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Finally got videos to work so I can do the extra stuff... This game really kept me entertained for a while. Good animations and solid overall game. I particularly like how the "pay" aspect of the game is not all in your face like other games.
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I don't think the game is bad. The ptw way of the game is how it must be for the developers to improve the game, if you want to spend money on it, you do, if you don't you don't and rely on luck and the small % of getting those blue cards repeting adventure.
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When you really think about it this game is not only pay to win,but the developers didn't have to design any of the characters or other art assets for the game,all they had to do was to make a good game that doesn't require you to wait for hours to do anything,but they weren't even able to do that right!
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You HAVE to have a button to turn multi decks off. To recycle a card, I now have to freaking edit 3 separate decks. This is poorly thought out.
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the new multi deck thing is total crap. Now I can't recycle cards that I don't want because the stupid game forced them into decks that I don't use. Revert this crap or at least allow us to turn them off. Now I can't get the watts I need because of a horrible multi deck system.
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Love all the shows, the context you have to work with is amazing, but by having marketing making games instead of programming really destroys the experience..
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As usual, you need some kind of currency for each task, and when you run out, you pay either hours or essentially real money. Times for higher grade cards in Research goes from 1 hour, to 8 hours, to 24, on and on to literally days- for ONE combination. Wait times are about 20 minutes for one attempt at Adventure, at least 6 hours for ONE try at a Challenge. And you better get in what enjoyment you can out of the Arena, because when you run out of tickets, you have to wait 90 MINUTES for only ONE ticket! And of course, if you complete requirements for any quest before it appears in the quest list, it doesn't count; I mean why should it, right? This has got be the worst attempt at a money-grab, pay-to-play of this kind. I only even gave this the time of day for the Kongregate Loot, and I probably wouldn't for these types of "games" if I wasn't such a completionist. There should be an actual punishment we as players/gamers can give to Kong when they give badges or Loot to these things.
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For some reason, 1 third of the time, even if my mouse works perfectly for every single other thing... when doing a combo, the card slip before and goes alone, or for some reason another card is put in play without doing a combo.
On top of that, since you have to wait like 1h regain the lost energy, you end up thinking you have to be in phase with the moon to be able to have fun.
Can you contact our support team if this is still happening so we can further troubleshoot and gather details? https://animationthrowdown.zendesk.com/hc/en-us/requests/new
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I had the WebGL issue a few times so far, but I can simply refresh the page with no data loss. A bit annoying but not a game killer.
The team is working to resolve some of the lag and errors associated with the web version of the game. If you come across any errors, please don't hesitate to contact our support team who can report the problem to the QA team: https://animationthrowdown.zendesk.com/hc/en-us/requests/new
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Good thing these are all comedy shows because the drop rates are a joke, 75 coins every time no matter what, after i watched three ads, what a ripoff
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It's a great game, bur it keeps going through the tutorials every time and when i want to buy a card, my game crashes when Tina says shes going to buy me a card every time (8/10)
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Besides the "enough memory" problem below, ever since the implementation of multiple decks, I keep finding bobby outside my deck. I keep adding him to the deck, he keeps staying outside the deck almost every time I log out
Hello! If you are able, can you contact our support team about the memory issue? We've logged the problem with the deck, but you can always report any technical issues at the following link: https://animationthrowdown.zendesk.com/hc/en-us/requests/new
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Everyone here seems bent on pointing out the shamelessness of this game's effort at P2W, but I can give you two words worse than this that most have forgotten about on Kong: Tyrant Unleashed.
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this game is fun and addicting but i've noticed there has been way too many options for people to buy their way to the top
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Do you want to play a TCG that opens itself up to players in a well-rehearsed manner? That has fun events and game modes to challenge and enthrall? Do you want to be rewarded for clever usage of both skill and luck in a competitive environment?
Do you want to have fun playing a game that gives you new and exciting combinations of cards for playing it, free of that horrible P2W miasma?
Then avoid this game and play Hearthstone.