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And another thing, the idle bot card doesnt work correctly each time... Some times do all in off and for 1 sec changes to on... But other times do 1 full off and 1 full on...
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I just had the best idea ever. What if we could ascend from any feature, not just the battle arena? That way, when you get to level 9000, it would be a lot more fun to ascend if doing it in your favorite feature. I mean, the battle arena's fun, but it has an awful lot of importance for something earned so early on.
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maybe in our house we can let "guests" which we have to attract by reaching a certain amount of money and they all have special features
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When you have a hard time killing a yellow monster and it has an easy time killing you there is something wrong with that.
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@Carrotts55 when selling many items in fishing simply hold down shift when holding over the sell button and it will sell them a lot faster. Hope this makes it a little bit less of a pain.
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I think that it's the achievement requirements that are unreasonably low. Or the unranked bonuses that are unreasonably overpowered.
Medal scores are based on the average of players. Different players are good at different games. It simply means that you are not very good at Math Master and that's okay. In the future you might improve. Or you can get more Unranked Mode upgrades to help increase your score.
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If they still take recommendations, then how about making a card or equiptment or something for Battle Arena that makes all drops go to you, like the magnet, but even while idling? Honestly, when I leave my guy fighting when I go eat or something, I always come back freaking out because I saw all the items I couldn't pick up because it was too late.
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There should be a random quest that will require you to print X coins, in addition to the already-existing quests of printing X times or getting X crit prints.
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This needs a sell all button for fishing. It's a great game, 10/10, but after idling for a few days, selling thousands of fishing items one at a time is a pain.
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One minigame this could really use is Tower Defense. Build up towers very slowly with gradual upgrades, and it could be a sort of risk/reward system where idling the tower defense section could gain you tons of goodies form the enemies but if they manage to overrun your towers and hit your base while you're idling they'll eat away your points. Just a thought.
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What really confuses me is how the game is called "Anti-Idle: The Game" is this game actually based off of something!?