Games Achievements My Kong Sign In

Comments for Sword Fight

« Back to Sword Fight

1player2

Aug. 20, 2017

Under rating threshold (show) why should you need 3 masters' slots? is it for different skills paths?

+ - !

(0)

Developer response from tovrick

Different skill paths was the main reason but it also lets you spend more Mastery Points on Exp and other bonuses (most add their bonuses together: So if all 3 masters have level 1 Mentor the total bonus to exp will be +300%)

milkbone

Aug. 20, 2017

Under rating threshold (show) More specifically, in the sell section of the shop.

+ - !

(0)

Developer response from tovrick

You will have to remove the equipment from all 4 styles in order to sell them. Its a pain and is the other reason I plan to change how equipping works, eventually.

milkbone

Aug. 20, 2017

Under rating threshold (show) Found a bug....in the shop, it's showing everything I own as equipped (4 swords, 2 armors). Great game though. All it needs now is achievments and a prestige system!

+ - !

(0)

Developer response from tovrick

Its not a bug. You can equip different equipment to each style: So up to 4 pieces of armor can be equipped and a total of 5 swords. The game has evolved quite a bit through development and this feature is no longer useful so I will probably be changing it soon.

yt090505

Aug. 20, 2017

Under rating threshold (show) Each master's "Knowledge" doesn't stack. Is it buggy or how it is meant to be?

+ - !

(0)

Developer response from tovrick

That is how it is meant to be. There is another mechanic that unlocks later in the game that let you reduce skill costs to 1.

deleteduser

Aug. 20, 2017

Under rating threshold (show) After the ad a blue screen appears, the game never show

+ - !

(2)

Developer response from tovrick

Sorry for the trouble. I will look into this.

Misaky

Aug. 20, 2017

Under rating threshold (show) is the blue screen some kind of loading? or is the game just not working eight now?

+ - !

(2)

Developer response from tovrick

no, it should be black when it loads.

LisaValentine

Aug. 20, 2017

Under rating threshold (show) lvl112 defeatet by lvl 72 this is rly funny ..... NOT

+ - !

(5)

deleteduser

Aug. 20, 2017

Under rating threshold (show) the screen is blue and it doesnt start

+ - !

(2)

Mick0305

Aug. 20, 2017

Under rating threshold (show) the game is still freezing when i go to other tabs

+ - !

(2)

MarkkuTuovinen

Aug. 20, 2017

Under rating threshold (show) So... Counter Attack, Power Attack and Combo are opened by upgrading other skills. Which skills? Which level? I don't have a dozen hours to try out different skill combinations. The opponents start using them at Journeyman, and I haven't found any of them at level 65. It's quite discouraging.

+ - !

(1)

Developer response from tovrick

The unlock conditions are now fully revealed when you open your school (in the Awards tab)

Eggsnham

Aug. 20, 2017

Under rating threshold (show) Also, I forgot to mention that this an awesome concept for a game and I'm really looking forward to future updates. The potential for this game is huge and I think you did a great job putting it together.

+ - !

(2)

Eggsnham

Aug. 20, 2017

Under rating threshold (show) I think most of the weapons could stand to have more distinctive stat variations in order to better simulate the idea of your disciples/masters creating a distinctive fighting style through the ages. In particular, I think the rapier is overpowered and should have its stats tweaked: it's relatively inexpensive, it requires no strength, it gives positive stat bonuses across the board and it has pretty respectable damage scaling. There's just no reason to use anything other than a rapier. Just as an example, maybe change its stats to give 40 attack, 0 hit, -20 defend, keep the crit bonus the same and make the damage scaling start at 150% but only go up in increments of 10% each upgrade.

+ - !

(0)

Developer response from tovrick

I preferred to use the heavy two-handed weapons myself and did most of my testing using that style (the damage bonus from 2-hand mode means higher DPS which means faster kills and thus more exp when you go offline.) The weakness of the Rapiers is the high price to damage ratio: I forgot what the exact number is but if you were to spend 1 million upgrading each sword than the rapier would deal the lowest amount of damage (even the short sword will beat it.) Rapiers are really only good for the crit bonus which has mixed results until you reach higher levels (at least in my experience)

explosivelego

Aug. 20, 2017

Under rating threshold (show) great game. its cool watching him fight. keep up the good work!

+ - !

(0)

TamasG

Aug. 20, 2017

Under rating threshold (show) My secound master have 1 point in innovation and I have 3 masters, but my new disciple's unmastered skills max level is 5. Where is the +2 lvl and the previously maxed masteries's max levels unchanged. Is it normal?

+ - !

(1)

Developer response from tovrick

It only works on fighting skills the Master has learned. So if the Master with Innovation has Strength at level 4 then the disciple will be able to level it up to level 6.

