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Comments for Bot Arena 3

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DarkNemo

Nov. 19, 2007

Under rating threshold (show) THIS GAME SUCKS ASS. concept is GREAT! but it needs a lot of work. the creator obviously didnt try the game himself.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) the team weight thing is serious B S

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deleteduser

Nov. 19, 2007

Under rating threshold (show) Challenge 4 seems to be ridiculously luck-based. Whether I'm manually controlling both sword and shield, or just locking onto the dragon with the shield, and manually controlling the sword, the dragon ignores the shield about a good 1/2 of the time, and immediately nails the sword as soon as it's within firing range. I get the point of the exercise, but it's executed in such a manner that the real lesson here is that the AI is so abysmal that what could be a good game is merely playable, and not even that at times.

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Bevmo

Nov. 19, 2007

Under rating threshold (show) Challenge 4: William_Wilson tip worked for me after about 5 attempts. Rest are not too hard.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) This game is so freaking frustrating. I can't do the stupid challenges because I can't get the terrible AI to do what I want it to.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) Ugh, terrible game. The AI is not smart enough to do anything strategic so you have to constantly tell every bot exactly what to do, the bots react way too slowly, no hold command, and you cant tell the bots who to shoot, making it INCREDIBlY frustrating and not very strategic. Also, when stuff gets more expensive, the weight should go down, not up.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) 1/5 from me. Fix the game. Every challenge was based on luck and very little skill what-so-ever. If your definition for the word "Challenge," is that every little thing about your bots is AI controlled, EXCEPT moving to a certain spot, then you really need to rethink things. Career badges can stay, but unless you fix the challenges, then that one should be removed, thrown in a pit of burning lava, then have the ashes buried somewhere where they'll never be found. Nice idea, but poorly executed.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) Apparently my career was wiped. I cleared this out a long time ago. Dammit

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Rafael3

Nov. 19, 2007

Under rating threshold (show) only needs a Menu or Pause button

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tom6464

Nov. 19, 2007

Under rating threshold (show) A great feature for a sequal would be different speeds with light and heavy bots

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deleteduser

Nov. 19, 2007

Under rating threshold (show) This was really too easy, how do you get your badges? I totally wasted this game already... :P

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deleteduser

Nov. 19, 2007

Under rating threshold (show) as the majority seem to be saying. nice game... just a shame the challenges are built around the most unreliable aspect of it. With no 'hold position' command or direct control, certain missions are extremely infuriating. I quite enjoyed the mission aspect of the game - indeed, little skill was needed in it, purely a grind and buy style but the focus on the robot controls has tainted this to a large extent

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deleteduser

Nov. 19, 2007

Under rating threshold (show) Love the campaign mode, hate the challenges. I'm just going to ignore the challenges badge because it sucks. The badge has nothing to do with the quality of the game. 5/5.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) i could come up with a thousand reasons why not to play this game, and give it a badge.. 1/5..

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deleteduser

Nov. 19, 2007

Under rating threshold (show) lol my words exactly mod :P

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deleteduser

Nov. 19, 2007

Under rating threshold (show) HEY... BACK OFF HATAZ... this game is fun and if you suck at it that bad dont complain... its your own fault nublets

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iranaeus

Nov. 19, 2007

Under rating threshold (show) I try not to complain about the difficulty of badges and games but when the very mechanics of the game make it more random and luck than having anything to do with the skill of the player it just gets riduculous. Out of curiosity, for those who have beaten challenge 4 - can you do it again on a consistent basis? If not, then too much luck is involved.

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Henshin

Nov. 19, 2007

Under rating threshold (show) If these bots have Artificial Intelligence, they should know a few basic things: 1) If an ally is between your weapon and an enemy, don't fire! 2) Your weapon functions independantly of your wheels! 3) If I tell you to "Follow enemy X", then chances are I also want you to concentrate your firepower on enemy X! I should also be able to tell my bots to stay in one position, or to fire at a specific enemy whenever possible. I'm sorry, but this is unacceptable. 2/5

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deleteduser

Nov. 19, 2007

Under rating threshold (show) It would help if the AI actually attacked bots that you use for "distraction". My shield bot was ignored even when it was the only bot there.

