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I dont usually comment but this is one of the best idle games i've played in a while, just wanted to say 5/5.
I have cleared all the current content and I have some idea for really minor part of the gameplay.
I would like to see option "specialization" in weapons...Let's take claymore for example , you can upgrade it in clayevenmore which has +10%att and also not necessary but has some changed looks :)
Just wanted to say keep up the good work I am enjoying every second
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Xiph : hard to increase it when skills are maxed out based on my level. While I do one shot them, when then chain crit attack you @15~25% of your health pool, I find it really annoying.
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Really like splitting "Best XP/Best Gold." I found it annoying when I would see my XP per min go up but my Gold per min go down -- not annoying enough to bother complaining about it, but enough to appreciate the change. Also, getting away from the "Undefeated" thing for James is good -- one bad-luck bout and it was gone forever; this works better.
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Coaswen -- try different builds. For me, yellows are actually my PREFERRED enemy -- until I slow down around training level 500, I can almost always one-shot them. Play around with raising your Attack.
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Yellow ennemies really need to be nerfed. They can open up a char that has more than 10x their healthpool in 5 seconds...
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Did the areas dissappear after the events? I've finished all rivals, awards and I'm at level 400 and not seen anything that opens for different 'areas' nor have I seen anybody say how to open areas
Yes sorry, the areas where part of the event so they are gone. And I see you are at the end of current content, the only thing you can really do for now is to Hire and level up the Rivals until I add some new stuff.
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100% best idle game I've played and I truly hope that Tovrick keeps up the amazing work on this great concept. All this needs is some more end game content and events and it will be digital gold.
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Dude, super tip, change those colors, that's awful. take a look there (http://colorsupplyyy.com/app/) to figure out what combination u could use.
Also, awesome job on the game.
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I know it's "just" an idle game, but i can't stop playing this. Every day i'm opening it up trying to get a higher and higher level.
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The defense stance really doesn't seem all that useful, early or not. My stamina drains just as much if not MORE than the enemies, resulting in me taking a bunch of free hits... while their stamina doesn't go down all that much, and they also stop attacking often enough that they regain their stamina before I do
I find it useful up to about Master Rank. As long as you have about the same amount of stamina as the enemy and decent armor so you don't loose too much stamina when you do get hit then it should work, except against yellow enemies.
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Mechanics on this game pretty much hold up the scratch graphics, and very cool moves on simpler sprites is not always bad as well. Good job with that.
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The game is mostly one handed swords and knives, sometimes a buckler, and others one in each hand or maybe just one. Got the character to level 10 and still no sight of Two Handed swords or weapons such as that, might be left to the imagination when or if those are part of this game. Otherwise it is a nice entry on games.
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Just a suggestion but it would be cool if when you changed your stance your character held their weapons in a different way
I forget what issues I had with getting the base animation to change but each stance does have a different resting animation. Not sure when I'll be able to work on fixing the base animations.
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Is it possible to have a separate list of best gold / best xp per duel ? I switched to James after Greg, 30 training levels later i still don't have better xp but i have MUCH better gold income i can't use on offline gains.
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is it me or are the rival fights bugged? the max stars I can get is 2, non of the stance stars seems te be aquireable?
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Being able to dual wield claymores is an amazing thing. With enough stamina and strength, the penalty is practically voided.
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What is the mechanism for hired masters fighting skill level increase? It will be nice to check on when it will gonna go up. Not really productive tho, so if you got better things to update, don't mind it. But I would like to know if you are planning anything more fun to interact in late game any soon.
Mechanism for hired rival fighting skills: First skill is level 15 by Rival Level 100, level 30 by 300 (so it goes up 15 levels between 100 and 300, so every 13.3 levels.) Second skill is level 15 by 150, level 30 by 600. Third is 15 by 200, 30 by 900.
Not sure what you will find the most fun but my current plan for the next month or two is to add more Rivals for Hire, 3 Brand New Rivals, and another event.
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GM Greg's The +200xp/+1 training win if undefeated from Grand Master Greg - can anyone clarify how that works? I dropped a point into it but I'm not noticing anything. What defines "undefeated"? Surely it can't be literal, unless it's only meant to help brand new disciples.
All of the "+1 training wins" abilities were designed to mostly benefit new Disciples. The undefeated one is a little too hard though so I am planning to change it to 3 or more wins in a row.
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Firefox, Chrome, Edge, and Safari, have dropped Flash support early. So a lot of us have lost access to a major chunk of Content on Kongregate... :`(
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Please separate exp top average and gold top average
James increases gold income but it is ignored because of other rival's exp skills
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Developer , you should add more feature about the weopon , etc so that we can have more choice and maybe like we can get some unique item base on some opponent we defeat