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I've played the originals in this series and i can't help but notice on the tutorial level you added "including these". Makes me lol thinking of the people who rage at the game trying to get par on level 1 and failing ^_^.
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I hate it when these type of games have timing based levels >.>. Levels 38 and 40 are especially annoying. I gave it a 4/5 because I enjoyed the other levels, but still...
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Destroyer333 is wrong, Leach suggested a new game something like "Green Removal: revenge of the reds" - an awesome idea I should add :D
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I'm really glad that Gaz made a sequel (especially since the levels are made by the players).
I played and finished the first Red Remover, and Super Stacker 2. I think that Red Remover needed a sequel, and I agree with Slippereel; I really like auto levels. Thanks Gaz! 5/5 :D
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Im either good at puzzles, or good at copying the walkthrough, I have all levels on par and level 17 and level 31 on star, if someone gets star on any other level let me know
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nice game really don't think the reds deserved it. they are just sitting there minding there own well there minds then some guy with a cursor comes out of nowhere and clicks him... BOOM he is dead... its very sad
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Oh Red Remover. A classic game and superbly made. Loved the new levels and the autos were a fun new addition. Like I said great game, really enjoyed it. 5/5
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We have done a good deed, red blocks are suicidal and we killed them, its what they wanted, its still creepy that they smile to there death though.
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One or two levels suffer from poor design (I'm looking at you, level 34). Don't create levels where the objects are off the screen, please.
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you cant finish the last autostage, there's a floating point error or something regarding inertia of the last green one. needs dampening enabled!
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Game not that hard... on 32 don't try to roll it... (green ball) you're doing it wrong ;) just worry about the HUGE blue guy turning \ then click him