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Can't play anymore. Every 2-4 min the game freezes. Sure I get my xp, but my training person stays the same and can't do tournaments either
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Suggestion - a 2nd Buy-button: buy until skill cost increases (ie. push once to buy all levels costing 1, then again for all levels costing 2)
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the amount of points you get is determined by your disciple skill. ( 1 every 5 levels ). Edit : Not fixed number, its a fixed rate
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I think it would be a good idea to add some more swords. Right now, there are only 5 swords and only 1 of them (rapier) is any good. Maybe exotic blades or swords with special effects.
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@ZzMikadozZ That means if u promote a master with Y level, then the next student will get x% more exp up to Y level of student.
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Can you please add an auto-repeat option for rival fights? It's really annoying when I know that I can beat a rival with a bit of luck, but have to click twice (accept lost duel and start a new one) every single time.
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My only complaint so far is that when I switch to a different tab it sets my warriors current stamina to zero, needless to say this is quite aggravating.
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I would also like to point out that the enemy, the skill button and probably other assets wont show up for me I dont know what others since I haven't played that far. Im saying this now because I played this on another website and my last comment was before I started playing, sorry
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Im not really a fan of idle games, but this one is actually really fun to play. Its fun to watch your guy fight others since its randomly generated and you wont know what will happen, and there are tons of feature involved that makes the game that much more enjoyable and since things are always going on in the game I constantly have to upgrade stuff and I love it!
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@IntenseOmegaNuke you promote your student for mastery points :l
have you never been to that screen before? once you get there, it is really obvious after you go there. also i have no clue what you mean by your first question...
also Claymore is one word (hate to be a grammar nazi)
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I have a couple of questions i need to ask... and i just started today. first off... how to your right and left hand? i usally need this to buy a clay more. second... how to get mastery points? it says to promote my student to get points, but how? i need this to upgrade my strengh, which i need for a plate mail. There are awnsers im looking for. not insults.
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Very nice concept. Maybe the different combat styles system can be improved. For example, having a rock-paper-scissors-like system wich really added meaning to switching styles. Like Dual wiild > Fencing > Two handed > Dual weild (20% more effective, for example). And Sword and shield stance for resting (adding to defence + dmg reduction and stamina regeneration). That's just an idea, but I think that way the combat sytem would be more meaningful and interesting, wich could be good for the game. Then, for iddle players, you could add some master skill which switches styles automatically to the correct one with a percentage chance.
That, with a better access to the stances at the UI, and al the combat would be more rounded up.
The system has fooled me a few times: It can get hard to tell what is going on when you are mixing Discipline and Dedication skills. I will try to fix that in the future (maybe show the current exp multiplier somewhere.)
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I can't understand what is the results of school upgrades, such as number of students and masters.. how it helps for create more powerful one disciple?
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I do believe there should be some minor exp reward even if you lose. I'm not saying a lot, maybe 1-5% of the actual win experience, but just something to have you keep progressing even when you have really crappy luck with landing hits/defending and losing constantly. At certain point the money gains vs. upgrade costs are really ridiculously low, even with the upgrade to get them cheaper. And losing all the time just makes you feel like you are completely stuck.
Gaining exp from a loss was part of the game but I had to cut it because it was too easy to abuse in the late game. I realize now that I can make an award out of this and apply it specifically to losses during training. I will think about adding this soon.
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dev make it so that if you dont have ENOUGH strenght for the.. let's say the platemail armor you can still buy it and equip it but you will attack slower since weight and stuff
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Also, at master level and can see some issues with stats. I've put all my points into attack and hit stats, yet the enemies which are several levels below me sometimes have like 200-300 more hit or attack than me, despite trying to specialise. This also seems unfair.
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The game is definitely too chancy right now, but it still feels like a good game. Some thoughts: Basically whoever hits first wins in late game. If the enemy doesn't land a power attack and just one hits you, one hit will drain your stamina meaning that for the rest of the game you are at a disadvantage and the enemy is more likely to land hits. Also, enemies doing 3-4 power attacks in a row should be stopped, I know it's all based on luck, but when you lose a tournament because of something like that, It just makes it feel like the game is unfair.
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@ingodwetrust By the time you get the stats for those higher-tier equips, the -x modifiers will be far less important than the +y% modifiers.
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For those who start playing this game and think something like "This is too simple" or that it's boring. Give it time, the game really opens up as you play.
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If all 3 of my masters has all of the rank 10 weapon style bonuses, does that mean my disciple will get them 3 times?
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Might have found a bug, with a vigilance 10 scroll, the vigilance 10 upgrade is still 2, with a master who had it before.
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I think it's strange that higher-tier items seem to lower your stats (if the tooltip is to be believed). I don't know the statistics behind it; is upgrading to the better items worth it for the HP/ATK percentage boost?
Through testing I felt it was worth it: Knights always seemed strong so they got debuffs (via armor) and Rouge were weak so they got buffs (lots of extra skill points and a boost to the rapier). The mid-game Rouge (the Marauder) seemed so weak to me with cloth and rapiers that I had to give him Chain and a Long Sword instead. In my opinion: Light armor will get you the fastest kills but is risky so just use it for training, use Heavy armor for tournaments. [The end game is a completely different matter though because it is very unbalanced at the moment.]
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when i do anything in any other tab, game stops, page don't crush or anything it just stops and when i refresh it says i was offline and earned blah blah, so it kicks me out of the game for some reason. for an idle game which has barely anything with clicking this need to be fixed, other than that it seems like a good game.
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wow... most detailed idle I've seen in a while. Seems basic at start. Slowly works you into new things that give more and more replayability/thinking/planning. And active updates. Looking forward to playing this for some time.
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Does anyone thinks its stupid that when you upgrade blitz your damage gets even weaker instead of the other way around?