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i've tryed to do protigy 5 times in a row now where i havent lost a single fight and stil the achivement dident unlock.. what do i do wrong? :O
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Guard level 10 bonus is bug'd, it only gives you 50% of the bonus if your opponent uses blitz. Or am I missing something?
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How comes the rogues have that musketeer outfit and I don't? I wanted to be super cool with my cape and fencing sword :(
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I have 50% crit chance, but curiously it doesn't seems like I have 50% chance to crit. Do the high level enemy reduce the crit chance?
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Tovrick please respond to me.
Have you put deep thought into how to make this game take more time because of small things?
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Given the way the offline xp works in this game, I think it would be nice to have a feature where you could put your player to sleep or something. It would be nice to be able to get a few minutes of offline earnings without having to leave and reload the game. It's not a big deal, but I get tired of doing that.
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haha roymond you wiped all data saved in your browser and you're surprised a browser game got wiped? That's not a feature mate that's normal for most games except the big idle games who have online saves.
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Played the game almost since it came out... my three masters were at level 250... Lots of time into that.
I log in today and everything is gone. It's back to level 1 with nothing done. Apparently if you clear your history (as many things do automatically) you lose everything. The game doesn't save it auto for you...
This is a horrible feature and cost weeks of the game. I won't be playing again as now the entire game is reset. Really sad.
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How do I get the second star on Grand Master Greg? I am using Dual Sword Style, but I don't get the star even if I win.
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Now that I got the Arming Sword I suddendly got the Master Blacksmith award.. I guess it doesn't work with all of your starting equipment :P
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you don't really need an underlevelled sword abailey, just pause after your first hit, switch stance, then pause after the next few hits and switch stance again
I restarted the duel constantly until I got the first hit in attack stance (very low chance because low level), paused just as the sword was swinging up after hitting him, switched to barrage (high chance of hits) and unpaused,, then just before the last hit that was about to kill him paused and switched to blitz before unpausing and delivering the final blow
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There is a bug: I am a Fencer and have the Rapier weapon. Gives 16% Crit. Then I researched the skill Critical 1 which gives +2% Crit and Total 18%. Switched away from Fencer to 2handed (and switched the weapon) and back to Fencer and now my Crit is only 16%. I miss the +2% Crit from the skill
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Really enjoying the game. though idk if this is a bug or supposed to happen but offline earnings is top 7 battles, not 8. 2 points in offline xp and offline gold bonus total from masters.
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A deeper game than it seems at first glance since many new features unlock with achievemnts. Quite interesting and addictive Idle game, and important point: it is totally free to play which is rare.
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I did finally get the 2nd Grand Master Edward star, basically I had to equip a way underleveled sword, hit in two stances, then switch tabs and put my regular sword back on and hit the 3rd time in the 3rd stance... something tells me this wasnt the intended behavior necessary to complete this...
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Dealing damage in 3 stances with Grand Master Edward is super difficult... I basically either get killed by him in one hit or kill him in one hit... Not sure how to best get this star, which is the last one I need....
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Technique skill is stupid now. Like I need any help beating the ever-loving crap out of my rock-paper-scissor-disadvantaged opponents. I need the boost when I'm fighting those with advantage against me.
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Would be nice if the Scrolls page also described the skills. For the master skills in particular, I have to click to the masters, then the master skills tab, then the skill itself, to read the description.
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About math. When you multiply a number *20% its like multiplying it *0.2 so you actually should acutually LOWER the weapon damage/ armor HP. You need to multiply it *120%.
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Thanks for the changes, including the "lost duel" dialogue that I'd requested! Really cool to see you making so many meaningful tweaks.
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Awesome game. I love the depth of tournaments and rivals. I like the precision of having to change your gear in each stance, so i can tune switch stances mid competition as needed. Would love to see tournaments beyond level 100, or Rival tournaments, so I can keep blasting through levels after 120 without relying on Mastery
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Rival achievements are broken and don't work. No stars are given besides the first regardless of stance and configuration.
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Game just stopped working on Firefox. Was training up to 15 attack so I could beat next new rival, and it was crashing every half hour or so, and then poof.
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really like the new update, and yes it was pretty easy to get everything done, i basically finished all new content in 3 minutes but at least there are higher caps to work with now :)
also like the changes to equipment, it felt useless to upgrade it after a certain level but with the new hp/dmg system it just feels more rewarding to get those few item lvls in
keep up the good work, you got a nice game going there
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One more tiny usability thing:
For the level 10 bonuses for skills, say WHEN you get those bonuses. Like: "When in this stance" or "In Any Stance" or "Always" :)
Some of the skills are very clear when you get the bonus, but others (like 'Attack' and 'Defend') are not so clear.
Thanks for all your incredible work on this game!
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Another tiny helpful usability thing:
Arranging the stance icons and adding little arrows or 'greater than' symbols, to make it clear which stances have an advantage over others.
It wouldn't be terrible to build in some mechanic (beyond the 'technique' skill) to give the stances a baseline bonus against others. Even if it was just a behind-the-scenes 5% - 10% shift or stat-boost of some kind.
That would also make it that much clearer as to *why* some of those second and third stars are tricky to get!
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Super tiny usability thing that would help a little bit:
It'd be handy to have an L and R under the hands, to indicate which is the right and which is the left hand (the silhouette makes it tricky to tell which way the character is facing, which in turn makes it hard to tell which is right and which is left)
Also: Yay Update!