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Offline Exp is often better than active Exp.
There should be a BUTTON to switch to offline exp as exp source. MAKE IT AN ACHIEVEMENT unlock !!!!!!!!!!!!!!!!!
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Putting points into Blitz should either not lower damage, or raise it by something like .1% per point. When one gets better at a fighting style, they tend to also improve upon its deficiencies.
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Oh. Forgot to mention that the death animation when you die and when they do and when the next one comes up next takes to long.. Please make the enemies insta spawn so they can be hit from start. That time before they can get hit needs to be removed.
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How about adding better weapons for a higher price in the shop for dual wielding, being stuck with these crappy Rapiers feels bad man. Also the amount of gold you get from the higher lvls when you've been farming offline for a couple of hours u get like 10b. So 1 million when I need 2.4 billion isn't enough. I like the game, hope it keeps improving, it has good chances =)
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I'm currently lvl 107 and getting my ass kicked by lvl 90's.. And sitting here watching a 30 sec long battle with one of those defender types with higher evade/block rate is no fun at all. I should have a better hit rate when Im 17 lvls over these ones.. I've been sitting here on lvl 91 for 10 mins now trying to continue on,,, so u really need to fix their block rates. And the mastery skill that's supposed to double your Master points doesn't work... and why can't we keep the mastery points when we Promote the Master?
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This is an excellent game. Congratulations, Toyrick! I have some "features requests". :)
1. Double rapiers are too good. Since rapiers IRL are as heavy as a long sword (it's a myth they are light weapons), I suggest giving them the same strength requirement as long swords.
2. Armors could have new graphics when you update them.
3. Defend stance is too niche and you have to change to something else during the duel. I suggest changing it to attack only when the opponent is fatigued instead of setting attack to 0. That way it would work on it's own like the others.
4. Equipment penalties are too much at lower levels. Maybe they could give a percentage reduction to stats instead of a fixed one.
5. Leadership could give only 1 extra level. That would make getting the awards a little harder. It's too easy right now.
Thanks for the feedback! I did only a tiny bit of research into swords and real life fighting, and some things I decided not to keep realistic (like dual swords stance.) I wasn't aware of the rapiers being as heavy as long swords but I think most players are like me and will want them to be light. 3: I tried attack 1 with defend but I didnt like it. And later in the game you get counter attacks and they work defend mode. 4: because of the way stats are used for calculations using percentage reduction would make the heavy equipment much worse at higher levels.
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Amazing game, needs more items though. Specifically, weapons. As it stands, with the rapier giving 20 to attack, hit, and defend, plus 8 to critical, it's far and away the best weapon in the game. MAYBE use a claymore if you're two handing or have meet the absurd strength requirement, but I can't think of any reason to use any short swords, arming swords, or long swords over the rapier.
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killed Grand Master Greg with Blitz Stance, only got one Star, killed him again with Blitz Stance, still just the one Star. ok, thought maybe get 2 Star first killed him with dual swords, yay 2 stars, after that killed him again with Blitz Stance, still no 3rd star...
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killed Grand Master Greg with Blitz Stance, only got one Star, killed him again with Blitz Stance, still just the one Star.
ok, thought maybe get 2 Star first
killed him with dual swords, yay 2 stars, after that killed him again
with Blitz Stance, still now 3rd star...
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Pretty swell game. Just a little pet peeve. Can you add a way for me to equip/unequip all stances at once? It's not too big an issue, but having to unequip an item from all stances just to sell it is a little tedious.
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Can you make it more clear how you obtain stars in Rivals? I want to believe it cause I don't have the stats the stars are mentioning but I have no way to test that atm for something I may not be right on.
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doesn't save properly. if i close the window i lose progress. i even saved the game using the manual save slot and it won't let me reload when i come back to it
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the game is awome, but i honestly think it's quite broken because of the critical hits scaling with the total hp of the target. that makes vain any kind of hp upgrade while against rogues
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Using other tabs causes the game to lock up. Playing in a separate window seems to be an acceptable work around atm.
So far games looking great, still too new to comment much. Would love a chat channel!
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Having a collector award (10% off the price) actually lowers my profit, because the sell value is determined by price. I do not think that that is good because you cannot turn off the award effects.
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Erstmal sixtrilliarden angriffe vom gegner der sogar noch endlos angreift wenn sein stamina unter 10% liegt während meiner schon unter 50% nix mehr macht. Schiebt euch eure cheats in euer dreckiges loch bis ihr im stehn zocken müsst... Ist echt nicht mehr feierlich wie einen gegner mit nichtmal hälfte der stats einen auf den sack gehn.
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@Aella83 you might want to reconsider where you're putting your skillpoints. I usually beat that tournament at around level 90 (the first time at level 92).
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Still needs balancing. I get that it isn't possible or even realistic to have opponents be truly matched at your level. However, when I am a level 112, entering a tournament for levels 65-100 and I get wasted every time in the second round by a level 80, it is just frustrating. I shouldn't need to be level 150 to beat an opponent half my level.
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@Xenomina It's like that for every game on Kong - there's always cheaters in the top spots. I don't even know why they bother having a high score chart.
It helps me get an idea of how many people are playing and how well they are progressing or if they are getting stuck (for example in this game players are reaching much high levels much faster than I had anticipated: The new content I plan to release will not be a challenge at all for them unfortunately.) Some of the high scores in the awards section is my fault though since I set it up as a counter (I didn't think that one through: there are a couple ways normal players can accidentally raise this score higher than it should be.)
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There's an exploit available for what is essentially infinite money. Getting the award for buying and selling 30 items, and the award for maxing out an item results in you being able to buy gear, upgrade it, and sell it for a profit.
And these are just my observations after playing for a day: The pacing around level 70 seems to be pretty slow, it drops off dramatically.
The enemies having access to multiple special attacks long before you do also leads to some frustration and the inability to consistently win against much lower level opponents. They seem to be able to counter attack, power attack, and multi attack much more often than you can. This may just be my confirmation bias however.
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Performance seems to drop off a bit after awhile of playing it, further more if you go to another tab or something similar the game seems to lock up and i can no longer interact with the game properly.
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I tired of being killed by someone who is 10+ levels younger than me. Please, make a bit more difference between levels. http://prntscr.com/gbhfgj
With all the fighting skill and mastery skills it is very difficult to make the enemy level match the player's level perfectly, and its not really supposed to -- just think of it as them belonging to a more advanced school with more experienced Masters.