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i had a vague idea that i kinda forgot. but it was something along the lines of the disciple being able to go above level 2000 after getting special training at another faction's school, like how we raise the levels of the other masters by hiring them
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there's probably gonna be an even bigger sword than the claymore at some point considering that the rapier has an 80% thrust chance and the claymore only has a 70% cut chance
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dude the stance change trial is just impossible on legendary 2. I've got a capped 92% defend chance, but getting through the enemy's entire stamina bar while he has an 8% chance to hit is just not in the cards. he's not even getting breakthroughs, they're regular hits
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how come you can't hire your cofounder as an advisor but you can hire masters that are already hired normally to be advisor? you're basically just missing out an an influence point and a bit of fame if you use a local rival as your cofounder, right? it's not like you'd stand to benefit more by hiring your cofounder as an advisor since duplicate skills do nothing
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it would be cool if you could retain equipment levels somehow, cuz grinding all the way to level 5000 just for equipment levels is slow
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@jethan0823 - update, after a nearly month my masters (Rotvick to Van) are 344-354. Still far from commanders level 5 :D
Its nearly impossible to reach Command Level 5 with them without all of the '-x% Unit Exp Needs' Campaign Skills. Two of them are unlocked by leveling Van and Nathaniel to Command Level 4
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i think next area we're probably not getting style awards. the fairest distribution for 96 awards would exclude styles
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imagine crit 40 removes the wound cap so you can hit someone, and if you're lucky it'll do like 30 wounds at once. victory by bisection
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or you could just do what those incremental mobile games do and denote large numbers with letters. like 1000A making 1B. 1000Z makes 1AA and so on and so forth
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i think i remember the reason for the level cap being 2000 was because the integer for exp over level 2000 was too large. so i had an idea, the concentration level 40 bonus could let you inherit the level of the highest level enemy you've defeated directly, meaning it would be possible to get a level 5000 disciple without having to worry about an asburdly large amount of xp. for purposes of balance, you could make it so the bonus only activates when the disciple is already level 2000, and base the level inherited off of the top 4 duels. for example, you'd only get level 5000 if you've fought 4 guys at level 5000 and won
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do purple enemies get stat% boosts instead of just stat boosts from rush? i was messing around with some purple enemies and their base stats don't change when they rush, at least on the stats page, althought their stat%s do change. if so, i'm jealous
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in relation to my last comment, maybe the bonus growth could happen when you buy skill archives. you are improving the skill in question due to a rival unlocking that knowledge once you've completed all of their special training. so it wouldn't be a stretch to say your bonuses would improve as well
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do you think you'll ever add a way to improve bonuses to their original level that the rivals have, or maybe even beyond? maybe something like the special training being beneficial for your knowledge of that rival's bonus. or their max level being directly proportional to how much of their bonus you can use, and at a certain level, it surpasses the rival? or maybe there'll be rematches with certain rivals in different areas/quests that level up your bonus
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@tbt5025 you have to have the advisor hired for the ability to work, it just means that you won't have to use time to unlock the ability should you re-hire the advisor again. as far as I know
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After I dismiss an advisor, it states that the bonuses are still active but the level three bonus for advisors on Area 2 do not work. Is this a bug or am I understanding how they work?
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Nov. 20, 2023
@jethan0823: Have 8 of them, missing 3rd and 5th in first row (Nathaniel and Van lvl 4 required, they are slow exping and it's the reason I'm asking here :) )
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@gorousek23 the necessary campaign skills are the first five skills in the topmost and second topmost row of skills. 10 in total. 4 war archive discount skills, 2 free war archives, and 4 unit exp scaling reduction skills
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@jethan0823: All zones completed on training map, campain skill all except 4, which requires Nathaniel 4, Van 4, Erik 3 and Sigmund 3, war archives levels 7-8 (what do you mean by 'war archive cost skills'?).
I have Joan and Nathaniel as commanders atm, switched it to yellow ones.
I tried to kill the highest levels for top12 duels with each, so I'm at the limit in this area. Will check after a few days, still on 1/3 of yellow commanders levels.