EvgheniF

Aug. 20, 2017

Under rating threshold (show) Need craft))

+ - !

(0)

Amanirose

Aug. 20, 2017

Under rating threshold (show) Fun game. But simply scrolling down where the game leaves the screen causes the game to freeze when I scroll back up. Using Firefox 55.0.2 (64-bit)

+ - !

(1)

Developer response from tovrick

Does the game freeze right away (sound effects stop playing) or just when you scroll back up?

magicalzaza

Aug. 20, 2017

Under rating threshold (show) Please add any option to reread tips or tuturial items.

+ - !

(1)

MarkkuTuovinen

Aug. 20, 2017

Under rating threshold (show) I don't get it. Where are the Counter Attack, Power Attack and Combo skills?

+ - !

(1)

Developer response from tovrick

They are unlocked by upgrading other skills.

Mordomacar

Aug. 20, 2017

Under rating threshold (show) I love how the game is apprently inspired by HEMA and how it adds on depth. Is there a parry/counter skill or stance unlocked later? It would fit very well. The tab switch freeze bug is still there though (Firefox).

+ - !

(0)

Developer response from tovrick

There are currently 3 special attacks and 3 stances that can be unlocked via leveling up other skills: Barrage (to go with Power Strikes), Blitz (for combo attacks) and Guard (for counter attacks.)

jonhybd

Aug. 20, 2017

Under rating threshold (show) (previous comment, I DOmean SKILL POINTS, not mastery ones, i know only every 5 lvls..)

+ - !

(0)

jonhybd

Aug. 20, 2017

Under rating threshold (show) Okay so i was pretty sure there was some mismatch with my math (levels/points) related to when i wanted/needed to reset and all, but now i just witnessed with my own eyes, I level up,no point to spend... it's not always ofc, quite random,but it just happens here and there and fcks it up for me when already master and just trying tog et that oneextra point to reset and then... 30more minutes of miss miss and winning 1/4 fights to level up again, and hopefully this time get the point ^^

+ - !

(0)

Developer response from tovrick

Are you in another tab when this happens? And you seem frustrated by the loses so I'll give you a tip: At higher levels when the enemies become difficult it is a good idea to take advantage of the offline exp system: What I like to do is fight in the tournaments until I lose one, then I fight enemies at the top level until my Top 8 Average is looking good (view it in the Stats Menu) then I go offline until the tournament becomes available again. Repeat until I feel like Promoting.

whomightub3

Aug. 20, 2017

Under rating threshold (show) Ver 0.13.2 - The game now works properly when you switch to another tab! NOPE! Still broke.

+ - !

(2)

Developer response from tovrick

I see many are complaining about this still. I have not been able to reproduce the bug on my machine though but I will keep trying.

LanceJ22

Aug. 20, 2017

Under rating threshold (show) Do you have to get to master rank before promoting a student to be a master?

+ - !

(0)

Developer response from tovrick

You only need to reach Provost Rank (which is the 4th rank: Novice, Scholar, Journeyman, Provost.)

deleteduser

Aug. 20, 2017

Under rating threshold (show) @tovrick cmon, wtf happened i have 0 attack , even after i promote

+ - !

(0)

Developer response from tovrick

Only time you should have 0 Attack is if you are using Defend stance.

deleteduser

Aug. 20, 2017

Under rating threshold (show) wtf is this bug where u have 0 attack after reload???

+ - !

(-1)

muminpappa

Aug. 20, 2017

Under rating threshold (show) This game is quite complex. Much more to it than it first seems as more and more stuff unlocks. I like it. RIght now I try to figure out how to battle rivals, guess they show up at the level they are.

+ - !

(422)

darlanquionha

Aug. 20, 2017

Under rating threshold (show) Get rid of the knights, they take WAY too long to kill, it's best just to go back then forwards again and get a new enemy.

+ - !

(-1)

Developer response from tovrick

Knights are the bane of my existence during testing (even using the back and forwards trick.) But if I got rid of them there would be nothing for speed/crit builds to destroy.

LanceJ22

Aug. 20, 2017

Under rating threshold (show) Man this power attack is pretty ridic. Guy has lower level than me but doing 21k with an attack. This is at masters level

+ - !

(0)

39570574

Aug. 20, 2017

Under rating threshold (show) I think the different modes need a hotkey.

+ - !

(2)

Rawrkanos

Aug. 20, 2017

Under rating threshold (show) You need to list the conditions to unlock things BEFORE they're unlocked. :/

+ - !

(0)

Developer response from tovrick

I am a big fan of Realm Grinder and was trying to mimic their secret trophy system. I will look through the awards and see which I should just show the unlock conditions for and which I should just show hints for. Update: I decided to show unlock conditions for all awards.

MeIMe54

Aug. 20, 2017

Under rating threshold (show) If I switch tabs and come back the game is frozen. I'm on Fire Fox

+ - !

