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disappointing that mastery skills reset when you promote disciple, so progress is fairly limited and long-term pretty much restricted to maxing out your skills... bit too easy and tedious.. needs improvement in the ng+ aspect.
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It would be A Nice Addition to add like When you get A new Disciple. You can give them gear/Let them keep their gear normally, And they passively gain more gold the More/better gear they have
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overall the game is certainly different...there is no where near enough items to purchase at this moment in time (unless there is something else I can spend gold on later since i have over 47k). Definitely has some potential.
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please explain why im level 150, my enemies are level 135, i have almost every award, and yet STILL every single enemy that spawns has ~1500 in EVERY stat as compared to my 1k-1.2k in each stat.on top of that they have more STAMINA than me? every time? the damn game is clearly treating every single enemy like it has 20 in every skill regardless of their actual level, and its been consistent like that since level 1. the ENTIRE way you are completely outclassed by enemies 10 levels lower than you who should AT MOST have a few skills below level 10.i swear the further i get the worse the game gets due to a clear lack of BALANCE. protip: if level 130 enemies have higher stats UNIVERSALLY than my level 150 character, there is NO balance.
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To answer my own question: 3-star GM Greg requires 10+ in critical. Now that I know that, I can see how it was listed; the formatting made it translucent initially.
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Auto save and slot save showed a save before logging off. After log on both saves gone. Great game, just can't save. Safari 10. Is there an export coming in the future?
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Not sure if someone else has mentioned it, but 3-star Greg seems to be bugged (or description is off). I'm beating him with a dual-weilder spending the whole fight in Blitz mode, but it won't award. Is there some other requirement that isn't listed?
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I was at 3 master slot. Let my PC stay up all night but electricity went out when I was sleeping. Then it didn't auto save. Good thing I saved local. I went back to 1 master slot and no school. Fix please. Tsk
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means of saving the game outside the own pc would be good. as there are upg things going all the time. but the game is running only your own memory. it would be good to be able to make back up save as now cleaning your pc will also erase the saves.
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*Resets to gain mastery points, because it said I would get 7*
*Gets zero*
And that kills me playing this game ever again.
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Fun game. One problem though. If you use firefox, the game freezes up if you open a new tab and you have to refresh to keep playing.
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Can't play anymore. Every 2-4 min the game freezes. Sure I get my xp, but my training person stays the same and can't do tournaments either
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Suggestion - a 2nd Buy-button: buy until skill cost increases (ie. push once to buy all levels costing 1, then again for all levels costing 2)
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the amount of points you get is determined by your disciple skill. ( 1 every 5 levels ). Edit : Not fixed number, its a fixed rate
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I think it would be a good idea to add some more swords. Right now, there are only 5 swords and only 1 of them (rapier) is any good. Maybe exotic blades or swords with special effects.
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@ZzMikadozZ That means if u promote a master with Y level, then the next student will get x% more exp up to Y level of student.
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Can you please add an auto-repeat option for rival fights? It's really annoying when I know that I can beat a rival with a bit of luck, but have to click twice (accept lost duel and start a new one) every single time.
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My only complaint so far is that when I switch to a different tab it sets my warriors current stamina to zero, needless to say this is quite aggravating.
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I would also like to point out that the enemy, the skill button and probably other assets wont show up for me I dont know what others since I haven't played that far. Im saying this now because I played this on another website and my last comment was before I started playing, sorry
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Im not really a fan of idle games, but this one is actually really fun to play. Its fun to watch your guy fight others since its randomly generated and you wont know what will happen, and there are tons of feature involved that makes the game that much more enjoyable and since things are always going on in the game I constantly have to upgrade stuff and I love it!
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@IntenseOmegaNuke you promote your student for mastery points :l
have you never been to that screen before? once you get there, it is really obvious after you go there. also i have no clue what you mean by your first question...
also Claymore is one word (hate to be a grammar nazi)
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I have a couple of questions i need to ask... and i just started today. first off... how to your right and left hand? i usally need this to buy a clay more. second... how to get mastery points? it says to promote my student to get points, but how? i need this to upgrade my strengh, which i need for a plate mail. There are awnsers im looking for. not insults.
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Very nice concept. Maybe the different combat styles system can be improved. For example, having a rock-paper-scissors-like system wich really added meaning to switching styles. Like Dual wiild > Fencing > Two handed > Dual weild (20% more effective, for example). And Sword and shield stance for resting (adding to defence + dmg reduction and stamina regeneration). That's just an idea, but I think that way the combat sytem would be more meaningful and interesting, wich could be good for the game. Then, for iddle players, you could add some master skill which switches styles automatically to the correct one with a percentage chance.
That, with a better access to the stances at the UI, and al the combat would be more rounded up.
The system has fooled me a few times: It can get hard to tell what is going on when you are mixing Discipline and Dedication skills. I will try to fix that in the future (maybe show the current exp multiplier somewhere.)
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I can't understand what is the results of school upgrades, such as number of students and masters.. how it helps for create more powerful one disciple?
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I do believe there should be some minor exp reward even if you lose. I'm not saying a lot, maybe 1-5% of the actual win experience, but just something to have you keep progressing even when you have really crappy luck with landing hits/defending and losing constantly. At certain point the money gains vs. upgrade costs are really ridiculously low, even with the upgrade to get them cheaper. And losing all the time just makes you feel like you are completely stuck.
Gaining exp from a loss was part of the game but I had to cut it because it was too easy to abuse in the late game. I realize now that I can make an award out of this and apply it specifically to losses during training. I will think about adding this soon.
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dev make it so that if you dont have ENOUGH strenght for the.. let's say the platemail armor you can still buy it and equip it but you will attack slower since weight and stuff