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William_Wilson

Nov. 19, 2007

Under rating threshold (show) Challenge 4 is hard, no doubt about it. The easiest strategy i found was: before the battle starts, have shield follow opponent, and have sword move to bottom area. stay out of range of the opponent until it begins shooting at the shield, then move in range, but not closer than the shield. It will take practice and you will need to move in and out as the opponent moves around.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) So how do you beat challenge 4? The rest are easy, but challenge 4 seems impossible.

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acidDICA

Nov. 19, 2007

Under rating threshold (show) You need to have a 'retry' button so we don't have to reload each time we fail distraction

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Gregorius

Nov. 19, 2007

Under rating threshold (show) Naybe if your shield wasn't hugging the DRAGON bot, you wouldn't be having that problem. As soon as the SHIELD hugs the DRAGON, it leaves the DRAGON's range, let it waylay your SWORD. Solution? Always keep the SHIELD locked onto DRAGON and when DRAGON hits the walls, steer SWORD AWAY from the battle.

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Lexaunculpt

Nov. 19, 2007

Under rating threshold (show) Challenge 4 is nearly impossible. As soon as your sword is in range of the dragon, it turns it attention away from the shield. I see what they are trying to accomplish, but it's just luck because the controls are so unpredictable.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) I rated this game 5/5 before because of career. I don't cockiness, in people or games. If some game rubs in my face the fact that I have no control of the stupid bot, then that game is STUPID. I just played the challenges. The challenges alone make this game complete crap! 1/5

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deleteduser

Nov. 19, 2007

Under rating threshold (show) Challenges are unnecessarily hard, AI is terrible, controlling the bots is unnatural and for the most part useless. Career mode is fun, but is very frustrating when your bots don't cooperate.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) challange mode made me post 2/5. realy should have thought them out more

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deleteduser

Nov. 19, 2007

Under rating threshold (show) 2/5. All of the difficulty in this game stems from the imprecise control you have over your own bots.

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iranaeus

Nov. 19, 2007

Under rating threshold (show) Distraction is really really irritating - mainly from control issues. The bots seem to default to wander mode if you click to move them somewhere meaning when you move the other one, the first one will either wander off or close with the dragon. It isn't so much the AI of the opponent I have a problem with. Rather it is the AI on your side that continually runs counter to your commands.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) I really enjoyed the career. Pretty easy since there was really no way to lose (you could always go back and replay the easiest levels to rebuild your cash reserve) but it took some stratetgy (mostly just picking one enemy to destroy). I cannot say anything good about challenge mode--needlessly hard and chancy and the objectives are sometimes unclear.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) finally finished challenge 4.. took like 100 tries.. and i totally agree with all the comments.. needs a quit button.. and AI is quite terrible otherwise would've been a great game

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randommonkey

Nov. 19, 2007

Under rating threshold (show) Have to agree with many people here - career mode was fun and challenging in a good way, challenge mode took all the fun out of the game and was needlessly difficult. Love the idea of the game and most of the implementation :) if you make a sequel PLEASE add a quit button to the challenges - nothing more annoying than sitting there attempting to make 'shield' suicide for the hundredth time in a row. And the controls really need sorting - they're fine for very basic tasks, but the complex strategy required for some of the challenges turns it into a game of luck. 4/5 career mode, 1/5 challenge mode... 2/5 overall! Sorry if that seems harsh but it was just too frustrating not to penalise!

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NeatNit

Nov. 19, 2007

Under rating threshold (show) THIS IS SO STUPID!!! in the 4th challenge if you die (sword) you need to fucking wait forever till the shield dies

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deleteduser

Nov. 19, 2007

Under rating threshold (show) The game itself isn't really bad at all. The challenges should not have been created at all imho. It's too dependent on luck due to the not-so-friendly mouse-only controls. So rather than "challenge", it's more like "test your luck"... I'm still stuck with challenge 4. Sigh, here we go again.

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CodeGuy

Nov. 19, 2007

Under rating threshold (show) Todd, click on the weapon so that it is highlighted. Then click on the bot so that it is highlighted. Then click the Mount button. The tricky part is that after clicking Mount, the bot isn't highlighted anymore and you have to click on it again to re-highlight it.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) the wors part of the game is there is no qiut button and that the challanges are a biit unfair and take forever.

