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@weskerD: personally I've only missed rival stars due to THINKING I fulfilled the criteria while actually forgetting to change stance or something.
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I understand that the game uses weight so that the player gives up something for more damage, but in reality an average claymore would weigh ab 5 pounds, and plate armor would weigh around 50 pounds distributed through the body, if you're aiming for realism then these things would have considerably less effect on the character
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i would be nice to have some scenario changes sometimes...
There can be a beach like scenario, a mountainscape view, a forrest and tavern also...
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Needs a win/loss counter
Blunt weapons that deal stamina damage
Enemies should have a chance to drop their items upon their loss
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Import Failed (Error #1132)... Love the way saves keep failing after working for a week. What's the point of export if the import fails?
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gotta find a way to make the save not disapear its so pumpkin
annoyin to get away for 20 min and come back to a empty save
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I can't wait until the next update! I have played many Incremental games, but this is one of the best! I love that new and different content unfolds from the game (not just higher numbers). Very well done!
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Game is fantastic and original! Takes awhile to get going but theres a healthy and helpful community. Give it a play!!
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I mean the other way around... I think. I have to move around the weapons while dual wielding just to see what gives the right bonuses either way. It's confusing.
The character icon on the equip is supposed to be facing you, so the left slot on the equip menu is the disciple's right hand. I can see how that can be confusing though, I will add some text or something.
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Would be nice with some indicator of what's left and right on the equip screen. From what I've seen, right on the equip screen VISUALLY means left on the character but is still right in terms of bonuses.
If you are in Dual Swords style then that is a '~' character, meaning average damage (damage in dual swords mode depends on how you attack: right sword, left sword or both.)
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Needs some longplay mechanics. Right now, my masters are @ level 250 and I need to wait 10days to upgrade to Forge Level 7. Fair enough, but give us some candies to play even further.
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@zzxxzz3 I guess you are at 18 stars? the 18 star bonus is only counted when you're online, so if you're offline you won't be getting that sweet innovation scroll exp
This happens because I wasn't counting the rival stars until after I applied offline gains in some cases. Its fixed in the next update (it'll be out early next week.) Until then you can work around this issue by using Save/Load (save before quitting, load when you start playing again.)
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And now i'm close enough to lose a bit, can confirm the double-save also happens when you lose. Again when the enemy despawns, and when the new one spawns. The hang-up isn't as bad though, perhaps because it isn't trying to animate the experience and gold gains at the time? Don't know.
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I think I've figured out why the game hangs up slightly after each fight. When you win a fight, the game autosaves twice (watch the auto save time carefully after each fight) - once when the defeated opponent despawns, and again when the next opponent spawns. I'm not sure if it does the same when you lose, haven't watched closely and at the time of writing I'm a good few tens of training levels away from where I lose reliably, but it's one reason it hangs so badly when you win.
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Can confirm offline scroll leveling is not working. Offline for 23 hrs, defend scroll is still level 0 (with 1 min left, started at 1.4 min).
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Offline mode doesn't seem to be working right in terms of leveling. Was just offline for 21 hours with all time/offline masteries at 6 and I gained 3 levels (from 181 to 184). Then there are times that I'll go from 100 to 200 in a couple of hours- something is screwy in the code.
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Right now the rock-paper-scissors mechanic is like this, if I'm not mistaking: Blitz > Guard > Barrage > Blitz, but wouldn't it be more realistic if it was the other way around, like Blitz < Guard < Barrage < Blitz. Fast & weak attacks (= Blitz) would be strong versus slow attackers (= Barage), but would be weak versus armor (= Guard). Armor (= Guard) is weak versus strong attacks (= Barage), but strong versus the fast attacks of Blitz.
I went this way because the 3 main stats (attack, defend and hit) ended up being this way naturally. With all other things equal a high attack beats high hit, hit beats defend and defend beats attack.
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I noticed that increased levels of Blitz give a larger reduction of damage (e.g. -18% at lvl 6). Is this a bug or on purpose?
There is a bug with the 18th star Innovation bonus that can cause this. Closing the game while on the Scrolls Menu seems to help and save/load also works correctly (so save before you shutdown, load when you come back.)
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For some reason when fighting the first rival I can't get my last star. I am fighting him with dual swords and in blitz stance but it's not giving me the star.
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I assume the 15% increased attack speed that come from fencing and blitz is 15% extra attack(the stat), if thats the case could you make it so that i see the actual attack i currently have if i select fencing and/or blitz, that way i can see if im better off with fencing and blitz instead of dual swords and barrage.
Attack speed does not affect the stats, it only changes the speed of the animations. Shorter fights mean more exp and gold over time and better results in the Top 8 Duels list.
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there is a issue with the kongregate statistics, the highest training level of this week is 1451 and those of all the time only 780... :D
If my score = my best disciple level from all the time, I have only 189 on my score instead of more than 200
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How long until we can expect to get the next types of armour? I've Seen some of the more advanced plate, which has a higher defense than my plate, on a character 20 level lower...
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Sharing a bug I found and some feedback.
First: The "Mastery Skill Points if Promoted" display is not accurate all the time. I am not sure what is causing it, but this is the third time it is showing a very outdated number (replacing my lv 70ish master with a 90ish master with one of my masters having 4 ranks in leadership should now show a lesser value? O_o?)
The second is more a balance issue. I am finding mid (late?) game, sword and board style is a bit too strong. Focusing everything I have on hit and attack and I maybe get through 10% of the time and that is being generous. On the other hand, even using a shield, they do a LOT of damage still - more then I feel a tank style should be able to do.
Take this as you will, it is a sword game after all and swords kill, but just sharing my thoughts on the matter.