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Terrible... Just Horrible... No, Miserable... The AI makes this game not even fun. If they changed the AI or gave you the ability to change the AI settings then it would have great potential. 1/5 Should be a 4/5 but the AI is that terrible. Great attempt at a game but i mean REALLY!!!
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wow what a nice game. solid graphics and good balancing - i quite enjoyed playing! btw i only can advise you another game: klick here: http://www.erepublik.com/en/referrer/tmv23 and register to play for your country in the eWorld! it's a pretty interesting game if you have some patience because in the first days you cant do very much. but the longer you play the more possibilities you have including fighting in wars and candidate for presidency in your country and stuff. it's really pretty cool. give it a try!
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It's games like this, with flaws as serious as these, that make me believe that half of the flash game developers out there never even play the things they make.
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God, thanks the lord! I finally got the badge oO
Well, all in all I would give it 4/5 or 5/5, 'cause I like the idea and the game, but just 1/5, 'cause the control and Ki of the robots is just crap. I hope they improve it^^
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Okay, got it: The sword, shield and dragon challenge is a fake oO The shield blocks the sword and does everything you don't want it to do. I think he's more in the dragon's team. I klick that he moves right, what happens? He moves still leftwards after 1 sec. then he turns around, way too late oO
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It's rubbish, your team acts like brainless zombies. The close-ranged-bots tries to flee and your team is the only team, who can miss oO
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Finally I got the hard badge.
The challenge 4 and 6 irritated me about operating the bot.
I suggest that "move here" action is not mouse drag but key push (bot select) and mouse click (move here).
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I finally won!!!! And like I said way too much blind luck involed. I won only cause the dragon missed when the sword and it were at the 1 hit K.O. point.
=)
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Also you can make challenge 4 a little less impossible by giving the sword better armour cause it takes a lot of blind luck to beat challenge 4. For example: the dragon and my sword are left, both at the 1 hit K.O. point and my sword misses...........
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Tip: No matter what your sword will always be the dragon's main target.
P.S. THIS MEANS EVEN IF YOUR SHEILD IS IN RANGE, YOUR SWORD MUST NOT GET CLOSER THAN IT!
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The best way to go thru Challenge 4: Make the shield follow the dragon, then keep the sword in distance while the shield is to close for dragon to shoot (remember, there's a minimal distance!). The best moment for shooting the dragon is when the dragon "drags" the shield all over the place.
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Yeah, the bots behave like they had artificial uninteligence ... When not controlling them, two bots cornered another one and one of them just ran away for no reason. Even if controlled, they aren't smart at all.
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This game desperately needs a STOP command. Both to cut off a challenge if you botch it and don't want to wait three minutes to die, and for individual units. Maybe I don't WANT my bots to galumph around like they have ADHD, sometimes the best strategy really is to stay put.
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Reposted for you all: Challenge 4 becomes much easier with the strat from phore_eyes and my moves: Set shield to follow sword then move in a square pattern with the corners of your moves about 1.5 in/3.5 cm from the real corners. Make sure sword never wanders by having the next command waiting when each move is complete. Sometimes you may want to move early if the dragon is far away as this will cause him to chase you, but the sword will be out of range by the time he changes direction. Nifty, huh? If shield is getting killed make moves closer to dragon. You should get this within a few tries. Good luck!
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maybe they should have added an EXIT CHALLENGE BUTTON.Just a maybe.Cause it's awesome to wait 10 minutes for "dragon" to kill "shield".
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Challenege four and five are not giving any good useful info, as they are dumb, and practically un-usable in the game.
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The AI is *really* dumb(the chassis design is kind of hard to handle, but not even that hard), and the advancement is too heavily unlock-based. Combine that with things like a limit on the bots you can *own*, not just field, and the result is an utter failure to live up to its potential. Oh, and the graphics clearly had a lot of work in them, but this is a game, not a demo video :P
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Well, still I think zombies are very intelligent - compared to these robots. Their movement lacks any intelligence - it's like Brownian motion. And giving commands doesn't help much enough.
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oh, sorry for that ... learned that the robots can follow another one :)
so now, my tactics is having two healers, they can heal each other and the goon too.
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The robots are more stupid than an average wasp ... they don't keep the last bot cornered, they try to escape from his range. This is why I play with big bots - it's easier to control just two of them.