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astralchi

Aug. 23, 2017

Under rating threshold (show) How can we avoid losing our save games? This has happened to me in several games. Without deleting cookies. you should add an import, export in every online game, specially Idle .

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(-1)

Developer response from tovrick

Sorry, I didn't think this was the reason they include import/export. It is a high priority now though, I will be working on it soon.

DoruTheDragon

Aug. 23, 2017

Under rating threshold (show) I reaching the point I really just need offline gains for roughly 5-10 mins just to get a boost so things go faster. It reach the point I think a semi-offline mode (maybe while on, you can't use menus?) would be a good idea when it gets to that point.

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(1)

Developer response from tovrick

I started thinking I should add something like this yesterday, but for now you can use save/load to get offline time.

jonnybawlz

Aug. 23, 2017

Under rating threshold (show) Loving this game. Feature Request: Can the Awards tab of the Mastery screen unlock as soon as Mastery does?

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(1)

Developer response from tovrick

I was thinking about doing that. Its low priority though.

BinaryMan

Aug. 23, 2017

Under rating threshold (show) What is the advantage to two swords, other than double crit bonus from rapier? Mainly, how two claymores takes 30 strength, but is the damage output really any higher than two handing one?

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(2)

raarie

Aug. 23, 2017

Under rating threshold (show) I'd appreciate a mode where you can get offline progress while the game is open. At later levels it's much more efficient to earn exp in offline mode, but closing the game, or refreshing the page and then stop it from loading completely is pretty annoying.

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(2)

Developer response from tovrick

I may add that eventually but for now you can use the save/load feature.

capkloud

Aug. 23, 2017

Under rating threshold (show) what exactly does the "leadership" master skill do? it says you earn additional master points, is that supposed to be gaining the specified number extra every time you should gain mastery points? because its certainly not acting that way. every time i pump points into it, its a wasted skill. i end up with the same number of mastery points at the same levels.

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(2)

Developer response from tovrick

You gain the bonus from leadership only when you promote a disciple.

miruk

Aug. 23, 2017

Under rating threshold (show) It appears that it is possible for an ennemy to survive an Attack with 0 HP and still kill you - pls

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(1)

Developer response from tovrick

thanks for that, I will try to fix it soon

anth1698

Aug. 23, 2017

Under rating threshold (show) There should be a 2x speed or 3x speed.

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(0)

deleteduser

Aug. 23, 2017

Under rating threshold (show) I really appreciate the gradual scaling of complexity. It makes it a lot easier to adapt and integrate each new feature into my play style.

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(5)

deleteduser

Aug. 23, 2017

Under rating threshold (show) What a great game! Really a lot of hidden depth! Do mastery skills stack, or doe sit use the highest one? For example, if I have Advocate level 1 on three masters, is that the same as 3 levels in 1 master? Or does that just count as Advocate 1?

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(18)

Developer response from tovrick

They stack so like you said in your example it would be as if you had 3 levels of Advocate in one master.

Beltyro

Aug. 23, 2017

Under rating threshold (show) Not quite sure I understand Attack Stance's lvl 10 bonus. Is it trying to say you get +4 stat 1% of the time that its corresponding skills procs? as in you get a permanent (for the rebirth) buff to that stat? if so wording it as "You gain +4 atk/def/hit for 1% of each Power Strike/Counter/Combo use." or is it saying i get 1% of combo's hit bonus which is... 2.5 hit at level 20

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(2)

djnat113

Aug. 23, 2017

Under rating threshold (show) I didn't get any gold when I finished tournament(lvl 65-100).

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(2)

Developer response from tovrick

its bugged, I fixed it and will update soon

DoruTheDragon

Aug. 23, 2017

Under rating threshold (show) Yep, also experience that out of stamina (always been the knights too) when tabbed out and I feel like when that happens, no progress is made, otherwise if doesn't happen, it works fine.

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(1)

Tatoloco

Aug. 23, 2017

Under rating threshold (show) Awards has a second page, I accidentaly clicked niext (it said 1/1) and it went to second page(2/2), now the numbers are normal.

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(2)

HunterH126

Aug. 23, 2017

Under rating threshold (show) where can i check my current 2hand/left/right strength lvl?

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(2)

usmcfly

Aug. 23, 2017

Under rating threshold (show) :( Been running the game for three days now. Had a power outage 12 hours ago, came back and reloaded browser (Microsoft Edge) when I got home and now the game has completely started over. Auto save has been working, up until I reloaded my browser tab, and I don't clear cookies. What happened?! NOT HAPPY.

