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when you give a energy refil to the tred adventurer at adventures,you gain a lot of reputation(over 20 reputation)and 100 blue coins
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I really like this game... but it's flaws, many of them easily addressable, are death of enjoyment by a thousand tiny cuts.
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Missed 20k BP reward because enhancer inventory was full from rebirthing. Yay. Collecting the daily has become so mechanical that I'm just auto-punished for it.
This is not even possible, you can't claim a BP enhancer reward without having an empty enhancer slot. You should instead just see a message saying your inventory is full, and after clearing an inventory slot you should be able to claim the reward again. || EDIT: Acutally, I just went to check it myself and there isn't a 20k BP reward. The reward after 10k requires 50k BP to claim. Sorry for the confusion!
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My borg is stuck doing 175 fishing ops when I only needed 75. Now I need him to do a Globawful Arcade task. The persistent "1" in the borg's number of ops window needs to go away.
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The joy of answering a bunch of new player questions and missing Corruption by seconds when you REALLY need your rings back. I don't blame the players, I blame Tuk for putting double-whammied zones (timed invites AND limited entries) in the game but not on the map.
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I like how there are people who go to the comments section on this game and dislike random comments. Also, I know I'm going to get censored
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Okay, it's not me... it IS Arcade. I just spent the last half-hour playing, and every time I thought "hey, I'm actually doing pretty good!"... then the game ends and says "yeah, your best is about 20% of bronze." I've been at it a while throughout my time playing AITG... so it really is just Arcade's requirements being insanely high. It's nice to know I can comfortably leave it to borg and just stop trying.
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i have an idea for the house. when you get it its boring and bad but you use green and blue coins to upgrade it and when its max your idle bar increases by 1.5!( clocks,bed,wardrobe,entertainment,ECT). so tukken. do you like my idea about the house?
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What is the meaning of this..???:
Hello, cheater. You think I would let you cheat THAT easy? Well, if you want to know what I mean, just cheat and you will find out. BWAHAHAHAHA!
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Are you missing the earliest version of this game????
Go to this link: http://www.kongregate.com/games/Ronaldo130/anti-idle-the-game-early-version
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I found a bug. when I lost my file I was about to click the lost savefile but I clicked AWESOME just for laughs and I got the progress back. what?
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Yeah, right, your profile says 20 and not 13, Ronaldo130; also, this kind of thing isn't something you ask for via comments.
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Hey Tukkun! I'm a very big fan of yours. I'm just a 13 year old kid. Can you mail me the source code of this game. I want to know how you programmed it! thank you
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If I'm in the corruption, and I pick up something that says defence +4, does that extra 4 defence apply instantly when I pick it up, or at some other point?
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The attendance system needs to grant a day or two of leeway. I just missed a day because, after a while, that A just becomes part of the background of the game. Was I on yesterday? Yes... but since I never refreshed, my next medal will cost me. I can afford it, but detest being penalized for it. Such things encourage hacking one's game just to right such little design-flaw injustices.
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@Vetramont like Bored5555 says, it's not PVP, it's the CPU stocked with a number of decks. The CPU is predictable and the decks are identifiable and easy to plan against. This is why you use a list of your own decks, so you have a counter for any deck you play against and the big issue is just luck of the draw. Under those circumstances, the HP difference is a LOT less of an issue. Just try thinking like a human.
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Despite it being PvP, it's not actually PvP. It's just the normal AI working with a player's deck, and since it is AI and not another player, the AI won't know how to play the deck the same way the player does (the AI tends to do questionable things quite a lot of the time with certain decks).
That being said, yeah, it may seem unfair, but it's all luck-based for what deck the AI chooses from the entire set of player decks
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The last thing I'll say on the subject is that if the 80 HP vs. 125 HP starting HP discrepancy has to exist, the handicapped player should be the one with the higher LVL (and therefore likely the stronger deck), not automatically the challenger who's just trying to start a game. Challenging a higher LvL with a better deck and being given 64% starting HP does not equate to a 90% win rate, especially when any given player can only statistically win 47.5% of the time (assuming 1 out of every 20 games ends in a draw).
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@grsmith Win 90% of all PvP matches when I'm starting with 64% of the other guy's HP, and all draws count as losses? Not even possible. Heck, 20% of the time the game is over within less than 10 turns just because 80 HP is a relatively low amount of HP to start with for how powerful some advanced cards are. The only not optimal thing about my deck is I choose a growth deck on a game with extremely low starting HP, which takes away the option for growth in many games. Played Magic a ton and up to L17 on Tukkun, so I've got a bit of experience with it.
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Nothing like being +119 and four upgrade levels on all upgrades and still unable to finish a game of Pong. Arcade forgets AITG relies on the awfulness of Flash... if your reflexes are damaged, AITG pretty much says "screw you" on some things. Know what borg can't do for you? "Survivor" achievement.
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The only complaint I have stems from the TukkunFCG. The challenger is at such an extreme disadvantage (80 HP vs. 125 HP, for a green deck that's particularly crippling since you die before you grow) that the challenger should win in the event of a draw (which is currently a loss for both players).
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hey tukkun is there going to be a downloadable version in the future? i know it is a kong exclusive but i was wondering since where i am i only get wifi to play it at school and my phones hotspot. so if there is anyway there is or going to be it would be nice to prepare for it.
The game does not require an Internet connection, so you can turn on the phone hotspot, load this page, and as soon as the game is loaded and you can select a savefile, turn off the hotspot. This will consume only ~3MB or so of cellular data (even less if the game is cached).
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I've got a lil' idea for the game : What about a skill that add the chances that you can get the monster as a pet and/or get more pet XP by each monster killed ?