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Also, at master level and can see some issues with stats. I've put all my points into attack and hit stats, yet the enemies which are several levels below me sometimes have like 200-300 more hit or attack than me, despite trying to specialise. This also seems unfair.
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The game is definitely too chancy right now, but it still feels like a good game. Some thoughts: Basically whoever hits first wins in late game. If the enemy doesn't land a power attack and just one hits you, one hit will drain your stamina meaning that for the rest of the game you are at a disadvantage and the enemy is more likely to land hits. Also, enemies doing 3-4 power attacks in a row should be stopped, I know it's all based on luck, but when you lose a tournament because of something like that, It just makes it feel like the game is unfair.
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@ingodwetrust By the time you get the stats for those higher-tier equips, the -x modifiers will be far less important than the +y% modifiers.
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For those who start playing this game and think something like "This is too simple" or that it's boring. Give it time, the game really opens up as you play.
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If all 3 of my masters has all of the rank 10 weapon style bonuses, does that mean my disciple will get them 3 times?
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Might have found a bug, with a vigilance 10 scroll, the vigilance 10 upgrade is still 2, with a master who had it before.
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I think it's strange that higher-tier items seem to lower your stats (if the tooltip is to be believed). I don't know the statistics behind it; is upgrading to the better items worth it for the HP/ATK percentage boost?
Through testing I felt it was worth it: Knights always seemed strong so they got debuffs (via armor) and Rouge were weak so they got buffs (lots of extra skill points and a boost to the rapier). The mid-game Rouge (the Marauder) seemed so weak to me with cloth and rapiers that I had to give him Chain and a Long Sword instead. In my opinion: Light armor will get you the fastest kills but is risky so just use it for training, use Heavy armor for tournaments. [The end game is a completely different matter though because it is very unbalanced at the moment.]
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when i do anything in any other tab, game stops, page don't crush or anything it just stops and when i refresh it says i was offline and earned blah blah, so it kicks me out of the game for some reason. for an idle game which has barely anything with clicking this need to be fixed, other than that it seems like a good game.
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wow... most detailed idle I've seen in a while. Seems basic at start. Slowly works you into new things that give more and more replayability/thinking/planning. And active updates. Looking forward to playing this for some time.
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Does anyone thinks its stupid that when you upgrade blitz your damage gets even weaker instead of the other way around?
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@raarie at level 100+ having higher damage and health is definitely more important than losing small amounts of stats.
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I don't really like the gear system, att/hit/def are way more important than health and damage. So most of the gear feels like a downgrade. gear that improve one stat at the cost of another and increase changes with level would have been better. Assuming you don't want to redo everything you might want to consider adding gear that have more positive stat modifiers. possibly making the upgraded stat att, hit, or def instead of hp or damage. Although that would have a lot of impact on the balance.
I'd also suggest automatically equipping a weak item if someone sells an equipped item. either a new item with the weakest stats and sell value 0 or just buying the cheapest item available for that slot automatically. This would make it easier to upgrade gear.
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After patch 0.13.4.2 everytime i switch tab the game semi freezes.
I can click the tabs, switch lvls of mobs etc.
But no mobs are spawning at all, and when I reload/refersh it says its been offline.
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Part2 of my comment:
And then the biggest problem (or least ; depends on how far you want to develop the game) is your balancing. One issue is the stats vs dmg/hp balancing. (for example those stance awards. one gives -10% dmg for opponent and other +60 att for you. Second is far better in late game). Also that everyone onehits you in late game and that you cant play with blue defense style anymore. Everything just scales with dmg but your own dmg is capped by the gold (which scales rly bad). Having everything depend on dmg is a waste of stats and strategic depth.
Second issue is the counter play for crits. There is none. In late game the only worth possibility is to make 5 crits before he hits you with one hit.
I will fix scrolls eventually, probably automatically switch to the scroll with the least time remaining or the one that has the most total skill points (or I'll let the player choose which.) I wasn't expecting players to continue this long after defeating the last rival so the balance is indeed way off. Plans have changed a lot since launch though so I am not exactly sure yet what I will be doing to fix it.
