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Another nitpick: Already had Trader achievement, then purchased all items to get the Collector achievement, then went to sell the unneeded gear and only got the -10% price (Trader technically says items sold for at least 100% of original cost). The merchant cheated me!
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Another minor nitpick: on the "Duels" page, the top 8 average has Exp first, and gold second. Right below it, in Offline Earnings, gold is first, and exp is second. A bit annoying when you're trying to compare.
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Few things I learned after playing for a bit.... Work on getting the rewards. The bonuses from them are really worth it. Rapiers are the best weapon in game, carrying no penalties and attack really isn't that much worse than a Claymore. Dual weapons is the way to go. Buying better armor is pointless before level 130 (that is my max so far), every armor over the base one gives you penalties and the only benefit is the increased HP, but that can be compensated by working on Stamina skill and getting the School Forge upgrade. Innovation is one of the better mastery skill, allowing you to go beyond the normal skill upgrade limits. Scroll research is best to be focused on what you plan on using rather than spreading it over everything at least until you research everything you care for.
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I would like to see a feature where you only progress to the next training level when you win >50% of your fights.
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Why level of my Library max only 2?
- Library Level 3 was the wrong price: Should have been 4M but was 40M (sorry to all players that had to suffer through that.)<<<
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Keep up the good work, just saw the update release a lil while ago. Would love to see a content release soon if possible. Rapidly approaching the point of capping out the scrolls meaning the game devolves to raising your average master level.
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Switching between web tabs and pages with this open kinda breaks the game where the fighting stops and the in-game tabs will layer when clicking between
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well, it was cool until my save was wiped for seemingly no reason. the inability to export a save to backup means...uh...that's it, I guess.
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Game auto saved a new game as I signed in. When I refreshed the page to load my game it was the new game (You have been offline for 8 seconds).
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like the game but wish weapons, shield, armor did more. I don't see a need most of the time to use anything but cloth n rapier. Shouldn't weapon help with damage n armor with defense. A couple other little changes and id give you a five! It is a wonderful idle game tho thanks. If things should change ill re rate higher
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How about scrolls automatically start researching the next available skill? Sometimes you'll go offline for a while and the scroll stops its research on the skill you left it on, wastes time by not changing to the next one.
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dev pretty pleasee make it so that when you get a new master you keep 10% but i will accept even 1% i need the gold and im impatient like many people that play your game
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im using a twohanded claymore... my player stat says i would deal 443 damage while i only deal 222 damage to enemys, why?
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Absolutely great work!Other than the weapons and armor beeing a bit bland and the lack of a +10 levels to skill button as a quality of life I couldnt find anything in this game that isn't both intresting and well executed.I really hope you keep making games and I cant wait to see your work in the future!
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what id do is have in your equip screen a sword 1 sword 2 shield and armor then which of those are used is based on your stance rather than having separate armor for each stance or a separate first weapon ... this would make it easier to change and sell obsolete equipment
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dev please buff concentration because someone HATES the concentration it gives only +6 stats make it +10 or something like that pretty please :(
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The late game balance is still off. Once you get over level 100 it gets hard to defeat people that are 10 levels lower than you. That's even using the gold trick to get better equipment than I would have not exploiting that. I understand that better mentors helps this out, but that's just going to shift the imbalance up a few levels, not really solve the problem that the enemies start gaining sharply faster than the player.