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Comments for Sword Fight

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ZepTheGameGod

Jan. 21, 2020

Under rating threshold (show) Long time player here. I think it would be really cool for there to be a way to build proficiency with certain equipment or unlock bonuses for equipment. For example, at high levels there's few reasons to use anything other than Claymore for damage, or dagger for disarms. But being able to unlock, say, guaranteed deflect or enhanced counter damage for the arming sword would add more depth to building a character. This could also apply to shields and armor. Adding intensives to use sword and shield with more aggressive builds, like doing more than just 5% more crit chance or 20% less damage IF you deflect. Things like giving guaranteed attacks after parries or adding a flat damage ignore.

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(215)

cutefluffycat09

Jan. 21, 2020

Under rating threshold (show) For some reason won't work, Got chrome set to allow for flash along with the swf chrome thing active.

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(2)

GravelRoad

Jan. 15, 2020

Under rating threshold (show) i love how much shoving there is in the parry animation

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(1)

deleteduser

Jan. 12, 2020

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(-14)

Jerdar

Jan. 10, 2020

Under rating threshold (show) It would be nice if I could give disciples names/titles after promoting them to masters. I think my school would have more character that way.

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(7)

Ghost256

Jan. 02, 2020

Under rating threshold (show) @caskeland3 Armor does help later in the game. Disciples can get bonus damage from armor if they have a certain skill and does give you more HP so you don't die from just a few hits.

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(6)

caskeland3

Jan. 02, 2020

Under rating threshold (show) im a Newbie but armor seems to only hurt you right

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(0)

CedT2

Dec. 30, 2019

Under rating threshold (show) I'm addicted ʕ•ᴥ•ʔノ♡ʕ•ᴥ•ʔノ♡ʕ•ᴥ•ʔノ♡ʕ•ᴥ•ʔノ♡ʕ•ᴥ•ʔノ♡ʕ•ᴥ•ʔノ♡ʕ•ᴥ•ʔノ♡

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(-2)

bobertaflldfad

Dec. 17, 2019

Under rating threshold (show) more stuff plz

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(6)

deleteduser

Dec. 13, 2019

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(-18)

Kefke_Wren

Dec. 07, 2019

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(-13)

Kaukamieli

Dec. 06, 2019

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(-9)

Seraphio

Dec. 05, 2019

Under rating threshold (show) I like the balancing and min-maxing aspects of this. Most invested in an idle game I've been in a while!

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(11)

Kaukamieli

Dec. 03, 2019

Under rating threshold (show) Could you maybe move the enemy name/hp/status thing so that it's not under all the other shit? Pretty please?

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(0)

Developer response from tovrick

Could be a bug since the Enemy name/hp/status shouldn't be under anything. Could you provide a screen-shot?

Faiolli

Dec. 02, 2019

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(-13)

Kefke_Wren

Dec. 01, 2019

Under rating threshold (show) Seems ridiculous that the penalties from skills get WORSE the more you level them up.

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(6)

Developer response from tovrick

This is unique to Stance Skills. They have a penalty to one stat to provide a larger boost to their primary stat.

deleteduser

Nov. 26, 2019

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(-7)

deleteduser

Nov. 26, 2019

Under rating threshold (show)

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(-7)

deleteduser

Nov. 26, 2019

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(-4)

Kefke_Wren

Nov. 25, 2019

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(-36)

BunnyEmperor

Nov. 25, 2019

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(-3)

gamepro01

Nov. 24, 2019

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(-6)

purrpickle

Nov. 23, 2019

Under rating threshold (show) ...Ignore that. I can't believe I just found the Sell after a long time of searching for it.

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(0)

purrpickle

Nov. 23, 2019

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(-6)

mrblue1852

Nov. 22, 2019

Under rating threshold (show) Fun game, I come back to it every now and then just to see numbers grow

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(-1)

Adeladen

Nov. 22, 2019

Under rating threshold (show) the display costs for the school upgrades is always in engineering, even if you have shorthand enabled

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(-2)

anrath1

Nov. 21, 2019

Under rating threshold (show) Theres a bug with influence points. I'm not sure how it happens (maybe some combination of loading a save file or something) but sometimes (my last 2 schools) I'll be in the middle of a disciple run and my influence points will just read 0 even though I have like 350k fame in the current school. And theres no way to fix it unless I start an entirely new school. Please fix Torv!

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(0)

Developer response from tovrick

first I've heard of this and it sounds like it could be difficult to fix. If it happens again pm me the export text, it could help me track down the problem.

henrique9328

Nov. 21, 2019

Under rating threshold (show) is frugal buged?

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(-1)

Lukaric

Nov. 21, 2019

Under rating threshold (show) A ton of fun, and I tend to not feel like I'm plateauing too much, always something to do, always progress, though, use the chat for advice- there's some things that's solid advice, and also well, what you might be missing.

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(1)

mikuel333

Nov. 21, 2019

Under rating threshold (show) @Adeladen Two handed skill increases ATK (rate of attacks), Hit (how often you HIT those attacks) and defend (how hard you are to hit). It does give passive 25% damage bonus but that doesn't increase with levels.

