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Dear Developer:
Please make a Bot Arena 4.
And please make the AI intelligent.
The bots with a high minimum range must strive to meet it.
The bots with hammers must go TOWARD the enemies.
The bots with high shields must stray toward battle, and those without must stray away, but still within their shooting range.
Artificial intelligence seems to be like military intelligence--not that intelligent.
Love,
Banginbangs.
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challenge 2 is impossible because other bots are faster ive beat it and all other challanges on armor games but can only beat 1 3 and 7
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I am sorry, but the controls of the bots are very poor. They very much like to get stuck behind dead robots and can't get out of their own way. They seem to do whatever they want, despite my attempts to control them.
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Read the directions at the bottom of the f**king window. it tells you how to move. this game does not revolve around the player movement and defer part of the movement to the AI. THE GAME CONTROL IS NOT F***KING CRAP. if you knew how to move the bots around, you wouldn't say so, and since you are, i'm guessing you don't know how to move the bots. click and drag the bots to anywhere you want to go.
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My config for final level:
Attack-Bot:
-Chassis: Xeroi "Deliverance"
-Plating: Kuron "Shred-MK3"
-Weapon: Themodin "Cerberus"
Heal:
-Chassis: NTech "Durichas"
-Plating: Griacorp "EG-PR"
-Weapon: Zeni "PRZ-2"
The attack-bot automatically on the upper-starting Bot and the healer moved by hand to keep it out of range of the other bot...
works everytime - but still didn't get the badge
3+ for Fun factor
1+ for idea
1- didn't get any badges but the first (I cleared all lvls)
1- bad controls
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A game that revolves around player movement but defers part of the movement to the AI is bad game design. Shame cos the rest is good. 2/5
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Sorry for double posting, but I defeated him for another strategy: Let the shield follow him, and let the sword attack when the shield is targetted, and the sword is further away, worked for me after 11 tries.....Congratulations! You just won the Mechanical Samadhi Badge and 30 points!
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I know about challenge 4, it is extremely irritating, but there is just 1 thing that you can do, the only way to win, is to let the shield be the target, and DO NOT let it get to close or to far from the dragon, only this way he will leave the sword alone.
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In challege 4, the dragon seems to avoid attacking the shield at all, I mean, sword dies and he just kinda wonders around.
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More helpful hints: if you are outnumbered, go for the bots at the edge of the group of enemy bots. they'll group into a group and it'll help destroying them
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And if you lost while doing that, find out the weapon and plating of the bots you had just fought and find their weapons' range. if it is long, find a short range weapon and stick close to the opponent bot. if it is a short range weapon, do the opposite and get a long range weapon and stay far away
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if you want control, click on the bot and drag the mouse elsewhere, that'll give you the control you want. If you want the bot to follow the enemy bot around, drag the mouse from your bot to the enemy and it will lock onto the chosen bot. If you decide you want to move your bot aftre already locking on another bot, just drag the mouse and you will have full dominance over the control of your bot.
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Wait, challenge 4 used machine guns instead, it would be sooooo much easier. Damn you developer! You had to make our lives so hard didn't ya?
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If career mode is hard (which it isn't), challenge mode should be an impossible badge. namely Challenge 4, which is so annoying especially thanks to the AI.
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The lack of control makes healing extremely useless. If you can't keep a bot off the frontlines without constantly tell him to run away, you might as well have him attack.
You might want to consider having a few different AI choices that the user can pick through as they are constructing the bot.
For example:
BotTank: Pursue Closest Enemy
BotHealer: Keep Distance From Enemy (while still keeping them or allies in own range of fire)
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For challenge 4, first try to get the dragon to chase after the shield, then chase after the dragon with the sword while keeping distance. This method makes the challenge much easier.
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Got the first hard badge nearly 2 years ago.. I still don't got the second one with only challenge 4 left.. It's really a shame the controls are so bad else this would have been one of my favorite flash games ever.
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I like how all the comments around this one are all under rating threshold...
On topic, I really liked the game, except for the fact that the hard badge should be an impossible one. Then again, that's Kongregate's fault, not the developer's. 5/5
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The ability to keep the formation would be a nice touch... As in their relative positions from each other are constant.
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I find it effective to play off of the bot's range with their weapons. With the longer range weapons, you can keep running from the enemy while shooting at them when they can't (if they have a shorter range weapon). Same can go for the opposite. The longer range weapons generally can't shoot your if you're RIGHT on top of them. Use a short range weapon to get close and slaughter them as they try to escape.
Just a few examples though. Hope it helps! =D
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On level 2, the enemies move faster than you do. How are you supposed to learn evasion, if the whole premise is flawed? This game could have been awesome, but it sucks simply because of lack of control. 2/5.