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metallicozzy

Nov. 19, 2007

Under rating threshold (show) 3/5, great game, but I want to control the bots completely.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) How do I mount a weapon?

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deleteduser

Nov. 19, 2007

Under rating threshold (show) This was a fun game for the first 15 minutes, and it would been more fun if it would have a better AI, better controls, an "I quit" -button in matches and a possibility to choose the target who to attack, not just so that the bots attack the nearest target.

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deleteduser

Nov. 19, 2007

Under rating threshold (show) JoHnNo and SirDodger: can you repeat level 4? Or, if you're really feeling generous, make a video of how you did it? The rest of us would love to see that. (The problem is not what the dragon will do, it's what your bots will do. Namely, half the time they move in the opposite direction you want them to move. And, you have to micromanage sword constantly, because by default it heads towards the dragon.)

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deleteduser

Nov. 18, 2007

Under rating threshold (show) The dragon is hard, but the AI is perfectly predictable. He shoots at the closest target which is outside of his minimum range. If you've been telling your shield to get in close, then the dragon won't be able to hit it, and will switch the the closest legal target: the sword. ** If you don't understand the AI of the game, then I can understand not liking it. There really isn't much more than customizing your robots and learning to game the computer AI. Personally, I loved it. My favorite was sending a heavily armored decoy in and sneaking up behind with a jackhammer bot.

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LazarusLong

Nov. 18, 2007

Under rating threshold (show) Oh, and another idea for manual control, with a bot selected, arrow keys for movement... pressing an arrow the first time would take full manual control (so if you're not holding an arrow, it is at full-stop, rather than hyper "gotta always move" mode), mouse-click a command releases it.

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LazarusLong

Nov. 18, 2007

Under rating threshold (show) Pretty game, nice concept, but I've got to give it a 2 for being so frustrating. What's needed: 1) A Give-up button, so that once you have effectively lost the fight, you don't have to waste time waiting for the opponent to kill what's left. 2) Better AI... mostly let them STOP... it's frustrating to watch a bot move away, then outside range, then make a big circle, when they can stop at optimum, and get shots in for a while. 3) Better manual control. Perhaps number the bots based on starting position, then use those numbers to select a bot, and with a bot selected, you just have to click in the arena to issue the move command. IE challenge 4 would be something like this, "1, click, 2, click, 1, click, 2, click, etc". Even better if a double-click makes them stop at their destination. 4) Would be nice if they'd run backwards, like nearly every present-day battle bot around. The way they can spin in place shows their tracks/wheels are capable of it.

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deleteduser

Nov. 18, 2007

Under rating threshold (show) dude, why did you make the bots so goddamn stupid!

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deleteduser

Nov. 18, 2007

Under rating threshold (show) it'd be cool if the robots did what I directed tham to do even half the time

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deleteduser

Nov. 18, 2007

Under rating threshold (show) Just my two cents: add a give up button, or, if your last bot is without a weapon (whether a distractor with no weapon or a healer) make it give up automatically, and please make the ai not make me want to rip my hair out

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CreedP

Nov. 18, 2007

Under rating threshold (show) Control is THE most important part of any game, otherwise you have an interactive story. The unresponsive AI in this game means when you give directions to your robots, it is optional that they follow it. Would that work in Mario - maybe he jumps, maybe he doesn't? Sorry, but without accuracy of control, all the pretty graphics, cool sounds, and neat effects just don't matter. 1/5

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deleteduser

Nov. 18, 2007

Under rating threshold (show) Not sure quite how this game is ranked so highly... I thought the career was very easy, as I was able to pass through with very few repetitions and minimal tactics beyond ganging up. The challenges were just downright annoying... the concept is workable, I was just surprised to be so disappointed.

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deleteduser

Nov. 18, 2007

Under rating threshold (show) after 3 days killing my browser and my keyboard I GOT IT !!! yeahh

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deleteduser

Nov. 18, 2007

Under rating threshold (show) Challenge 4 passed! Finally! Incredibly lame. I am never playing this game again! The right way to solve it is the way phore_eyes describes in the forum thread: have the shield follow the sword, and circle the sword around like in evasion and range.

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