(23)

NamelessMinion

Aug. 20, 2017

Under rating threshold (show) If you're going to have a cooldown between tournament attempts, please at least show us the level range we'll be fighting against in there. Ideally you remove the cooldown, maybe not give gold unless you advance to prevent cheating. Would also like to have some indication that increasing fighting skill levels will unlock new fighting skills.

+ - !

(5)

Developer response from tovrick

Completely slipped my mind: I will add level ranges for the tournaments soon. Cooldown is removed later in the game via an advanced award so I don't want to mess with that. And award unlock conditions are now shown so you can easily see how to unlock the hidden fighting skills (must open a school first though to gain access to the Awards Tab)

Azuriel855

Aug. 20, 2017

Under rating threshold (show) black screen on firefox - never loads.

+ - !

(-1)

deleteduser

Aug. 19, 2017

Under rating threshold (show) Giving this a 5 because I think it can be one

+ - !

(-1)

Chrystie

Aug. 19, 2017

Under rating threshold (show) I'm having an issue with the sale of equipment. Some of the items in my inventory are no longer being used, but when I go to the sale screen, it still shows the E on the icon as if it were equipped. Sometimes I can get it to clear out by reselecting the item in the equipment tab and then going back to the sale tab, but for the most part, everything I buy from the shop ends up just taking up space in my inventory.

+ - !

(0)

Developer response from tovrick

Two swords (primary and secondary), 1 shield and 1 armor always have to be equipped. In order to sell a piece of equipment you have to remove it from all 4 equip styles (fencing, 2-hand, Shield and Dual Swords.) I designed it a long time ago thinking players would need to switch between different styles and equipment a lot but the game went a slightly different direction. It is causing a lot of trouble so I will try to work on a new version of the menu soon.

darlanquionha

Aug. 19, 2017

Under rating threshold (show) How does Mentor and Discipline stack?

+ - !

(1)

Developer response from tovrick

(Master 1 Mentor + Master 2 Mentor) * ( Master 1 Discipline + Master 2 Discipline)

DezmoDK

Aug. 19, 2017

Under rating threshold (show) Pretty fun so far, but would be much better if you had the mastery points be saved, so you don't need to reset it all the time and forget your setup, and then instead add a reset if you wanna try another build, and then make it so that the gain of mastery points first starts counting again after the student surpasses the master

+ - !

(0)

jonhybd

Aug. 19, 2017

Under rating threshold (show) soI just found a BUG where I end up not needing to buy any 2 of the same weapons to DUAL WIELD, since if I have a RIGHT hand weapon(one that i still need more strenght to equip on left hand) and doubleclick my OFFHAND weapon in inventory weapon(that's ALREADY EQUIPED in lefthand), I will instead have, in this case: 2rapiers equiped, 1 rapierin my inventory. (since trying to put RAPIER in main hand, without enoughstrenght, itstill won't equip LONGSWORD in LEFT hand, it just goes to inventory and i get 2 fully upgraded rapiers for the price of ONE x)

+ - !

(0)

Developer response from tovrick

Thank you for the detailed explanation, I have no problem duplicate the bug now. I will work on a fix for it tomorrow. Update: I can fix it but it won't be pretty so I will leave it alone for now (I will fix it when I overhaul the equip menu: Not sure when that will be.)

DoruTheDragon

Aug. 19, 2017

Under rating threshold (show) It doesn't explain it, but does Plats go up even during offlines? I don't see any info saying that somewhere on the duel screen which at least list how much offline gold/xp i get. (literally the only reason I could afford the school)

+ - !

(0)

Developer response from tovrick

Yes it does. I didn't list it because it is always 100% while offline (unlike exp and gold which depend on your rank and Top 8 Fights)

Kopbote

Aug. 19, 2017

Under rating threshold (show) This is one of the best idle games I've found in a while! I can tell that it was made with love.

+ - !

(558)

86comm

Aug. 19, 2017

Under rating threshold (show) Read the comments, still don't really get the double master thing. Let's say I have 2 masters with Mentor lv.1 (+100% EXP). Do I get +100% or +200% or +400% now?

+ - !

(1)

Developer response from tovrick

They are additive so the answer to your example is +200%.

jonhybd

Aug. 19, 2017

Under rating threshold (show) 4* game, alot of complains of people about balance, but if you takethe time to even go through some comment answers you will get it all, tobe honest there's only ONE THING that actually needs change in my opinion,and it's relatedto ITEMS, its annoying enough to have to change every fighting style's weapons, when i get a new one(to sell theoldone), even tho most of players will stick to ONE FIGHTING STYLE. PLZ: either make us able to DRAG not 'doubleclick' items, and it's alot clearer too, AND/OR (at least the fking bodypiece... --') make doubleclick EQUIP IN ALL STYLES! (Or even just make us able to sell EQUIPED ITEMS, even if you think best to throw a 'warning:about to sellequiped item: yes-no) other than this bit of'unecessary time-spender', great game!