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(2)

Adeladen

Nov. 20, 2019

Under rating threshold (show) does the two handed skill increase dmg? it doesn't look like it goes up when i put a point in it

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(-1)

zipdog21

Nov. 19, 2019

Under rating threshold (show) Any plans for porting this to steam? I love Kong, but I would also like to buy coins and such without using the kred system.

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(3)

Developer response from tovrick

I plan to sometime next year hopefully, depends on how much work I'm able to put in. And I don't really want to release it using Adobe Air so I'm going to try to port to Unity first

noahthorn

Nov. 18, 2019

Under rating threshold (show) I love this game so much.

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(1)

Illsar

Nov. 18, 2019

Under rating threshold (show) Kinda wish there was a mobile version of this game so I can play on my break at work

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(0)

PurpleHear

Nov. 16, 2019

Under rating threshold (show) Fun game, took a while before I started to understand some strats but whenever you do it become an extremely fun idle game.

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(3)

Titanious

Nov. 15, 2019

Under rating threshold (show) Nice game. If anything, it's fun enough to watch the fights. Not much by means on equipment, but when you factor in the differing fighting styles this game can be complex enough to keep entertained. Graphics are decent, but the animations are quite good.

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(6)

jklw10

Nov. 15, 2019

Under rating threshold (show) i liked the game while flash worked for me i can't get supernova to work tho. i could do with something to do so wanna translate this game to unity or some other browser engine? i think if you can make this into an executable you could probably turn it into webassembly by just converting it just a few times

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(4)

Developer response from tovrick

I just started porting to Unity a few weeks ago. It is going well so far but it is too early to say if and when it will be completed.

deleteduser

Nov. 13, 2019

Under rating threshold (show)

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(-3)

mohamed6464

Nov. 13, 2019

Under rating threshold (show) Nice game.

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(1)

BradB23

Nov. 04, 2019

Under rating threshold (show) Will there be a sequel?

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(2)

Developer response from tovrick

Far into the future maybe but this version is still in development

Hipnotyzer

Oct. 29, 2019

Under rating threshold (show) Two more things: 1) IIRC old cofounders have some special perks raising minimum chance for attack, hit and defend described as "+% after all other calcs". Are all other effects that grant +% apply to numerical value of stats or raise baseline as well? (for example Rush, Aggresion 30). 2) Do you plan on adding some visual cue in stance selection area that shows which stance is strong and weak against which?

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(2)

Developer response from tovrick

+% bonuses don't apply after all other calcs unless stated. I wasn't planning on visual cue's for stances but I can think about it

Hipnotyzer

Oct. 29, 2019

Under rating threshold (show) I have a lot of fun with this update, new mechanics make builds so much more interesting. Do you have specific reason for grouping stances (red/yellow/blue and new/refreshed orange/green/purple) like this, without making these group connect in any way? I wonder if you experimented with concept like "every stance is strong against 2, weak against 2 and neutral against 1"

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(2)

supermal123

Oct. 29, 2019

Under rating threshold (show) Change "Attack" to "Speed" if it means having a turn to attack.

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(2)

Developer response from tovrick

which fighter attacks isn't just about speed, it is also about aggression, reach and overall skill

Quill27

Oct. 27, 2019

Under rating threshold (show) Sooooooo, crits are bad?

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(2)

Developer response from tovrick

Crits are still good -- I didn't make any changes except low stamina lowers all Special Attack chances

dudka22

Oct. 27, 2019

Under rating threshold (show) Yeeeeeeeeeeeeeeeeeeeeeeeeees Area 2

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(3)

rlnonay

Oct. 25, 2019

Under rating threshold (show) While support for flash in theory goes to end of 2020, I already can't run flash on certain computers anymore (I can't update flash version, and it won't work with older versions). The sooner you move to non-flash, the better for you as anyone else in the position I am already have abandoned flash games.

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(1)

hitman8

Oct. 13, 2019

Under rating threshold (show) How are you gonna run this game without flash? Flash is dead.

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(3)

Developer response from tovrick

I use Air not Flash so I can build to other platforms anytime but I'll probably wait until the end of 2020

tankofnova

Oct. 12, 2019

Under rating threshold (show) Tovrick to zipdog2"I'm working on a fairly large update that will include some new skills and equipment. It'll be out in about a month." :D :D :D :D Anyway... what about reorganizing what rival buffs go where? I only have buffs from Greg but that lv 10 crit buff goes beyond being over powered and goes straight to broken. my crits on my blitz build are lv 14 as of this comment and I'm cutting off between a third to half of my opponents stamina each fight. Doesn't matter what stance I'm fighting ether. Even warriors aren't spared from the monster I now am with this ability. [warriors counter blitz]

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(1)

Developer response from tovrick

I'm a little behind schedule but you can always check out the forum for more info on the next update. Crit is good but I think Barrage is the best at that stage of the game.

rlnonay

Oct. 09, 2019

Under rating threshold (show) Clock is rapidly ticking out on Flash games... You need to migrate to another platform or this game will be dead in a couple months.

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(3)

Developer response from tovrick

Support for Flash should continue until the end of 2020

Sherk33

Sep. 23, 2019

Under rating threshold (show) e

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(-1)

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