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This game has tons of potential but...not being able to move around? Hell, I know 2 year olds that have use their brain better than a robot. Hooray for badges of the day bringing me to games with EXTREME faults...*sigh*
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Crap. Glad the badge was quick to get. Just load the first challenge, leave, come back a few mins later and repeat 4-7 times.
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sorry for double post, cant edit post. P.S. I have played Bot Arena 2 on GameGecko, but what ever happened to the original?
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Don't you just love it when you're tell your bots to go attack something and then another one comes and they start shooting the new one instead of concentrating on what you told them?
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In challenge 2, I can't even kill one of them. They move as fast as the one given to you so they simply surround and continue to pound on me.
In challenge 4, the dragon completely ignores the shield until the sword is destroyed.
In challenge 5, the range of the weapon given to you is barely larger than the ones of the enemies.
3/5. Should've made the arena larger, had some weapons with even longer range (Even if that made them a bit weaker!) and not had 'wander mode' make the allies dumb as bricks.
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wow. this game is 4 years old. The creator of this game will not change the controls and update everything. more likely he/she would make newer one if he/she hasnt already
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what a pointless game. To get the badge of the day with the least amount of aggravation just play introduction training a couple of times and you will get the badge.
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Challenge 4 is far from impossible, or from requiring mere luck. Here's how to do it: Set your shield to follow the dragon at the start, then just control your "sword". Make sure it always stays in maximum range of the "dragon". and you will only get shot a minimum. If the dragon starts turning around immediately back off, but don't forget to follow it too so you have a chance to defeat it before your shield dies. It takes a few tries to get a hang of it. Hey that's why it's labelled as hard! But overall those are 30 points that can be obtained with very little time ;-)
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I think I could control a Roomba by screaming and waving my arms at it better than these robots can be controlled with a mouse.
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Congratulations! You just won the Mechanical Samadhi Badge and 30 points!
At the very beginning, tell shield to follow the dragon, then manually move sword around, keeping him in range to keep firing, but not close enough so that the dragon shoots him. It may take a couple tries but you'll eventually get it.
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I beat Challenge 4 using charrrlie's strategy, it takes some practice though. Set Shield to follow Sword, then move Sword in a big circle around Dragon, who will have to chase. You want to make sure that the angle between Dragon-Shield-Sword is about 120 degrees, this will guide where you go next with Sword. Shield won't wander as much because you keep moving away from it. Dragon will take damage whenever both Shield and Sword are in attack range because all your shots will go past Shield at this angle.
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How the f**k is that a sword if its fireing? When it gets close to dragon it turns away, wtf??
Why it isnt like hammerhead to attack at melee range if its "Sword"?
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whatever happened to the guns like i don't know wat it called but it looked like a face and it killed enemys in one hit because it attack like 999,999,999 times a minute
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Lots of potential, but definitely room for improvement too:
-- Let me have more than five chassis at the same time
-- Ability to store "configurations"
-- When I mount/dismount stuff, keep the chassis selected
-- Sort the inventory (and preferably, stack it as well (so, item name and number available, not show the item lots of times))
-- Mount/dismount through drag-n-drop would be awesome
++ Note: so far only interface enhancements, here are actual improvements:
-- New tactic: "try to stay just in range" (when fighting opponent with shorter range weapon than you do)
-- Multiple guns on one chassis
-- Ability to obtain info about opponents (before and/or during the match)
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Damn, that shield really moves like a FRIED AI in the 4th challange. its pure luck that challange. He just shoot my sword, and the shield go on and on 2 minutes without getting killed... other than this nice game.
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So the retarded AI and the inability to set behavior patterns other than those that cause failure makes the challenges entirely too stupid and hard based only on lack of resources.
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Power to the 6odd thousand people who were lucky enough to finish Challenges 2 and 4. I'm not going to waste my time on this AI anymore.
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Why on hell robots equipped with a long range weapon immediately run towards the enemy until it's so close it may get pregnant from it?
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I do think that you should have at least one bot set to the arrows or WASD keys. But I also think that you guys should stop knocking the AI as this is the best robot AI I have ever seen in a flash game. If you had a real robot with this good of AI you would be thrilled(or at least I would)