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(-1)

TonkenTee

Aug. 23, 2017

Under rating threshold (show) There seems to be some odd glitch where when I go out of a window and come back, my guy will all of a sudden lose all of his stamina. Even when it's the beginning of the fight he's at 0 stamina. I did manage to witness him lose his stamina when the game froze a bit from something.

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(1)

grot_doreto_bahg

Aug. 23, 2017

Under rating threshold (show) no make the game so much better

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(0)

terrario101

Aug. 23, 2017

Under rating threshold (show) The game freezes when switching tabs

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(3)

deleteduser

Aug. 23, 2017

Under rating threshold (show)

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(-4)

TonkenTee

Aug. 23, 2017

Under rating threshold (show)

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(-5)

shawnpatton

Aug. 23, 2017

Under rating threshold (show) Being able to sell items for 120% of their value lets you get exponential amounts of gold very easily, especially with a macro. I managed to break my save file with a level 1014 Rapier, which made parts of the equip and sell screen hang for minutes at a time, and now the game just opens to a blue screen. Seems there's a few edge cases you need to make exceptions for in your code so that gold overflow doesn't kill it.

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(2)

deleteduser

Aug. 23, 2017

Under rating threshold (show) Also, as it stands, incredibly RNG-y. I can slaughter a guy without getting hit, then fight the EXACT SAME dude and get pwned hard.

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(6)

deleteduser

Aug. 23, 2017

Under rating threshold (show)

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(-3)

lestie99

Aug. 23, 2017

Under rating threshold (show) Tovrick, you should change the game's thumbnail image. this is great game but most gamers will not be interested in FARMER's sword fighting. at least turn them into armored fighter.

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(8)

Developer response from tovrick

lol, good point. I will change it soon.

deleteduser

Aug. 23, 2017

Under rating threshold (show) Lost my save.... :'(

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(0)

popwmen123

Aug. 23, 2017

Under rating threshold (show) Cool game

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(0)

Tenzhi

Aug. 23, 2017

Under rating threshold (show) Interesting game. However, the lack of a cloud save or save export essentially renders it unplayable for me in the long run.

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(1)

Developer response from tovrick

sorry about that, its coming but I don't have a time-frame.

Monman07

Aug. 23, 2017

Under rating threshold (show) first i will say that i do like your game but the auto save and manual save only work some of the time for me. i close the game and come back the next day and the tutorial starts again

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(1)

DoruTheDragon

Aug. 23, 2017

Under rating threshold (show) Dang it, just realize after posting that you need to swap the image for forge and library, they have the wrong image. (library a anvil, while forge is books)

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(1)

Developer response from tovrick

Oh man I did get that backwards. I'm surprised no one has said anything before. And the buildings maxes increase as you level up the main building (and the main building can reach higher levels via awards.)

DoruTheDragon

Aug. 23, 2017

Under rating threshold (show) The library maxes out kinda early, is there no way to go past lv2 library? Seems weird to unlock it only to invest into it once and suddenly its maxed.

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(1)

Developer response from tovrick

The current max is level 3. It becomes available when you get the main building to level 5 (which unlocks via award)

Truepsycho

Aug. 23, 2017

Under rating threshold (show) TOVRICK. Please check this vid which explains some problems with the game https://youtu.be/GCPSDcJbmtU

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(0)

Developer response from tovrick

Strength and Crit don't really mix well at your level. You need to focus on one or the other (high damage or crit). And you need to spend some time unlocking the awards.

Xenomina

Aug. 23, 2017

Under rating threshold (show) Offline Exp is often better than active Exp. There should be a BUTTON to switch to offline exp as exp source. MAKE IT AN ACHIEVEMENT unlock !!!!!!!!!!!!!!!!!

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(8)

Developer response from tovrick

Interesting idea, I will think about adding it. But for now you can use the Save/Load buttons (save, wait 5+ mins , load)

skypig

Aug. 23, 2017

Under rating threshold (show) is there any new stuff that you can buy in the shop as you play?

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(1)

Developer response from tovrick

not at this time

jeapple

Aug. 22, 2017

Under rating threshold (show) Huh there is no way to make CRIT damage goes lower, that becomes 5 hits ko thing.

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(0)

deleteduser

Aug. 22, 2017

Under rating threshold (show) Could we add a third tier of library that adds +10 to fighting skills max

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(0)

Developer response from tovrick

There is a 3rd tier already, it adds +5 fighting scroll level and +2 mastery scroll level

yoelleoy

Aug. 22, 2017

Under rating threshold (show) Opened the game today, and it is stuck on a blue screen and wont load for me. It worked fine last night. Help :(

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(2)

Monstrofocozo

Aug. 22, 2017

Under rating threshold (show) Putting points into Blitz should either not lower damage, or raise it by something like .1% per point. When one gets better at a fighting style, they tend to also improve upon its deficiencies.

