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I love the game, and am really enjoying it. Under instructions, you should put things such as unequip items in all poses to sell, and what certain buildings/upgrades do. Either that or allow hovering over an icon to explain it. Thanks and keep up the good work!
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I like the idea of the Defend stance, but I feel that sword and shield equipment setup is underappreciated/underpowered. If there was a mechanic that would allow you to switch to sword and shield when in Defend stance (maybe as a mastery option), I could see people loving sword and shield a lot more.
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There nothing to use to "jump" besides beating rivals after tournaments are done with. Any chance to add extra tournaments? I don't care if they extra hard since jumping in progression training should be earned. Otherwise I still having a good time over here with the game.
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Can anyone let me know what the Headmaster award does? I'm trying to weigh if it's worth getting now, when I have two 100 masters and would have to wait very long to get a 150, or I should just get it last.
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I'm rating this a 5. Not because I quite feel it deserves it, but it is good and you appear dedicated to continuing to upgrade it until it's great. It seems to be struggling to get out of the high 3s, so I suggest anyone that is enjoying it and wants it to continue to also give it a 5 for now.
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Okay, I've tested this. Every time I switch tabs in my web browser, when I come back, I am losing with no stamina. But if I watch, even without any input on my part, I win the fights, usually barely taking damage. Why does switching tabs make me lose?
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So left off yesterday or the day before, at around level 76-77 with still my original swordsman. I get on the game just now, and my entire save file is MIA! Pissed, Done! Unless there's a way for devs. to help me out????
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Its a good game, all it needs to be perfect in my books is to have a lightsaber. Not asking for much here, but a lightsaber would be pretty cool
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This game is honestly great and it would be even better if Mastery Points were cumulative instead of just resetting. Progress takes a long period of time even for Idle Standards I believe. Heck, come level 75 I was losing to enemies 5 levels below me and I made sure to try and upgrade all my gear as much as possible.
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@veggenhuizen That's the amount of Strength you have to have to wield the weapon in that respective hand, i.e. a longsword requires 3 strength to use in your right hand (the main hand) and 6 strength to use in your left hand (for dual wielding).
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I enjoy this game, the only thing I feel that could use some tweaking is the equipment, buying, upgrading and selling equipment is by far the best way to earn gold, but it is very tedious, and can't be done while idle.
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This game is awesome, hope you keep adding more to it! This is the most fun I've had in an idle game. The animations are clutch, I love just watching the fights and hoping for the hits and dodges!
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To unlock Power (power attack) skill: train Strenght lvl5 and Agression lvl3. To unlock Speed(combo attack) skill:train Accuracy lvl5 and Agression lvl3. To unlock Focus(counter attack)skill: train Vigilance lvl3 and Concentration lvl5.
P.S. To the dev, this game is amazing, i've created really OP build that i reallt enjoy. Cant remember when was last time when i had so much fun with idle game :D Hope u will keep expanding it and making it more complex! Ty you dude, you rock!
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@tovrick in an old comment you answered
"The current max is level (of the library) 3. It becomes available when you get the main building to level 5 (which unlocks via award)"
I unlocked all awards (first page & 18 starts) and the max level of the school is still level 4.
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No matter what I do, I can't get 2 or 3 stars from rivals. I'm killing them when I have a disadvantage, but nothing happens when I win :(
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quite annoying if i click on another tab in my browser, the game simply just crashes, and i have to reload the page. any idea about the solution?
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I think that with the every match we fight, No matter we win or lose.
We should gain experience at the style we're using.
+1 If you like the idea.
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In response to developer comment at top you may want to revise the wording on requirement for head master because it currently says than the other and that sounds like the replacement has to beat the highest not the lowest
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I accidentally skipped over the "mastery unlocked" tooltips due to the "concentration" mechanic, can there be some way to rewatch them or something, now I don't know what the mastery is about
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Prodigy easy way: Wait till you can restart disciple at master rank, when ready, pause the game first, then restart disciple at that rank, this way, you have time to prepare without worry of losing. Set your mastery/fighting skills, buy what you need with starting gold. When ready, unpause while saving when you still haven't lost a duel, reload if you do. Should get it easy this way if you ready for it. Not sure if starting a disciple as grand-master auto gives it to you or not though.
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Great game. It's so funny how in single sword the guy has the opposite footwork. He's fighting left handed with his weapon in his right hand. Like a boxer
I got lazy and didn't want to reanimate all the moves for fencing (the same moves are used for sword&shield and Dual Swords.) I plan to add them eventually though.
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I think i have a very good build but feel weak. My build is a dual rapier highly-offensive crit-based build which ignores damage, defense, HP and stamina focussing instead on crit, attack and hit. Lvl 70 Master (in more ways than one). 100M will take forever with this build. Master has:
Lvl 10 Dual swords, Aggression and Concentration. Lvl 5 Attack and Critical. Lvl 2 Accuracy. Mastery is Lvl 3 Prowess and Lvl 2 Innovation (Last master had Lvl 4 Prowess ala the Lvl 5 attack and crit). Any Advice to help reach school?
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Are different Master Skills that affect the same thing additive or multiplicative? Ex: If I'm getting +100% exp in general and +300% exp while below the Master's level, am I getting +400% exp (100%+100%+100%) or +700% exp (+300% of (100%+100%)?
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I'm not that much deep into the game yet but it's super sweet simple and addicting, and also very clever and refreshing regarding the idle game formula. Good job!
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(Part 7 (final I swear))
Also, does dual-wielding do anything mechanically other than give you off-hand stat bonuses and enable the dual wielding talent? Is there a mechanical bonus equivalent to fencing's attack speed or two-handed's damage bonus? I'm not saying its under-powered (given how well it scales currently with end-game dual rapier crit focus), its just unclear exactly what its adding early/midgame over the other styles.
Anyway, overall its an excellent polished game, appreciate if you've taken the time to read all this but figured I'd give some in-depth feedback while it was fresh. Hope to see you develop more stuff.