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Now that non-focused tabs work a little better now, can you please add a way to get offline income without closing the tab? A toggle would be nice; a passive would be better
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ok, so my pc shut off mid game, and when i came back i found my progress reset. i did have the save data just fine, but the auto-save failed to succesfully load the data pre-shutdown. any thoughts about how this happened? btw this happened once before and the auto-save managed to save it just fine, so im curious why it failed this time.
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I wish that there was a function that you put 5 or 10 points into a skill at once. Would make buying skills after promotions a lot easier. Maybe even as an unlock for completing a new award?
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I had a thought. Since the Sell manu always has that empy slot in the bottom right corner, due to the difference in size between the Equipment and Shop's inventory grids, why not have a "Sell all" button of some kind in that corner?
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I'm not too far into the game, I'm just on my first disciple. I think that adding achievements with or without minor rewards would make playing and progressing feel even more fulfilling.
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Finished beating all the rivals and consider the game "completed" unless another update comes out. Was great fun - well done on making a fantastic game. I might suggest that the extra tabs appear ghosted with lock symbol at the start - because when you first start in the game it takes a fair while to unlock new surprises and you don't know that all these great new things will be coming along.
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I feel like different swords should be better for different styles. Rapiers are good for fencing, and shields can be useful, however it's just ridiculous to duel wield them.
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This is a very nice little game and I love the concept. I like how the art style reminds me of the Renaissance sword fighting manuals but something about the menu fonts and colors set me off. I just think that could look better. I would also love to see more in the game though, like more styles (like some you would find in the manuals or even some asian styles) and more weapons (scimitars, katanas, daos, hook swords, epees north african swords, so many swords!) Like I said, I love the concept and I hope this game evolves into something awesome!
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A small gripe: the mastery skill Discipline gives extra EXP if you are lower than that master, Dedication if you are higher leveled. This results in the fact that if you are the same level, you don't get the benefits of either. I would fix this to >= or <= or to Experience instead of level. Again a small gripe.
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1) Buy and sell short swords until you have the Trader, Merchant and Arms Dealer awards.
2) Fill your inventory with an item you're not currently equipped with (for me, usually short sword works).
3) Max upgrade one or two of the items at a time, and then sell them back. Doing 2 at a time ensures you spend a good fraction of your total money on each trip to the Equip tab, but it doesn't make much actual difference overall.
Repeat for exponentially increasing profit.
4) Get the Master Blacksmith award. Shouldn't take too long.
It's somewhat tedious, but this quickly trivialises all other gold income in the game -- there's no point in putting points into gold-related masteries, and the tournament prizes are tiny by comparison.
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An excellent game but the late parts need a serious rebalance. Around lvl 200 normal (training opponents) tend to be 10 times stronger than my character, one-hitting me even in plate armor. This is by no means realistic, and on top of that, very annoying. Such superhuman enemies require superhuman equipment. Another solution could be buffing the existing stuff: chain and plate should give WAY more HP, heavy swords WAY more damage, and high levels should give more bonus per level. By this I mean that instead of a flat increase, the bonus could always grow by a percentage of the previous level (i.e. a geometric sequence).
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@imnotsicktoday You need to read what it says. "Star 2: Dual Swords Style only, Dual Swords Level 10+" This means you can ONLY use Dual Swords Style and it MUST be at level 10 or higher to earn the second star. Good luck in your future rival subjugation.
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Another nitpick: Already had Trader achievement, then purchased all items to get the Collector achievement, then went to sell the unneeded gear and only got the -10% price (Trader technically says items sold for at least 100% of original cost). The merchant cheated me!
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Another minor nitpick: on the "Duels" page, the top 8 average has Exp first, and gold second. Right below it, in Offline Earnings, gold is first, and exp is second. A bit annoying when you're trying to compare.
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Few things I learned after playing for a bit.... Work on getting the rewards. The bonuses from them are really worth it. Rapiers are the best weapon in game, carrying no penalties and attack really isn't that much worse than a Claymore. Dual weapons is the way to go. Buying better armor is pointless before level 130 (that is my max so far), every armor over the base one gives you penalties and the only benefit is the increased HP, but that can be compensated by working on Stamina skill and getting the School Forge upgrade. Innovation is one of the better mastery skill, allowing you to go beyond the normal skill upgrade limits. Scroll research is best to be focused on what you plan on using rather than spreading it over everything at least until you research everything you care for.
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I would like to see a feature where you only progress to the next training level when you win >50% of your fights.
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Why level of my Library max only 2?
- Library Level 3 was the wrong price: Should have been 4M but was 40M (sorry to all players that had to suffer through that.)<<<