+ - !

(1)

Developer response from tovrick

I am grateful for the feedback, it is one of the reasons I launched this on Kongregate first. I read all comments and am making a list of things to fix/improve upon. The equip system was already on the list though, it annoys me too. An equip all button would be very useful I am just not quite sure how to set it up yet.

Dominger

Aug. 19, 2017

Under rating threshold (show) The animations are pretty top notch for the fights, and I can tell you put a lot of effort into this. The intro/tutorial is also not overwhelming, which is a bonus since so many flash games are messing that up these days. There's just a lot of little issues that prevent this from being a 5/5. Like the pacing of the game getting too slow too quick, the defense mode being pointless, etc

+ - !

(250)

Developer response from tovrick

Thanks for the feedback. I agree with everything you say except for defend mode: It is actually very powerful if used correctly, especially in the early stages of the game. I added a tip to the tutorial recently to help explain -- you use it to wear down your opponents stamina. When the opponent's stamina drops below 50% they will begin to fail their attacks. This is when you switch to attack mode to take advantage of their new weakness.

HazePolaris

Aug. 19, 2017

Under rating threshold (show) Meant "mastery skills" were reset not fighting skills

+ - !

(1)

Developer response from tovrick

You are basically creating a long history of Masters and Disciples in the game with each Disciple surpassing the Master to reach new heights. In game terms you get 1 Mastery Point for every 5 levels reached as a Disciple so it is usually not a good idea to Promote until you reach a higher level than you did before.

HazePolaris

Aug. 19, 2017

Under rating threshold (show) I "promoted" after already doing the disciple thing once. I now have less points to work with and fighting skills reset. This is just really confusing and misleading how this even works. Just lost a bunch of points just because the way it is explained in-game makes zero sense.

+ - !

(0)

KPyr

Aug. 19, 2017

Under rating threshold (show) would be nice to be able to see some informations from tutorial again. especialy in regard to stats. the attack/hit/def mechanic is kind of strange. realy often the enemy just slices you to death even if it has much lower stats than you.

+ - !

(5)

Developer response from tovrick

I left stats out of the tutorial because you can get information from the skills menu (for example aggression explains what Attack does.) For the main 3 stats though Attack just determines who attacks and who defends each round (a round being a single attack/defend animation.) The chance an attack actually hits is based on the Attacker's hit stat versus the Defender's defend stat.

deleteduser

Aug. 19, 2017

Under rating threshold (show) The Awards need to have hints.

+ - !

(48)

Developer response from tovrick

Update: Unlock conditions are now shown for all awards. (You need to open a school first to unlock the awards tab.)

DoruTheDragon

Aug. 19, 2017

Under rating threshold (show) Problem is the rapier literally the only weapon with no tradeoff for its gains, all the others make you lose stats in order to gain the benefits, nevermind that rapiers also the best weapon for critical hits, which destroys HP/defend builds. You don't even need to meet requirements, it just that good.

+ - !

(2)

Developer response from tovrick

The rapier has low damage compared to its price. That means if you upgrade the weapons enough even the short sword will eventually do more normal damage -- So while the rapier may be able to kill an opponent with 5 lucky attacks other weapons can kill in 5 regular attacks.

Olug

Aug. 19, 2017

Under rating threshold (show) Either shop or equip is broken. When I try to sell some items that do now show as equipped screen, the shop shows them as equipped and I can't sell

+ - !

(1)

Developer response from tovrick

It is complicated compared to other games as the starter equipment needs to be removed from all 4 equip styles before they can be sold. (So check the Fencing, 2-Hand, Shield and Duel Swords tabs and make sure the item is still not equipped there.)

DoruTheDragon

Aug. 19, 2017

Under rating threshold (show) there no point to get a big pile of HP if you giving up more chances to attack... hit... AND defend, which gives opponent more chances to do a critical hit. If they critical hit your guy, all that HP won't matter cause its always 1/5th of your max. I just don't see a legitimate reason to buy armor less I'm missing something

+ - !

(2)

Developer response from tovrick

There is a subtle rock-paper-scissors thing going on with the skills: High Attack > High Hit/Crit > High Hp/Defend > High Attack. So high HP/Defend should be very effective against warrior types (they have low crit due to the heavy swords but deal lots of damage.) I had a really hard time balancing the game though and I probably still have a lot of work left to do in that area. Also: If you have low total HP normal attacks will drain more stamina when you are damaged (the loss is proportional: So if you lose 50% hp in an attack then stamina will drop 25%. Low stamina means you will attack far less often.)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate