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Paintbrush knight, just use all classes of the same type. I used all the mages. Troy in front with light hug, Neve, Zoe, Titus in that order. All of them set to single target skill, Titus draining from Zoe.
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Great game, but I think it could have some upgrades to make crafting timers shorter or at least something to increase the rarity chance even more than just mastering, after some boss 4 and more some items become really slow.
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You could alter the fusion GUI size, as it's the only one that's really an issue. Every time you choose a new fusion, you have to scroll the screen down. Also, choosing it, should probably start it.
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Ugh. Let me desynthesize an item from the inventory screen, provided I have the Synthesizer built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
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@AtomBomber This setup worked for me with level 7 gear. Beorn with Revenge in front, Neve with Icy embrace second, Revere with Cold confidence third, Troy with Light hug last,
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Ugh. Let me desynthesize an item from the inventory screen, provided I have the Forget built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
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Scrolling is a bit of an annoyance. You might want to add a +/- function. The rest of the game is quite good. I'd even say you should put it on Steam.
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There's a fair amount of flipping back and forth when trying to craft new armor to equip. You could add Equipped icons in the recipe descriptions. A simple strikethrough if it's not being worn, and a grey, green, blue, or magenta symbol if it is. Just have one symbol per applicable hero.
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Great game! One small thing: Since 9th boss isn't released yet, perhaps it would be a good idea to state that within the game. Currently the tooltip says I need to defeat the previous boss, which I already did; and I only learned it's not a bug from these comments. Also, it's really easy to max the museum bonuses (even with just level 1 gear). Is there anything more planned for that feature or will it be just for the completionists?
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great game and great UI, so many good points about this game. If i can share one bad point about this game, its the crafting system & guild system. It absolutely kills the idle aspect of this game because you have to constantly manage your inventory, less it fill up and you lose items. Also having such a small inventory (20 items) is ridiculous. Also please do something about crafting times, idle games are supposed to speed up after prestiging, but its getting slower with every level.
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I *did* defeat the cactus: and then I managed to eke out a fictory against the distribution djinn and it skipped me to IV.
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For love of all things holy, please start the fusion as soon as I pay for it; don't make me click a second time to start it. Wasted so much time waiting for fusions that were paid for but not started!!! Other than that, the game is great!
there's a patch in pre-release to our patreon's that adds the ability (among other things) to shift+click the 'start fuse' button to bypass the double click!
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What level does the adventure III open up at? I'm at 530 for Spooky Spot II and I'm wondering how long this is going to take.
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Such a good game! My favorite part is finding strategies to beat bosses without maxed out gear. Using your brain in an idle game feels really good. I kind of wish there were more boss like fights, on the side or something, to get even more of that satisfaction. I'm addicted :D
Depending on how far you are, you'll unlock the option to refight bosses -- it gets interesting to go back and try new strategies on old bosses with the new playbooks you unlock!
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@XDarksaphiraX Cedric front with intercept, Troy/Alok for support and Zoe-Grogmar / Neve-Revere combo to deal as much DPS as possible.
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I really like this game but I have absolutely no idea how to beat The Monkey Knife Fight. Any tips, I seem to be out of ideas....
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Ugh. Developers, you can fix this game just by not locking the guild progression. Don't tie it to beating bosses, then if I don't have the time to look through every hero and hover over their playbook detail icons to get the tooltips, I can level up my guilds, craft and enhance better equipment, and beat the trick bosses. Please. Gah. I really want to like your game. You put so much work into it. Why make it so hard for casual players? Think on it, please. Again, please.
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I think having the gear say Might, Mindful, or Moxie on it like you see with the quests would be a good idea. That way we're able to tell what gear goes to what class without having to look at the heroes to see where the gear ends up for when we're working towards epic gear for everyone.
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I just re-assinged my heroes to the adventures and suddenly there were 3 slots (even if I could set 3 heroes before). Now the III version is available. Seems bugged.
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I recently keep coming back to kong only to play 2 games. One is this, the other is synergism. You know what, this game looks at least way better than synergism, but now, it's only 170k plays. While it's already over 1m plays next door. I think it wouldn't go over 500k. The comparison tells us, a game isn't about how beautiful it looks. A game is about the feeling it provides when it's running with people playing it. A very strong hint is that, how many different kinds of logic in a game. Are they in different layers and react to all the other elements in different layers, or simply add up to a big number?
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Ah answered my own question. Each time you use an element it reduces mastery cost. So after a bit it will reduce the cost to an in range number. Nice design! Wish I knew that a few levels before. ;)
It's certainly on the list! We're focusing on getting it a little more developed first. The two places to play at the moment are on kongregate, or our self-hosted website (http://www.forgeandfortune.com)
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I have defeated Krak once and it did not give me access to the next boss (It did let me have new recipes and town upgrades). Are the other bosses purposefully locked or is something wrong?
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@egeslean maybe, but when you have 12 unit with multiple choice of skill sets it all becomes picking the right "tool" for the right job to be the most efficient against specific enemies. Could be better balanced ? always ! But alternatively you always have the option to just send certain units to do quests. Does the quests needs improvement so they scale better ? absolutely !
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@GeorgeH51 The more you make an item, the lower the cost to master it becomes. I've seen other comments say you can get the cost down to as little as 10% of the original mastery cost. So if you want to lower the mastery cost, make as many of the items as you can until the mastery cost is at a point you're comfortable paying.
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@tibor89 So at what...boss 7+ there's finally a use for Grim and Tidus? Seems a bit too little too late for two heroes to finally become useful. And if it's only for one boss, that's more of a gimmick than anything good.
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Game doesn't load (Screen stays black) since yesterday before Chrome tells me the site doesn't respond. Waiting doesn't help...
Any ideas?
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(spoilers) also 8th boss ability is to take control one of your units special ability which means having grim in the team giving the possible chance for the boss to deal massive self damage. And last late in the game (too late in the game, this should have been a much earlier unlock) you unlock the museum letting you increase base rarity drop chances and crafting speed.
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@egeslean some uses (spoilers ahead) i found for tidus and grim : later in the game you will be able to swap item stats hp-attack being able to make a one shot cannon grim, titus 3rd skill lets him aoe debuff the enemy having an easier time to trigger grim 2nd skill also with previously mentioned stat swap making titus front grim 2nd two tank combo possible.