OMG BABY DRAGON FOLLOWING ME SO KYUTE". Some Wyrm farming later... "Alright, got enough to keep Spyro and have 2 spare ones for the pen, now I'd better unequip Spyro, he might go berserk on his mother." "Ok, now let's re equip Spyro and... OMFG I CAN HAVE A BIG DRAGON TOOOOOOO *u*"
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Here is me, mining away. Few ore here, few ore there, trap me a phoenix, a fiery chicken phoenix. Chicken as my pet, pecks away at the fire golems. A few ore here, a few ore there. Portal, mining away, fire orb always good for my dragon farm. Mining away, a few ore here, a few ore there. 5 stars.
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To access your saves on chrome, export your save, press ctrl+j (which brings up downloads) and drag and drop your save onto the continue button on the aground main menu, which will open up the import save menu. Click on a slot, and you'll be in your save!
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To get the powerful thunder axe, go to the alchemist with a rusty axe and a fire horn (gotten by defeating fire bulls in fire and halloween cave) and you get a weapon that deals 4 damage, and an axe that chops down normal trees in one hit.
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Can you add online saves? I played this before to completion and learned that it had been updated since. Now I have to go through the whole game again, which, while its fun, is a bit time-consuming. If it's not too much of a hassle, I think the addition of online saves would be widely appreciated. Thanks once again, it's nice to have fun games like this with active developers.