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This game needs a disclaimer:
"WARNING: DO NOT ATTEMPT. This was done with professional plants on a Closed Course. Do NOT try this at home."
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What a delightfully surrealist experience. From an art perspective, if the game indeed can be called art, the message could be that life has many different roots, and each choice affects your path in life. This makes sense especially because you start as a seed and you always leave one behind (admittedly at the end, which doesn't quite follow the metaphor).
Regardless, what of it as a game? I am interested if the developer intended people to explore every path or to simply waste five minutes looking at the few short interesting things they would get to see. There is something charming enough but this game that I will give a 3/5 for artistic/entertainment value, but it is not quite the best toy.
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Favourite are:-
Fly rendition of Hamlet
Cauliflower Portal
Teddy Bear King Kong
Alien Abduction
Pig Roast
Fat Duck (seriously that's gross!)
Hanging Duck
It's very Monty Python-esque in animation style and very funny, but as it says, it's a toy not a game. :D
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This "game" seems well made and thought out, but it lacks something to keep the players "on-game". I've done about 5 endings and started to get bored.
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Once upon a time a bird ate a seed, the floor sprung up and tossed him away, he left behind an egg, then a horde of carrots popped out of he ground (Possibly remains of the bunny on the bounching ball that fell into the fiery floor) then they captured it and turned it into a giant carrot, then two eleplhants with propellers chopped it up with their trunks, then a fish wearing a crown came by on a toilet, he hopped in the carrot and came out in a bubble. He flew high into the air and then exploded into a seed. Acid trip much?