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@Rackox :: even if you don't think you need a backup, you should make one periodically. It's just good practice to back data up.
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Something to point out, if you have two of the same item in your inventory of the same grade but different forge levels, if you do not have one of them selected when donating to the museum, the game might eat both of them as a single donation possibly leaving you short one if you were crafting enough to fill the museum for that item. I noticed this happening multiple times as I've been crafting enough to fill the museum for that item before moving on to a different item while waiting for enough materials to donate the previous item to the museum.
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@Steamos: Thanks a lot! Daexion sent me a PM with the same advice, and it's really a big one. It's making the museum so much more bearable. I wonder why the designers hid so many nice QOL shortcuts without ever pointing them out.
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@keeperBvK, for donating items to the museum you can simply open the "museum inspection" tab. You can find it in the overview on the right side where the crafting slots can also be found. Click on it and then on an item in your inventory. Now you can choose the forging lvl you want to donate on the right side, it will forge it for you automatically :D
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Wow, those powered up boss trophies are strong! Thousands of HP or hundreds of attack! Beat those old bosses as many times as possible to get better trophies to make the final boss easier. Also don't start grinding for the museum until you beat boss 10 as fast as possible so you get a better time.
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Trophy Hunter Supreme Badge is easy once you are far enough in the game. I got it by battling 3 bosses as many times as I could without using a strategy. Let alone having to spread it out over 10 bosses. Just try to rebattle bosses as soon as possible to get the badge earlier.
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The game eats so many of my mouse clicks, it's really annoying...I am forging items for the museum, but pretty often I end up surpassing a required item level, because it wouldn't register me clicking on a different item. Oh, and the museum is a terrible idea in itself.
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Powerful gear is obtained by synthesising an item increasing health. similarly, one obtains bulky items by synthesising an item increasing power. You can do so in the magical synthesizer.
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@Naud :: The numbers are easier to read when they are abbreviated as opposed to when they are not while being 9+ digits long. They start getting truncated for display when they go past 99k and not right away even if you craft a single item.
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The numbers in the hall of milestones start off as full numbers, but when a single item gets crafted, they abbreviate. Might as well show the full numbers because there's a LOT of space.
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@daexion: I've been doing exactly the same as you described, and it always worked just as well, but this time, in this one specific dungeon, my heroes are unable to clear even a single level. And they all have the previous level's highest gear. Just, the enemies in that particular dungeon have really unfair abilities and synergies.
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I recently started on Lv10 and I'm seeing that it's worth it to go back to the early levels and fill out the commons in the museum to get a 16% ~ 20% speed boost before moving on. Possibly before finishing level 9.
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KeeperBvK : I generally just use a generic tank/moxie/mage setup with a floating slot to fill and epic gear mostly from the previous tier forged to 3+ stars. I've never actually paid much attention to the dungeon fights as long as I can gain resources from them.
If you're getting wiped without completing a single level, you're under-geared and need to craft better level gear.
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How to approach Spooky Spot VIII? The first enemy basically cannot be damaged, and the second one brings all my heroes down to 50% HP immediately...
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@daexion: That's what I figured. I was more wondering about the word Moxie, cause I've never heard it outside of this game.
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I'm not gonna lie, the museum is one one of the most tedious things I've ever done, but I'm already almost done with level 7.
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Constantly having to fuse things is annoying. Can we get a long queue we can fill up and will be placed in fusion slots when they are free?
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Finishing low museum levels really only takes a day each initially and a few days for levels around 5. I wasted so much time finishing most level 10 items when I should have finished low levels first for the boosts and gradually go up to level 10 to finish it faster. Finishing the first 5 levels and then level 10 is literally faster than finishing level 10 first. If the museum opened when forging unlocked, people would spend too much time painstakingly forging and donating items when doing it at the end would be much faster.
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It would be nice to see which resource is required for an item in the museum tab and also which + buttons are clickable and which ones require more resources or an item.
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The "retrieve now" button of expeditions works on the page with all the expeditions, but not on a single expedition's page. If milestones are reached, that page also doesn't update them.
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Use heroes with maxed out items on level 1 dungeons and finish level 1 items first for the museum. I reached floor 438 (110 materials per 10 seconds), floor 607 (152/10s) and floor 659 (165/10s). After that, you get boosts to make finishing level 2 faster. And so on. By the time you reach level 8, you'll finish much faster than if you did 8, 9 and 10 before moving on to 1-7.
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Something super irritating is the Expeditions constantly bug out and refuse to allow me to end them with the "retrieve now" button.
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This is a great game and well worth the time. I have two minor criticisms. First, the museum mechanic could be more satisfying. I like that it forces us to revisit previous levels with new characters and skills, opening new strategies to max resource gains on old levels. The problem is that resource caps prevent enough post-AFK progressto feel satisfying. A market upgrade at level 9 to increase resource capacity at low levels (say +1000 to lvl 1 to 5) might help. Maybe have a post-endgame one too. Also, another reward might help like a forge boost to the item type (i.e. auto +1), achievements, cosmetics, or a more impactful trophy system. Second, the strategy becomes a little stale for boss fights. After level 4, it feels like “burning” down enemies with damage too good for too long and on most replays. It might be interesting to use boss skill randomization on the replays to increase difficulty and need for strategic thinking. We can’t auto-refight boss levels anyways, use that pause.
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@willianllll: If you select "Cloud Save" from the bottom bar, sign in to Kongregate, and then select "Load from Cloud" you should get your progress back. Otherwise, you need to have saved your Export Save last time you played, and then input that code into "Import Save".