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So... I hate idle games. I miss the games of the past. That said, I am actually addicted to the planning and strategy of this game. So I can appreciate it. I've given you four stars. I'd probably have given 5 stars if I never have experienced the struggle of being combo'd to death with out getting a hit in by a fighter with a 20~% to swing and 40% to hit. XD
Bad luck removes a star Q~Q
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Good Job, you overnerf'd the Rapier, one of the TWO good weapons. Now the only reasonably useful weapon is the short sword, Especially with how its the only weapon to give more then one bonus...
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Having unlocked all awards now, I'm eagerly awaiting new content! Keep up the good work, Dev! This is quickly becoming my favorite game.
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Glad you removed defend penalties for armor. While I understood your logic behind them (it most certainly makes sense for it to be harder to dodge/block in heavier armor), it made heavy armor a bit of a wash.
Sorry this happened to you. There is an import/export feature you can in use the Settings Menu if your browser keeps deleting the auto and local saves.
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Hey dev, have you considered changing the concentration stat bonuses from flat integers to percentages? It'd keep concentration relevant at all stages of the game
the way stats are used in calculations make concentration and other stat bonuses always relevant. (Calculations are based on the difference between disciple and enemy stats, so 200 vs 300 has the same effect as 900 vs 1000 since both are a 100 point difference.)
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Hi, first up your game is really nice with great animations and good potential and it's your regular update make it promising.
However, although the past gold generation via selling was boring at long and certainly needed to be reworked, the new one seems a bit slow: the two awards who gave the massive bonus to gold generation (+10% selling price each) now only give +25% gold.
I would think you would increase (more?) the base gold reward from duels, but at least it make the two master skills now really usefull.
At personnal though, i'd love if you add some cosmetic personnalisation on gear, ennemies have several clothing and armours which could be nice to be able to wear. Having this old sweaty peasant clothing all game was a bit silly.
Continue the great work and thanks for your work.
Glad you like it! The change in gold was necessary for future content I have planned. And I do hope to add new or custom gear at some point but I have a lot of other work I want to do first so it has become a low priority, for now.
this is not intended. It seems to be working fine for me but I did notice it doesn't always save when you select a new scroll to research. Could that be the problem?
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@meownomnom it sounds like you are talking about the multi-buy button in the skills tab. The gold means that you are able to buy that many of the skill for one point after researching the proper scroll. No money is spent.
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I don't really understand why people are so upset over the grindy buy/upgrade/sell thing being removed. I got to level 235 with all awards unlocked in like 4-5 days without even realizing you COULD do that... You just need to chill and afk. Afk and be K.
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- Changed Merchant and Arms Dealer bonuses from sale profit to a gold bonus.
geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!
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Good potential, few things seem to have room for improvement but not a bad game for what it is at the moment. Hope more content will fill the gaps.
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@Devs; I think this is a great game, but I'm currently close to beating Drevon for the third star, and it seems like the game pretty much over after this. Would I be right to assume that, or are you planning on adding further content in the near future?
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@sanitoeter mentor ALWAYS works, do you have a lot of points in discipline? discipline does not work when a student is better then the master with the discipline,
i hope this helps you
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I encountered a... bug I guess?
I surpassed all my master's levels, and got dedication on lvl 5 on each master.
My exp suddenly dropped off - even though I don't have a lot of points in the Mentor perk. Which is super weird. My xp should be skyrocketing, right?
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Jbintz to unequip something you have to buy an item of the same class to replace the item you want to sell then you have to equip the item to every class
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Tovrick, when you have scrolls of lvl 15, you buy all 15 skill levels at once if you use the new Multi Level Skill Upgrade. It would be better to limit to 10 points, since that's when you get the awards bonuses.
How about adding 3 new rivals at levels 200, 250 and 300? Just to give us something to aim for after finishing the game. You could even remove them later if (when) you decide to add more content.
Didn't think of that, I will add a +5 or +10 levels skill button at some point. And that's a good idea for the new rivals I may spread them out a bit when I first add them.
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To start, your game is GREAT!! game design, animation, progression of complexity... keep going!! :)
I found what seems to be a bug for the mastery skills Form. My 3 master have Form level 2 so I expect to have at least +8 each level for each master so +24 at attack/hit/... in fact I only have +4...
I checked the code and everything looks good and I am getting the correct amounts with various set-ups. How are you calculating what you should have? The easiest way to tell if it is working is to compare stats before and after each time you upgrade Form.
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Wow I went away for an hour and an update was posted by the time I got back! love how often you update and keep the game alive!
Also, fun game. Nice depth for a browser game.
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I started playing last week, the game is awsome, but the thing i'm loving them ost are the costant fixes to the game, always improving it, really - you're doing a great job with this game, keep up the good work :)
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I've got all the Awards and am only missing a few stars here, and it's been a great game. Only 1 real complaint/suggestion: Desperately needs a better way to gain money. Currently, you're only real source of income is cheesing the inventory/shop system. It's obvious that it was intentionally designed that way, but it still feels like an exploit. Plus, it's just frankly monotonous and boring.
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Thanks for making that last tweak. I've found the "you lost the duel" message box to be really annoying, as well. I wish it would behave the same as any other fight, where there is no message box.
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Greetings again Tovrick, I had a thought that I wanted to share with you. It's actually to help those attempting to get the award for reaching Grand Master without a single defeat. You could add to the Stats page a list of your victories and defeats. That way we could know if we've failed or not.
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I think some balancing of the equipment is in order... there is no point to get any armor more than leather (penalties are too harsh)... and no sword is really viable other than rapier...
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Respeccing skills would be very very useful. Mainly because early on it is hard to know what style is going to be better. Also, a small info window explaining basic game mechanics would be nice. Also, do tournament titles also buff your enemies?. If so it might be nice to specify it.
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Hmm there is something that is not nice for endgame: The enemies can reach a higher skill level than the max. This is evident from these combo enemies: They can do a combo of 6 at training level 190 which I cannot do even at max combo skill(Speed).
(The equipment should be not an issue as long as you grind money via buying and selling(which I don't tho)) Oh, and max stars so that is not the reason.
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I think it would make it interesting to add different weapon schools, for example Poleaxe, Spear, Axe & Shield and have upgrades for each as opposed to intimating that a claymore is somehow "better" than a rapier - they're different schools, and rapiers come in different weights and prices of their own etc.
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Workaround for the tab/freezing issue that works for me in Chrome: scroll down until the (frozen) game window disappears. Scroll back up. Game should be unfreezed.