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Rly nice game which got me hooked a little. But i see some problems. First some minor ones: Scrools system is kinda annyoing towards the end because i had to switch it like 30 times ( every 20mins once) to complette everything. Its just a bit depressing that everything beyong max lvl is wasted time. maybe make a capped "storage" for scroll points, which fills at 50% rate if nothing else is to reserach.
And add more items. Also remove those awards which lets me sell my eq for 120% value. 100% is totally enough. Its just depressing and annoiyng to have to sell the items to make much money(3-5 sells = 2x gold). With autoclicker i could abuse it and double my gold every 10secs (probably much faster) which would result in 6 item lvls per minute. In in 1.5 hours i could reach the item lvl cap.
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Game is effectively unplayable in chrome. Opponent sprite is missing, no save function, no upgrade/skill menu. Version 60.0.3112.113 (Official Build) (64-bit)
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i got to a decent level and i could see that the save progress was there and when i came on next my progress was deleted, this doesnt happen with any other game? is this a known issue?
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Really nice game, graphics are very plain. On first look, I skipped it, but came back and played, and it's really fun. Movement is great, just need a bit more graphic style, without messing with game play, because game is cool.
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Found a bug. I beat Grand Master Drevon in a duel, and it's still showing the award icon as achieved but when I click on it it says I don't have it yet and I'm missing the star on Drevon's icon.
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when i switch tabs even for a moment, my character loses their entire stamina bar. i know it's not proper, as it can be completely gone in less than 2 seconds in an instance where my character would not be capable of using/losing that much stamina that quickly.
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It seems Discipline and Dedication effects are based on your highest level master only (you get it all if your level is lower/higher then you highest level master). This leads to a strange behavior: when your disciple level is exactly the same as your higher master, you get a huge drop in experience earning (it goes up again when you level up, because Dedication kicks in).
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Having finished the game, let me give another feedback. First of all, it's a wonderful game. I hope you keep developing it and adding more content to it. It's very addictive (in a good way) and has a very nice pace.
1. Critical Hit is too powerful, specially when using two rapiers. Nothing comes close to it. I suggest changing it to 10 to 20 multiplier (randomly) to weapon's damage. Critical usually causes 1000x weapon damage.
2. Gold is too easy to come by. There is an exploit that gives you infinite gold: buy, upgrade and sell again a weapon.
3. The heavier equipment has too many penalties (the lighter, cheaper equipment is usually much better). My suggestion is to reduce the penalties by 1 point for each point of strength. The award that reduces penalties could double that effect. That means a disciple with Strength 20 and the award could use a Long Sword with no penalty and a Claymore with only -10 penalty.
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Found a possible bug/ Exploit: Once you unlock the Arms Dealer Award you can buy an item, upgrade it to max and sell it; repeat this a few times and you can get upgrade it one level higher with the extra money you earn from selling it. The profit percentage scales up as well so it doesn't take long for a level 1 novice to be wielding level 30 equipment and above using this trick.
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would love to see an easy way to sell things added such as simply shift-clicking the item you want to sell. it would make things much faster and easier
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Neat concept but it could use some polishing. For example rapiers are not even possible to be wielded two handed no matter how hard you try. Also it would be interesting to see eastern martial arts pitted against western martial arts in a sequel.
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Descriptions are poor - as in sometimes wrong, sometimes subtly misleading. Innovation is the best example of this. Unlike the other masteries, it only applies to the current master... which you would not expect given the other skills.
Also, there should be an auto-save before you do a soft reset, to allow respecing if needed.
I don't like that plat is a separate currency (plats vs everything else) that can only be increased... by passive waiting and the occasional click.
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I think it would be nice if, when you are choosing what to study in scrolls, it told you the total skill level of masters*level of wisdom. So if I had one master with level 3 form and level 3 wisdom, it would be 9 total points