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(2)

Truepsycho

Aug. 22, 2017

Under rating threshold (show) Oh. Forgot to mention that the death animation when you die and when they do and when the next one comes up next takes to long.. Please make the enemies insta spawn so they can be hit from start. That time before they can get hit needs to be removed.

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(-1)

Truepsycho

Aug. 22, 2017

Under rating threshold (show) How about adding better weapons for a higher price in the shop for dual wielding, being stuck with these crappy Rapiers feels bad man. Also the amount of gold you get from the higher lvls when you've been farming offline for a couple of hours u get like 10b. So 1 million when I need 2.4 billion isn't enough. I like the game, hope it keeps improving, it has good chances =)

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(0)

Developer response from tovrick

Many players use only rapiers the entire game because of the stat and crit bonuses.

deleteduser

Aug. 22, 2017

Under rating threshold (show) Can't figure out how the prowess mastery works... Any help?

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(0)

Truepsycho

Aug. 22, 2017

Under rating threshold (show) I'm currently lvl 107 and getting my ass kicked by lvl 90's.. And sitting here watching a 30 sec long battle with one of those defender types with higher evade/block rate is no fun at all. I should have a better hit rate when Im 17 lvls over these ones.. I've been sitting here on lvl 91 for 10 mins now trying to continue on,,, so u really need to fix their block rates. And the mastery skill that's supposed to double your Master points doesn't work... and why can't we keep the mastery points when we Promote the Master?

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(1)

Atomsk

Aug. 22, 2017

Under rating threshold (show) Does boosting the skills ie Fencing provide a passive bonus even if you are not using the fencing fighting style?

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(1)

Developer response from tovrick

No, the bonus from the Fencing skill affects Fencing only.

OrangeChus

Aug. 22, 2017

Under rating threshold (show) Could you add arrows to the stances indicating the rock-paper-scissors mechanic?

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(1)

Developer response from tovrick

I will consider it. The problem is I may add skills later that help reduce some of the weaknesses or boost them the opposite way.

Drysh

Aug. 22, 2017

Under rating threshold (show) This is an excellent game. Congratulations, Toyrick! I have some "features requests". :) 1. Double rapiers are too good. Since rapiers IRL are as heavy as a long sword (it's a myth they are light weapons), I suggest giving them the same strength requirement as long swords. 2. Armors could have new graphics when you update them. 3. Defend stance is too niche and you have to change to something else during the duel. I suggest changing it to attack only when the opponent is fatigued instead of setting attack to 0. That way it would work on it's own like the others. 4. Equipment penalties are too much at lower levels. Maybe they could give a percentage reduction to stats instead of a fixed one. 5. Leadership could give only 1 extra level. That would make getting the awards a little harder. It's too easy right now.

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(0)

Developer response from tovrick

Thanks for the feedback! I did only a tiny bit of research into swords and real life fighting, and some things I decided not to keep realistic (like dual swords stance.) I wasn't aware of the rapiers being as heavy as long swords but I think most players are like me and will want them to be light. 3: I tried attack 1 with defend but I didnt like it. And later in the game you get counter attacks and they work defend mode. 4: because of the way stats are used for calculations using percentage reduction would make the heavy equipment much worse at higher levels.

deleteduser

Aug. 22, 2017

Under rating threshold (show) Amazing game, needs more items though. Specifically, weapons. As it stands, with the rapier giving 20 to attack, hit, and defend, plus 8 to critical, it's far and away the best weapon in the game. MAYBE use a claymore if you're two handing or have meet the absurd strength requirement, but I can't think of any reason to use any short swords, arming swords, or long swords over the rapier.

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(1)

Maaarcel

Aug. 22, 2017

Under rating threshold (show) killed Grand Master Greg with Blitz Stance, only got one Star, killed him again with Blitz Stance, still just the one Star. ok, thought maybe get 2 Star first killed him with dual swords, yay 2 stars, after that killed him again with Blitz Stance, still no 3rd star...

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(0)

Developer response from tovrick

you also need to reach the skill level requirements

Maaarcel

Aug. 22, 2017

Under rating threshold (show)

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(-4)

Dabestest1991

Aug. 22, 2017

Under rating threshold (show) Pretty swell game. Just a little pet peeve. Can you add a way for me to equip/unequip all stances at once? It's not too big an issue, but having to unequip an item from all stances just to sell it is a little tedious.

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(1)

teecko

Aug. 22, 2017

Under rating threshold (show) They're equiped by other styles

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(0)

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