I hope to release new content each month. I posted info on the forum about what I plan to release this month: In-app-purchases, a new series of upgrades and a Halloween event. After that I will most likely be adding the next 6 rivals.
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Does masters' Mastery skills stack? For example if I unlock "Mentor" skill for 3 different masters and one gives 100% more xp, is it now 300% more or still 100% more xp? I have noticed that "Prowess" skill does stack but can't tell if percent based skills stack.
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It would be awesome to have a prestige rivals mode where it is the same rivals but up levels, like at level 400 your rival would be 400, 500 ect...
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I really wish the lvl10 upgrade for Concentration was just having it permanently on. Now it's stronger, but still unused because clicking is just annoying.
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Can heavier armor have a penalty at endurance? Because full armor warrior has too much stamina compared to my peasant.
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When opponent has <= 33% stamina, can you make it reduce block chance, please? They block too well for exhausted warriors.
I forgot why I left this out but I will think again about adding it. It affects the balance of the early game a lot though so it'll be a while before I have time to look at it.
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prgogress is really on and off according to the moon phase. One day my character levels up like crazy, then it takes three days to achieve the same with even better masters.
I think it is because when all of your masters are a high level progress is really slow until you pass the lowest leveled one and dedication kicks in (its multiplicative.)
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33 of 36 stars not even a week old and im almost done. currently 260ish. for an idle game to reach this far on the game whereas not even a week has passed, the content is lacking. great game if i may say. most of my fighting skills are 10 and 15. so ill probably max those while waiting for the new content. thank you sir for the great game and i enjoy it. for those who are wondering how i did it. read the guides its all there. you can verify it yourself. oh yeah, i find claymore+rapier to be better than 2rapier/claymore. maybe its just me.
Yeah I should have added more content before I released but I was feeling like the game wouldn't do well and that I was wasting my time working on it. I was wrong though and will be working on new content for a while. I hope to release new stuff each month. And I'm planning a little Halloween event so you may want to check back in 2 or 3 weeks.
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I stopped being able to up me offline XP and Gold increase... I'll finish a LV 127-130 in like 2 or 3 seconds but it's not updating the Top 6 anymore. Please help
This usually happens because of the discipline skill. After you pass your masters' levels xp drops so it takes a while for it to show up on the list again.
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Thanks for the explanation, Tovrick. Can I suggest putting some sort of hint that master bonuses are calculated that way? I checked the wiki, and it's not in there. Thanks again
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I have a questions about the level 10 strength bonus. It says it reduce the heavy armour penalty by 10, yet it still says the penalty without the reduction. I thought at first this might mean the reduction already applied to the equipment. so I saved, got a disciple, dual wielded claymores, saw that st req was the same, boosted st to 9, stam pen was 32, boosted st to 10 stam pen was 30, I was confused. Am I missinterpreting how this bonus works, is the bonus reducing the penalty without saying or is it bugged? PLS respond this is confusing me.
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Maybe you can add a "fall" animation. It disables the character from defending for 0.2 seconds. And its chances increase with the hits applied on the enemy. And "bash" skill. (enemy cannot attack for 0.5 seconds (or so).
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Add "War". Small War, Medium War, Large War, Huge War, Epic War, Insanity. (these are just examples). Small War: You do NOT regenerate HP after battle. You need to defeat 5 opponents. Large War: 10 opponents, so on. Maybe you could add potions too. Potions that we can use in Training/War/so on. Also regard the "Defend" stance. It is truly useless. Add at least a counter-attack chance.
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You can add "Challenges or School fight or Masters tournament". The 3 masters vs 3 dudes, 8 battles (as in tournament). Wins the team with most HP percentage.
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You can actually add ranged weapons as well. The enemy will just defend for 3 turns instead. And in "close combat" (when the 3 turns end), the character uses secondary weapon (knife, sword, etc). You can add new skills and items.
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I found the game lacking for not having more advanced animations at fighting. I see that it is a medieval-based "fighting" game, but some Japanese weapons and techniques would have been awesome. The items are too few, far too few which give the game little diversity. Also, the armor would have been better on pieces: Helmet, Boots, Armor.
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Sounds: The game begins unmuted. If you have headphones on, it will ruin your ears. The sounds are decent, there is no music tho. (No music is also a flaw.) 7/10. Gameplay: Unpolished: 6/10 "Idle" game: (not really an idle) 4/10 Graphics: 3/10 Animation: 7/10 (Hero left arm looks awkward) Features 2/10 Fun factor: 7/10 (at beginning) Addictive: yes, in a bad way. Was the game made with love? Maybe. But it needs a lot of improvement.
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5) Too few achievements. 6) Too few skills 7) Too few items. Overall too little variety. It is like playing a demo. 8) Ugly "art" (colors are bad at mastery). 9) We need auto-buy for weapons and armor. 10) We need more bonuses. What about clicking gives instead of focus, bigger chance to crit at that particular attack animation? (like +10%). We can "click through levels this way and it will make the game easier and more enjoyable". 11) When you are lvl 1-30 and you fight enemies of your level, you get a lot of XP. ut when you are 100, you get very little XP even if you fight GrandMasters of your level. Fix that.
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This is NOT an idle game. It is a game where you have to be very active. Very flawed game tho. Needs a lot of improvements. I will mention just some of the things it needs. Also, sadly this game is too addictive which is bad. Let's see. It needs: 1) Pause when you finished a tourney. I am tired of instantly dying to strong opponent as soon as I finished a tourney just because I stare at the bonuses instead of upgrading armor, skills. 2) Auto-upgrade for skills. Yeah, I am online, but that does not mean that I NEED to stare at a animation for 20 minutes until I can make 1 upgrade! 3) More tournaments. After you finish the GrandMaster tournament, the game seems empty. 4) The rivals are OP. Nerf them please so that there is nor only 1 way to beat them.
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One of the first things I noticed after I begin playing the game a few weeks ago was a post which read the game was 'made with love', which I promptly scoffed at. OK, so perhaps I'm not very romantic, perhaps it was love, but the thing I've awed over since beginning and progressing into the game (slowly, bot not from lack of effort) is that the amount of thought that must have went into the development of this game must have been mind boggling. I love stumbling onto a gem such as this!
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For technique, and maybe I missed this in the tutorial does "barrage > blitz" mean barrage is greater than blitz, or does barrage have advantage on blitz? It seems like it should be the first, but it could just be an arrow saying "yeah, barrage beats blitz"
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Tovrick, for my master skills, leftmost row for experience scrolls (Mentor/Discipline/Dedication), I have 6/6/8, 6/5/7, 5/4/6. Master levels 329/305/237. The total is 4400% vs 4200%. But a 307 gave me 180e42, a 317 gives me 202e42. The drop happened after I surpassed the last master. But even then, using just his under/over calcs, it should be 200%...out of 4000+%. Any idea?
Oh, they aren't all added together. After adding mentor, discipline and dedication from all of the masters together they are multiplied. So being in between masters gives the largest boost. Once you pass all masters and lose the discipline bonuses exp is going to drop a lot.
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I'd like to see a sandbox mode. It'd be fun to experiment with otherwise impossible stats. Maybe make it an unlockable for people who have earned every achievement (such as myself).
Once you unlock every achievement the game begins to get sluggish and painstakingly slow, as you begin to progress passed 270 multiple times a day.
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I have a collective 4200% in Dedication, and 4300% in Discipline. So why is my experience now half of what I had when I had one master with higher level?
Hard to tell if there is a problem without knowing your disciple's level and the levels of the masters plus each of their dedication and discipline levels.