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A strange bug: During a rechallenge fight with Lich King in the background I opened the boss dungeon on the fourth turn after Larry Jr. was downed. Strangely he had 0 hp and was considered dead and was not passing his turn. I reproduced this by attacking Lich King again and by exiting the battle after downing Larry Jr. and coming back during the next fourth turn.
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"You have been offline for x hours and made 36 million money. you are out of money.
(you have to make more money for the
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The "Start Fusion" button should be removed, autostarting when you pay. Maybe have an option to keep the old method, or allow cancel/refund anytime before it actually finishes. Right now, it's too many clicks when you're expecting a fusion to occur with one.
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Ugh. Just lost hours of work. Accidentally had the game open in two windows. I would love a "game play time" save option, instead of a straight autosave.
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after an hour or so of playing i finally figured out how to autosell by chance, once again if there was a menu or even a tutorial after buying an upgrade to show how to use what we bought would be great
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I think something needs to be explained better or have a menu, after buying the auto sell function all i was told was that i could activate on the slots themselves but couldn't figure it out if, if stuff like this could be changed of fixed that would be great
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sebilamouche, you need to forge the item so the mastery requirement is lowered (I assume you can potentially keep forging said item until mastery is dirt cheap, but that would take too long).
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Putting together a list of most effective heroes against the various bosses could be useful for rechallenging puposes.
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Could you perhaps show which hero a specific item is for rather than having to make 1 of each to see who it belongs to? Thank you :)
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I don't get how you can progress after level 6 as you need 1300 of each material to master a receipe and material is capped at 1000.
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As Keks321 commented earlier : 4th Boss "Lich King Larry" is the first difficult boss. His winning team: 1. Beorn 2. Grogmar 3. Caeda 4. Neve. Caeda is the Key and needs to be on third position, so Larry Jr is killed instantly after he resurrects himself.
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Fusions should auto start. Should also auto collect if theres room in inventory. Just eliminate some of the pointless clicking ._.
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First 60 to 90 minutes of playtime is nice (basically, till you beat the first boss). After that its all the same thing over and over again, just stretched out more and more.
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How do I unlock "Synthesize"? I can Desynthesize lots but Synthesize is locked still. Do I need to beat a certain boss?
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I kinda agree with SkyCharger but rather than making it so you can make commons but not other items, make it so better quality items can be turned in for more guild points.
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There's a problem with crafted items for Guild Orders not registering as available. I've encountered it mostly with shoes and amulets, but it might affect more.
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Would it be possible to add the option to set auto-sell to sell everything BUT 'normal'. (for when you're focusing on guild orders)
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I believe this should be considered a bug: Grogmar's snipe skill can't damage Lich King while Larry jr. is "Bone Down" as Larry Jr. is probably considered the lowest hp enemy.
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The toastr should appear in the top-right, not the top-left. The top-left is where the main menu is and I have to wait, click the 'x', or click to the small area to the left of it. It just adds extra time to a game that can be little tedious already.
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Great game, gave 5 stars most original and polished game on Kong in a very long time. Bug report : I have beat the second boss and working on Level 3 crafting stuff. But getting zero offline gold. I would agree with others that the game slows down without any good rewards of new mechanics etc. and you have to wait to get money to do your fusions, and the item building starts taking a long time. So the balance tips a little into the boring stage. Adding the zero offline money I'm seeing, and it's not fun at all (although I figure that's a bug)
Hello, next patch will have a fix for some offline earnings bugs people are facing -- patch hopefully coming tomorrow or Wednesday. Thanks for playing!
Edit: patch pushed today, v0.5.0.4. Let us know if you encounter this again!
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One of the things that keeps me from getting into this great game (that stops me in a lot of games) is analysis paralysis; there's a lot of a good things to this game, but there's also just a lot, a lot of recipes, of heroes, of materials, and deciding all of it, what heroes go where, when, with what gear, etc. is a bit overwhelming as a player who is afraid of wasting time in game
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Late game balance thoughts(boss 6+):
Quests start giving too low money amounts per time spent, needs to be more in tune with progression curve, the amount you get for 90 minutes AND keeping your heroes busy is less than crafting ~5 minute item. The amount of cash you get for higher rarity and forget +2-3 items is really pitiful and is pretty much 'spend cash to get what you spent back'...
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first check for those having loading issues, make sure javascript is enabled. this means you can't use Brave web browser sadly unless someone smarter can explain if whitelisting is possible.