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Theres a bug with influence points. I'm not sure how it happens (maybe some combination of loading a save file or something) but sometimes (my last 2 schools) I'll be in the middle of a disciple run and my influence points will just read 0 even though I have like 350k fame in the current school. And theres no way to fix it unless I start an entirely new school. Please fix Torv!
first I've heard of this and it sounds like it could be difficult to fix. If it happens again pm me the export text, it could help me track down the problem.
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A ton of fun, and I tend to not feel like I'm plateauing too much, always something to do, always progress, though, use the chat for advice- there's some things that's solid advice, and also well, what you might be missing.
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@Adeladen Two handed skill increases ATK (rate of attacks), Hit (how often you HIT those attacks) and defend (how hard you are to hit).
It does give passive 25% damage bonus but that doesn't increase with levels.
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Any plans for porting this to steam? I love Kong, but I would also like to buy coins and such without using the kred system.
I plan to sometime next year hopefully, depends on how much work I'm able to put in. And I don't really want to release it using Adobe Air so I'm going to try to port to Unity first
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Fun game, took a while before I started to understand some strats but whenever you do it become an extremely fun idle game.
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Nice game. If anything, it's fun enough to watch the fights. Not much by means on equipment, but when you factor in the differing fighting styles this game can be complex enough to keep entertained. Graphics are decent, but the animations are quite good.
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i liked the game while flash worked for me i can't get supernova to work tho.
i could do with something to do so wanna translate this game to unity or some other browser engine? i think if you can make this into an executable you could probably turn it into webassembly by just converting it just a few times
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Two more things: 1) IIRC old cofounders have some special perks raising minimum chance for attack, hit and defend described as "+% after all other calcs". Are all other effects that grant +% apply to numerical value of stats or raise baseline as well? (for example Rush, Aggresion 30). 2) Do you plan on adding some visual cue in stance selection area that shows which stance is strong and weak against which?
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I have a lot of fun with this update, new mechanics make builds so much more interesting. Do you have specific reason for grouping stances (red/yellow/blue and new/refreshed orange/green/purple) like this, without making these group connect in any way? I wonder if you experimented with concept like "every stance is strong against 2, weak against 2 and neutral against 1"
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While support for flash in theory goes to end of 2020, I already can't run flash on certain computers anymore (I can't update flash version, and it won't work with older versions). The sooner you move to non-flash, the better for you as anyone else in the position I am already have abandoned flash games.
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Tovrick to zipdog2"I'm working on a fairly large update that will include some new skills and equipment. It'll be out in about a month." :D :D :D :D
Anyway... what about reorganizing what rival buffs go where? I only have buffs from Greg but that lv 10 crit buff goes beyond being over powered and goes straight to broken. my crits on my blitz build are lv 14 as of this comment and I'm cutting off between a third to half of my opponents stamina each fight. Doesn't matter what stance I'm fighting ether. Even warriors aren't spared from the monster I now am with this ability. [warriors counter blitz]
I'm a little behind schedule but you can always check out the forum for more info on the next update. Crit is good but I think Barrage is the best at that stage of the game.
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Clock is rapidly ticking out on Flash games...
You need to migrate to another platform or this game will be dead in a couple months.
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I don't get why LucasB2497 is getting downvoted, Sword Fight is indeed unfortunaly using Flash Player, and by the next year Flash Player will be discontinued pretty much everywhere
I understand the worry but the game was built using Adobe Air so I will be able to put it on Steam, IOS/Android and other platforms when the time comes so for now I'm going to continue focusing on adding new content
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I love the game its awesome and addictive. But if I could add one thing to the game it'd be more items like swords shields and armor. Other than that the game is awesome. A true idle game.
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Lead Prowessed isn't a buff to the Prowess skill but acts as invisible unspent points for the Form skills that don't count to the limit, for example if you have 1 point in both lead prowessed and barrage form and one master with 20 unspent points, a disciple with 100 unspent points would get a bonus of 120 points from the form skill. I do think some of the descriptions in this could be a lot clearer.
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omg i hate it when i forget to do the last tournimant so when i take my high level deciple and make him a master i get less fame and have less master skills i can get it always sets me back a few hours. but its absolutely my fault. could you maybe add like a warning that tells you that you arent a grand master and not just the "you will not be able to use this disciple do you wish to continue.
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Add more things and its good honestly. More weapons, more armors, more mobs, bosses, everything. But its already pretty good gj!
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Firefox saves fix - goto about:config and change the value of dom.ipc.plugins.sandbox-level.flash from 3 to 2. Restart the browser. Rate + for all to see please!