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crits shouldn't be possible during the middle of a combo either if you can't counter until the end then the crits shouldn't be able to happen until the last attack in a combo either, as it negates the whole point of 50% damage. Get your crit rate and combo strikes high enough and you really don't need better weapons too much,
I haven't gotten to late game or even mid game so not sure what to expect on those notes so i'll have abetter idea of things that may need to be worked on once i get to those stages, but for now crits seem more geared toward aiding the enemy rather than the player since you already take them out in 1-3 hits anyway.
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dj1988 its not a bug, it is because when you lose after fighting for 5 seconds for example, you win the amount of exp you would win in 5 second if you were online, and since you usually win more exp when you're offline you usually win more exp by losing.
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Event Special Skills Description:
Disarm: "2x vs Fencers" means 2x CHANCE WHEN FENCING.
Kill: 1/2 with Combo and vs Plate mean 1/2 CHANCE obviously
Bleed: "2x if critical" means 2x DAMAGE (4% hp & stamina per round ).
Kill, Blind, Disable: 2x with weapon means 2x CHANCE when disciple´s RIGHT-HAND is equipped with that weapon
Blind, Disable, Bleed: 1/2 vs armour means 1/2 CHANCE when rival is equipped with that armour
Please confirm!
You are mostly correct. Disarm is 2x when you are using fencing despite what it says (its a bug many players didn't want me to fix.) Bleed is 2x chance of causing bleed if critical. 2x for weapons checks the primary weapon (so only right hand sword if dual wielding.)
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.... training level 19172? Another hacker isn't it.... if you want to hack to get on the high scores then don't make it so obvious at least...
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oh! oh! i got an idea, since got insta kill, disarm, etc, why not add some blast move like one hit and the enemy blown away and stick on the wall, or maybe the enemy can spin a few round before fall down? haha , and maybe can one hit blow away enemy's armor. I suddenly think about 'composure' in nioh, after disarm theres a small chance to grab opponent weapon to counter attack, thats sick. sorry for my english, thank you :P
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Answers to your questions: http://nebula.wsimg.com/60e1f39b730f80ea2065021b71179776?AccessKeyId=DEE07ECD52C1F22EA660&disposition=0&alloworigin=1
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After playing for a few more days, there's almost certainly a bug of some sort on Exp on Loss calculation. For the most part, it does exactly what it says, but occasionally, I'll get one-shot on the first attack by an enemy, and receive a massive amount of exp for it (half my bar or more in mid 300's). Not a problem, per say, but wanted to point it out.
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It seems the "reduce opponent stats" part of blind and disable never take effect. I don't if this is just a visual bug, but it would be great if it were fixed. Otherwise, great event!
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Odd, I'm receiving more experience from LOSING duels than winning. EXP ON LOSS only Lvl 1, no mastery points put into meditation, about a total of 18 points on Mentor/Discipline/Dedication on all 3 masters. This math isn't adding up.
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I finished the event with 55 points in the 1st row and 30 points in kill (which is the max). It was nice, I liked the challenge. It didnt last long maybe but well designed so as not to exclude newer players.
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I hope the event gets revised( more content is what i mean) and added to the main game. and people who have finished it have some sort of award like double BP or something.
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Well, it would seem that the upgrade cost for event skill maxes out at 42 skills bought. And with crits actually being reliable in this event you don't really need damage upgrades, so it's not that bad.
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for some reason you lose most of you're stats for some weird reason in some levels of the levels but on other levels you have you're stats what was going on was that added by you or is it a glitch I don't know
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Not sure I'm liking the way that skills all increased in cost based on the ones you already picked this time around, Higher levels are going to be insanely slow because of it.
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I am really liking the fact that the event de-emphasizes level. I've got a very high level school, now, and that meant that I could get a jumpstart on the first several areas. But once I got that far, I've got a real challenge. So the event helps level the playing field, giving a challenge for long-term players, but not making it impossible for new players.
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It says kill chance is double with Claymore/Longsword, but what about dual wield? Is it still double if I have Claymore/Longsword with some other sword?
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At vitality, when I upgrade it, it says that it gives +60% HP and +60 Stamina but lower it says that it gave only 60% Hp...
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Auto-change equipment would be very useful in event... Can you make it so when I click on a tile, it will show enemy level too? (Market 3 Level 25)
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Why is it that I complete the star challenge but I keep on not getting the reward or it even saying I completed it regardless how many times I try?