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Oh another thing that would make life easier for the player. If there was an indicator showing how many epics were equipped to my heroes in the recipe menu. So if i have two equipped it will have a two in the corner.
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Beat first boss. Can't craft any of the level 2 items because I don't have access to level 2 dungeons and their drops.
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Could we have a little green alert dot on each Guild when we have an item in our inventory that they want for an order?
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Some helpful suggestions for the combat would be 1. make an attack animation for the player and enemy 2. show their damage next to their current health 3. lock gear
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inventory of just 20 items is not enough, is there a way to upgrade it to 30 (to have enough space to upgrade one item to epic ?) Thats the biggest limitation up to now. Nice game otherway.
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@Shynygami Once you buy it from the market, fairly early on, you can hover over the crafting slot and see a $, click that to cycle through the rarities to autosell
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Purity skill for Cedric does not give 100% to health and max hp. Also when you have two running it says "Increases max HP by Undefined per stack"
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Is there an Auto-Sell option? I reall can't see the idle part of this game when I have to sell manually every 10seconds :/
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I have never played this game, but apparently it thinks I have a save, it can't load that save, and it can't delete that save, with the end result that I cannot get the game to start.
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if the fusion cabin's gonna be such a big deal maybe redesign it so that you don't have to keep scrolling down to set a new thing to fuse if you use the last available:
i' kinda stuck in a loop atm where i make 3 items a 'fuse' is available and i've got to scroll down to access it then there's no items and it snaps back up to the top because there's no longer a reason for a scroll bar: maybe like the 'inventory' have there be slots open just not 'filled' till you get 3 of a kind
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Is getting interesting but I can't defeat the first boss even with the 3 heroes with Great Rarity equipment (which isn't much I can put in them at this point)
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Great game so far. Couple things to make the game more enjoyable for players. inventory size is ok at 25 for the first level but going on second and third boss there should be somehting i can buy to increase it at market. There might be something later but right now its getting tedious to check and make sure i have enough space for uncommon items. The one other part that could be improved is material amount. even at boss three with material for master being 300, a limit of only 1000 is not enough. again if limit could be improved from market to 2000 would be much better.
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I have the dexterity of a coked out monkey, would it possible to make it so i can click anywhere on the notifications to get rid of them, rather than the tiny x?
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The game got so much better since the original release. Really enjoying all the UI improvements and GREATLY the battle improvements.
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The pop-up messages on top left stay awhile and prevent interacting with that part of the screen. Either moving the pop-up location to for instance lower left part of the screen or making them removable by simply clicking on them instead of clicking on the cross feels easier for me. It may cause premature cancellation of a message, but majority of the time those messages are not very important. I think the lingering disappear effect for the pop-up boxes is sufficient for that purpose if slowed down. Keep up the good work!
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A well polished game! The feeling of progression is smooth and unlike many other idle games with exponential growth, pacing feels much more natural. I really liked the small icons on the item or craft bars showing the resource requirement and associated guild. Following that example, I think it could be nice to also show guilds ordering that item, so that it is easier to pick which item to craft when trying to fulfill the orders, as the orders are hard to keep track. It could also be nice to click on the guild icon on an item to jump to that guilds screen. Also, I guess the inventory can be auto-sorted every time it is opened. Sell all is a nice feature but I tend to scroll down before I sell all items and auto-sorting would be handy in that sense. There is no way of moving items as far as I can tell.
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oh never mind i was trying to craft something i didn't have materials for... silly me i can cancel the work and everything is fine now.
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says i have no guild workers even though i have one in each of the first 2 guilds. cannot craft anything at all "crafting slots full"
Please refresh the game, there is a bug currently that does not immediately populate the guilds list with the newly acquired guild. We will have a fix pushed live shortly. Update: Patch is live, refresh to play the latest version.
Please refresh the game, there is a bug currently that does not immediately populate the guilds list with the newly acquired guild. We will have a fix pushed live shortly. Update: Patch is live, refresh to play the latest version.
Thanks for this report, we're looking into the issue and will push a fix ASAP. Workaround currently is to refresh the game for it to show up. Update: Patch is live, refresh to play the latest version.
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I just started the game today. The tutorial says to send a team to Groovy Grove II but I don't know how to unlock the second level.
After purchasing the Groovy Grove dungeon perk and coming to this tutorial step, you'll have to abandon the active Groovy Grove dungeon (if any), then re-enter the dungeon and on the left sidebar will be your different dungeon levels to choose from which should include Groovy Grove II.
Buffs are broken, they aren't showing effect numbers like they should -- I'm working on a fix! Should be out this weekend :) His skill effect is correct though -- he gives 200% his Power as a health boost to everyone!
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I cant unselect my only hero from the dungeon. Every time i do it, and change window, he goes back to being selected. So its right now impossible to equip new inventory on him
A hero selected for a dungeon or even in a dungeon can still change a equipment with no restriction. You can do it either from the Inventory menu or Heroes menu. If you're not seeing the hero when trying to equip from your Inventory it's because the item is not equippable by that hero, check their equipment types in the Heroes menu.
We have been testing the game with our Discord and Patreon members for some time now; we have officially released as of today. You've probably played an older version (maybe even our first iteration, Abqu Heroes).