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@Kazeto: What a novel idea! 'Lets silence the words of those we disagree with, even though it may be in regards to some silly game and it's not forced reading!''. History is full of those such as you.
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Second thought regard Concentration: It is very good! The only annoying thing is that at beginning 1 click = +3 seconds and you must click like a wild man -_-. Regard Technique: At beginning is not that useful, but in late game, when you can change your stance it is super useful. Be sure to max it out.
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@Kazeto when I said that out of fear you miss big chances in life, it was a GENERAL statement. (well it was particular for a special soldier who blocked me). But beside that it was GENERAL. The dev told me that he has 3 months worth of ideas for this game. So...
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@jthames: Because no, he is not “experienced and very knowledgeable”, he is just throwing wild ideas that often enough don't fit the game and then he ends it by implying that the reason the dev hasn't implemented them is because they're “over-sensitive”. Suffice to say, it's self-entitled and mostly useless, and that's why people downvote it.
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Could you add "Help from a friend" ? Basically it boosts your stats. The more friends you have in your Team, you get bigger bonuses :D
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Just curious, why have nearly all of Gheata's posts been voted under the threashold limit? Certainly, I haven't opened all his/her posts and a few of those were very negative, but hey...big deal!. Gheata comes across to me as an experenced and very knowledgeable ppl and whom has certainly helped me with my game. His/her opinion should be solicited, no silented
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This game is absolutely amazing, easily my favorite idle game. I've had a blast figuring out the best ways to go about progression, fiddling with different stance/equipment combos, and pushing myself higher in level each day. The game might lack in end-game content, but I plan on sticking around and growing in level as I hope more goodies come in time. 5 stars, great game, have already recommended it to all of my friends.
Next update will be before the end of the month. It won't include new rivals though: I will add them sometime in November (depends a little on how players react to the new features and the Halloween event.)
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It would be cool if you could add "elite" rivals, rivals that specialize in 2 stats instead of 1. Attack and hit would be a great offensive rival. Good against shield users. Attack and defend would keep attacking and defend when needed. Good against fencers. Hit and defend would block most attacks, then attack when they are tired. Good against dual wielders. You could only unlock the elites after beating all other rivals and getting the lvl 10 bonuses for fencing, shield, and dual.
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Since the last update I seem to get 5 mastery points less than before (probably headmaster award that does not work anymore). At lvl550 I only 140 instead of 145 before. All masters have Leadership 10 so it should be 110+3*10+5 instead (as it was before), right?
I checked your cloud save and it is working for me (I get 144 mastery points at level 550 because one of your masters only has 9 leadership) so I'm not sure what the problem could be.
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what kills me is that i beat the rivals as instructed with the various qualifiers and still no star. im at the point where the game is pointless since it doesn't do whats promised.
There doesn't seem to be anything wrong with your save. Just make sure you are using the correct stance/style and that skills are the correct level. For example before fighting Greg to get his 3rd star you should be in Blitz stance and have critical at least to level 10 before you start the duel.
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• Core: aim for 25pts
o Get STR up to 10 early to use Claymore
o Priority is endurance to max, then AGGR, ACC, VIG in this order
o Use SCROLL to bring down cost asap for this stack.
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• Stance:
o ATK is the starting; some claim switching DEF&ATK in early game helps (??) I’m not willing to be that active ;)
o Barrage/Blitz/Guard min 10 pt for the 10+ bonus and usually put 25 in blitz to fly through the first few 100s. Then using Technique skill, helps to be active to clear the last few levels. BAR>BTZ>GRD>BAR is key
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• Style: eventually want at least 10 pt each
o early game fence with rapier gives crit bonus,
o then dual till clearing rivals
o Back to fence for speed to level up better masters
o Late game is two-handed for the 10+ AND 20+ bonus (no other style gives 20+ bonus)
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Given the number of questions, here's a quick guide to fighting skills
Note: Whats important changes a bit as headmaster level rises
Tips
• Style: eventually want at least 10 pt each
o early game fence with rapier gives crit bonus,
o then dual till clearing rivals
o Back to fence for speed to level up better masters
o Late game is two-handed for the 10+ AND 20+ bonus (no other style gives 20+ bonus)
• Stance:
o ATK is the starting; some claim switching DEF&ATK in early game helps (??) I’m not willing to be that active ;)
o Barrage/Blitz/Guard min 10 pt for the 10+ bonus and usually put 25 in blitz to fly through the first few 100s. Then using Technique skill, helps to be active to clear the last few levels. BAR>BTZ>GRD>BAR is key
• Core: aim for 25pts
o Get STR up to 10 early to use Claymore
o Priority is endurance to max, then AGGR, ACC, VIG in this order
o Use SCROLL to bring down cost asap for this stack.
hope this helps :-)
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@iamthor99 >> read the description carefully. you will be able to get all 36 stars (even the 2nd star from edward which can be tricky). good luck & have fun
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while waiting for the autostance upgrade, can suggest add a keyboard shortcut to change stance...gives some relief to the mouse clicking hand when pushing 400 level
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@johnk40794 So there's no way to get 30 strength for the last star? That means it's impossible to dual wield claymores and get the last two stars. Why am I wasting points on Innnovation then? Doesn't make sense.
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@dauntless: In addition to the level cap based on innovation, there is firm max that is only raised by earning certain awards. At the moment, 25 is the highest you can go.
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Why lvl 194 with claymore and two-handed skill and barrage attacks first instead of my character who is lvl 216 and with 2334 attack (2 claymores and pijamas)
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technique needs rework. only useful when youre in the right stance. how about adding an option to use certain stances when facing certain enemy stances? very useful when idling 400+ levels and since 400+ level players are just maxing there skills
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Suggestion
School upgrade >> Librarian
Auto-select the next available mastery scroll to research
Extra upgrade allows simple rules for librarian e.g. shortest time to complete
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Because soldiers with stances the hero is weak against, give per second too little and battles take too long, maybe they could give 1.5 x XP and Gold
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Can you make "Focus" passive? And replace it with this: "Picky" (click: +5 second, max 10 min): hero fights only vs enemies with stances that he has or that he is good against. And if advanced, and time >10 minutes (click until you have 10 minutes++ and max let's say is 20 minutes), you get ONLY enemies with stances that you are good against. DOES NOT APPLY IN TOURNAMENT
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Play it 10 min, then let offline bonus do its tricks, So you get xp and gold and you can actually do something with your day.
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Hey guys, Remember to check the forum for this game for contests and update information! Please Plus this so others see!
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I think if you add a pvp/multiplayer element to this game, it could go very, very far. As of now, it's a great single player idle game and the good bones for an excellent expanded version. An upgrade in the UI and graphics would attract more people as well. I'm not turned off by single graphics, but a lot of people like an eye candy game and when you look at the games which are very successful, they all are visually very nice to look at.
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You know, I like this game. A lot of incremental fighting games require a lot of your focus invested in it. This one breaks the mould, and I'm glad it does